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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to a raw mixing buffer */
25 
26 #ifdef HAVE_SIGNAL_H
27 #include <signal.h>
28 #endif
29 #include <unistd.h>
30 
31 #include "SDL_timer.h"
32 #include "SDL_audio.h"
33 #include "../SDL_audiomem.h"
34 #include "../SDL_audio_c.h"
35 #include "../SDL_audiodev_c.h"
36 #include "SDL_artsaudio.h"
37 
38 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
39 #include "SDL_name.h"
40 #include "SDL_loadso.h"
41 #else
42 #define SDL_NAME(X)	X
43 #endif
44 
45 /* The tag name used by artsc audio */
46 #define ARTS_DRIVER_NAME         "arts"
47 
48 /* Audio driver functions */
49 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec);
50 static void ARTS_WaitAudio(_THIS);
51 static void ARTS_PlayAudio(_THIS);
52 static Uint8 *ARTS_GetAudioBuf(_THIS);
53 static void ARTS_CloseAudio(_THIS);
54 
55 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
56 
57 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
58 static void *arts_handle = NULL;
59 static int arts_loaded = 0;
60 
61 static int (*SDL_NAME(arts_init))(void);
62 static void (*SDL_NAME(arts_free))(void);
63 static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name);
64 static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value);
65 static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param);
66 static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count);
67 static void (*SDL_NAME(arts_close_stream))(arts_stream_t s);
68 static int (*SDL_NAME(arts_suspended))(void);
69 static const char *(*SDL_NAME(arts_error_text))(int errorcode);
70 
71 static struct {
72 	const char *name;
73 	void **func;
74 } arts_functions[] = {
75 	{ "arts_init",		(void **)&SDL_NAME(arts_init)		},
76 	{ "arts_free",		(void **)&SDL_NAME(arts_free)		},
77 	{ "arts_play_stream",	(void **)&SDL_NAME(arts_play_stream)	},
78 	{ "arts_stream_set",	(void **)&SDL_NAME(arts_stream_set)	},
79 	{ "arts_stream_get",	(void **)&SDL_NAME(arts_stream_get)	},
80 	{ "arts_write",		(void **)&SDL_NAME(arts_write)		},
81 	{ "arts_close_stream",	(void **)&SDL_NAME(arts_close_stream)	},
82 	{ "arts_suspended",	(void **)&SDL_NAME(arts_suspended)	},
83 	{ "arts_error_text",	(void **)&SDL_NAME(arts_error_text)	},
84 };
85 
UnloadARTSLibrary()86 static void UnloadARTSLibrary()
87 {
88 	if ( arts_loaded ) {
89 		SDL_UnloadObject(arts_handle);
90 		arts_handle = NULL;
91 		arts_loaded = 0;
92 	}
93 }
94 
LoadARTSLibrary(void)95 static int LoadARTSLibrary(void)
96 {
97 	int i, retval = -1;
98 
99 	arts_handle = SDL_LoadObject(arts_library);
100 	if ( arts_handle ) {
101 		arts_loaded = 1;
102 		retval = 0;
103 		for ( i=0; i<SDL_arraysize(arts_functions); ++i ) {
104 			*arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name);
105 			if ( !*arts_functions[i].func ) {
106 				retval = -1;
107 				UnloadARTSLibrary();
108 				break;
109 			}
110 		}
111 	}
112 	return retval;
113 }
114 
115 #else
116 
UnloadARTSLibrary()117 static void UnloadARTSLibrary()
118 {
119 	return;
120 }
121 
LoadARTSLibrary(void)122 static int LoadARTSLibrary(void)
123 {
124 	return 0;
125 }
126 
127 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
128 
129 /* Audio driver bootstrap functions */
130 
Audio_Available(void)131 static int Audio_Available(void)
132 {
133 	int available = 0;
134 
135 	if ( LoadARTSLibrary() < 0 ) {
136 		return available;
137 	}
138 	if ( SDL_NAME(arts_init)() == 0 ) {
139 		if ( SDL_NAME(arts_suspended)() ) {
140 			/* Play a stream so aRts doesn't crash */
141 			arts_stream_t stream2;
142 			stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL");
143 			SDL_NAME(arts_write)(stream2, "", 0);
144 			SDL_NAME(arts_close_stream)(stream2);
145 			available = 1;
