Searched refs:SDL_BUTTON_LEFT (Results 1 – 13 of 13) sorted by relevance
/external/qemu/distrib/sdl-1.2.12/include/ |
D | SDL_mouse.h | 120 #define SDL_BUTTON_LEFT 1 macro 125 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
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/external/qemu/distrib/sdl-1.2.12/src/video/epoc/ |
D | SDL_epocevents.cpp | 77 posted += SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_LEFT, 0, 0); in EPOC_HandleWsEvent() 80 posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0); in EPOC_HandleWsEvent()
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/external/qemu/distrib/sdl-1.2.12/src/video/ataricommon/ |
D | SDL_ikbdevents.c | 68 return SDL_BUTTON_LEFT; in atari_GetButton()
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D | SDL_xbiosevents.c | 113 return SDL_BUTTON_LEFT; in atari_GetButton()
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D | SDL_ataridevmouse.c | 115 return SDL_BUTTON_LEFT; in atari_GetButton()
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/external/qemu/distrib/sdl-1.2.12/src/video/bwindow/ |
D | SDL_sysevents.cc | 245 sdl_buttons |= SDL_BUTTON_LEFT; in DispatchMessage() 276 sdl_buttons |= SDL_BUTTON_LEFT; in DispatchMessage()
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/external/qemu/distrib/sdl-1.2.12/src/video/wincommon/ |
D | SDL_sysevents.c | 498 button = SDL_BUTTON_LEFT; in WinMessage() 502 button = SDL_BUTTON_LEFT; in WinMessage()
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/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/ |
D | SDL_amigaevents.c | 125 return SDL_BUTTON_LEFT; in amiga_GetButton()
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
D | SDL_QuartzEvents.m | 708 return(SDL_BUTTON_LEFT); /* 1 */ 789 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); 800 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); 811 DO_MOUSE_UP (SDL_BUTTON_LEFT);
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/external/qemu/distrib/sdl-1.2.12/src/video/riscos/ |
D | SDL_riscosevents.c | 346 … 4) SDL_PrivateMouseButton((last_buttons & 4) ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0); in RISCOS_PollMouseHelper()
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/external/qemu/distrib/sdl-1.2.12/src/video/photon/ |
D | SDL_ph_events.c | 101 mouse_button |= SDL_BUTTON_LEFT; in ph2sdl_mousebutton()
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/external/qemu/distrib/sdl-1.2.12/src/video/os2fslib/ |
D | SDL_os2fslib.c | 776 SDL_BUTTON_LEFT, in WndProc() 808 SDL_BUTTON_LEFT, in WndProc()
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/external/qemu/android/ |
D | main.c | 351 else if (ev.button.button == SDL_BUTTON_LEFT) { in sdl_refresh()
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