Searched refs:arts_handle (Results 1 – 1 of 1) sorted by relevance
58 static void *arts_handle = NULL; variable89 SDL_UnloadObject(arts_handle); in UnloadARTSLibrary()90 arts_handle = NULL; in UnloadARTSLibrary()99 arts_handle = SDL_LoadObject(arts_library); in LoadARTSLibrary()100 if ( arts_handle ) { in LoadARTSLibrary()104 *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); in LoadARTSLibrary()