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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_THREAD_H_
6 #define BASE_THREAD_H_
7 
8 #include <string>
9 
10 #include "base/message_loop.h"
11 #include "base/platform_thread.h"
12 
13 namespace base {
14 
15 // A simple thread abstraction that establishes a MessageLoop on a new thread.
16 // The consumer uses the MessageLoop of the thread to cause code to execute on
17 // the thread.  When this object is destroyed the thread is terminated.  All
18 // pending tasks queued on the thread's message loop will run to completion
19 // before the thread is terminated.
20 class Thread : PlatformThread::Delegate {
21  public:
22   struct Options {
23     // Specifies the type of message loop that will be allocated on the thread.
24     MessageLoop::Type message_loop_type;
25 
26     // Specifies the maximum stack size that the thread is allowed to use.
27     // This does not necessarily correspond to the thread's initial stack size.
28     // A value of 0 indicates that the default maximum should be used.
29     size_t stack_size;
30 
OptionsOptions31     Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {}
OptionsOptions32     Options(MessageLoop::Type type, size_t size)
33         : message_loop_type(type), stack_size(size) {}
34   };
35 
36   // Constructor.
37   // name is a display string to identify the thread.
38   explicit Thread(const char *name);
39 
40   // Destroys the thread, stopping it if necessary.
41   //
42   // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
43   // method to be called, then you need to call Stop() from your destructor.
44   //
45   virtual ~Thread();
46 
47   // Starts the thread.  Returns true if the thread was successfully started;
48   // otherwise, returns false.  Upon successful return, the message_loop()
49   // getter will return non-null.
50   //
51   // Note: This function can't be called on Windows with the loader lock held;
52   // i.e. during a DllMain, global object construction or destruction, atexit()
53   // callback.
54   bool Start();
55 
56   // Starts the thread. Behaves exactly like Start in addition to allow to
57   // override the default options.
58   //
59   // Note: This function can't be called on Windows with the loader lock held;
60   // i.e. during a DllMain, global object construction or destruction, atexit()
61   // callback.
62   bool StartWithOptions(const Options& options);
63 
64   // Signals the thread to exit and returns once the thread has exited.  After
65   // this method returns, the Thread object is completely reset and may be used
66   // as if it were newly constructed (i.e., Start may be called again).
67   //
68   // Stop may be called multiple times and is simply ignored if the thread is
69   // already stopped.
70   //
71   // NOTE: This method is optional.  It is not strictly necessary to call this
72   // method as the Thread's destructor will take care of stopping the thread if
73   // necessary.
74   //
75   void Stop();
76 
77   // Signals the thread to exit in the near future.
78   //
79   // WARNING: This function is not meant to be commonly used. Use at your own
80   // risk. Calling this function will cause message_loop() to become invalid in
81   // the near future. This function was created to workaround a specific
82   // deadlock on Windows with printer worker thread. In any other case, Stop()
83   // should be used.
84   //
85   // StopSoon should not be called multiple times as it is risky to do so. It
86   // could cause a timing issue in message_loop() access. Call Stop() to reset
87   // the thread object once it is known that the thread has quit.
88   void StopSoon();
89 
90   // Returns the message loop for this thread.  Use the MessageLoop's
91   // PostTask methods to execute code on the thread.  This only returns
92   // non-null after a successful call to Start.  After Stop has been called,
93   // this will return NULL.
94   //
95   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
96   // the Thread's Stop method instead.
97   //
message_loop()98   MessageLoop* message_loop() const { return message_loop_; }
99 
100   // Set the name of this thread (for display in debugger too).
thread_name()101   const std::string &thread_name() { return name_; }
102 
103   // The native thread handle.
thread_handle()104   PlatformThreadHandle thread_handle() { return thread_; }
105 
106   // The thread ID.
thread_id()107   PlatformThreadId thread_id() const { return thread_id_; }
108 
109   // Returns true if the thread has been started, and not yet stopped.
110   // When a thread is running, the thread_id_ is non-zero.
IsRunning()111   bool IsRunning() const { return thread_id_ != 0; }
112 
113  protected:
114   // Called just prior to starting the message loop
Init()115   virtual void Init() {}
116 
117   // Called to start the message loop
118   virtual void Run(MessageLoop* message_loop);
119 
120   // Called just after the message loop ends
CleanUp()121   virtual void CleanUp() {}
122 
123   static void SetThreadWasQuitProperly(bool flag);
124   static bool GetThreadWasQuitProperly();
125 
set_message_loop(MessageLoop * message_loop)126   void set_message_loop(MessageLoop* message_loop) {
127     message_loop_ = message_loop;
128   }
129 
130  private:
131   // PlatformThread::Delegate methods:
132   virtual void ThreadMain();
133 
134   // We piggy-back on the startup_data_ member to know if we successfully
135   // started the thread.  This way we know that we need to call Join.
thread_was_started()136   bool thread_was_started() const { return startup_data_ != NULL; }
137 
138   // If true, we're in the middle of stopping, and shouldn't access
139   // |message_loop_|. It may non-NULL and invalid.
140   bool stopping_;
141 
142   // Used to pass data to ThreadMain.
143   struct StartupData;
144   StartupData* startup_data_;
145 
146   // The thread's handle.
147   PlatformThreadHandle thread_;
148 
149   // The thread's message loop.  Valid only while the thread is alive.  Set
150   // by the created thread.
151   MessageLoop* message_loop_;
152 
153   // Our thread's ID.
154   PlatformThreadId thread_id_;
155 
156   // The name of the thread.  Used for debugging purposes.
157   std::string name_;
158 
159   friend class ThreadQuitTask;
160 
161   DISALLOW_COPY_AND_ASSIGN(Thread);
162 };
163 
164 }  // namespace base
165 
166 #endif  // BASE_THREAD_H_
167