146 		}
147 		SDL_NAME(arts_free)();
148 	}
149 	UnloadARTSLibrary();
150 
151 	return available;
152 }
153 
Audio_DeleteDevice(SDL_AudioDevice * device)154 static void Audio_DeleteDevice(SDL_AudioDevice *device)
155 {
156 	SDL_free(device->hidden);
157 	SDL_free(device);
158 	UnloadARTSLibrary();
159 }
160 
Audio_CreateDevice(int devindex)161 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
162 {
163 	SDL_AudioDevice *this;
164 
165 	/* Initialize all variables that we clean on shutdown */
166 	LoadARTSLibrary();
167 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
168 	if ( this ) {
169 		SDL_memset(this, 0, (sizeof *this));
170 		this->hidden = (struct SDL_PrivateAudioData *)
171 				SDL_malloc((sizeof *this->hidden));
172 	}
173 	if ( (this == NULL) || (this->hidden == NULL) ) {
174 		SDL_OutOfMemory();
175 		if ( this ) {
176 			SDL_free(this);
177 		}
178 		return(0);
179 	}
180 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
181 	stream = 0;
182 
183 	/* Set the function pointers */
184 	this->OpenAudio = ARTS_OpenAudio;
185 	this->WaitAudio = ARTS_WaitAudio;
186 	this->PlayAudio = ARTS_PlayAudio;
187 	this->GetAudioBuf = ARTS_GetAudioBuf;
188 	this->CloseAudio = ARTS_CloseAudio;
189 
190 	this->free = Audio_DeleteDevice;
191 
192 	return this;
193 }
194 
195 AudioBootStrap ARTS_bootstrap = {
196 	ARTS_DRIVER_NAME, "Analog Realtime Synthesizer",
197 	Audio_Available, Audio_CreateDevice
198 };
199 
200 /* This function waits until it is possible to write a full sound buffer */
ARTS_WaitAudio(_THIS)201 static void ARTS_WaitAudio(_THIS)
202 {
203 	Sint32 ticks;
204 
205 	/* Check to see if the thread-parent process is still alive */
206 	{ static int cnt = 0;
207 		/* Note that this only works with thread implementations
208 		   that use a different process id for each thread.
209 		*/
210 		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
211 			if ( kill(parent, 0) < 0 ) {
212 				this->enabled = 0;
213 			}
214 		}
215 	}
216 
217 	/* Use timer for general audio synchronization */
218 	ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
219 	if ( ticks > 0 ) {
220 		SDL_Delay(ticks);
221 	}
222 }
223 
ARTS_PlayAudio(_THIS)224 static void ARTS_PlayAudio(_THIS)
225 {
226 	int written;
227 
228 	/* Write the audio data */
229 	written = SDL_NAME(arts_write)(stream, mixbuf, mixlen);
230 
231 	/* If timer synchronization is enabled, set the next write frame */
232 	if ( frame_ticks ) {
233 		next_frame += frame_ticks;
234 	}
235 
236 	/* If we couldn't write, assume fatal error for now */
237 	if ( written < 0 ) {
238 		this->enabled = 0;
239 	}
240 #ifdef DEBUG_AUDIO
241 	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
242 #endif
243 }
244 
ARTS_GetAudioBuf(_THIS)245 static Uint8 *ARTS_GetAudioBuf(_THIS)
246 {
247 	return(mixbuf);
248 }
249 
ARTS_CloseAudio(_THIS)250 static void ARTS_CloseAudio(_THIS)
251 {
252 	if ( mixbuf != NULL ) {
253 		SDL_FreeAudioMem(mixbuf);
254 		mixbuf = NULL;
255 	}
256 	if ( stream ) {
257 		SDL_NAME(arts_close_stream)(stream);
258 		stream = 0;
259 	}
260 	SDL_NAME(arts_free)();
261 }
262 
ARTS_OpenAudio(_THIS,SDL_AudioSpec * spec)263 static int ARTS_OpenAudio(_THIS, SDL_AudioSpec *spec)
264 {
265 	int bits, frag_spec;
266 	Uint16 test_format, format;
267 	int error_code;
268 
269 	/* Reset the timer synchronization flag */
270 	frame_ticks = 0.0;
271 
272 	mixbuf = NULL;
273 
274 	/* Try for a closest match on audio format */
275 	format = 0;
276 	bits = 0;
277 	for ( test_format = SDL_FirstAudioFormat(spec->format);
278 						! format && test_format; ) {
279 #ifdef DEBUG_AUDIO
280 		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
281 #endif
282 		switch ( test_format ) {
283 			case AUDIO_U8:
284 				bits = 8;
285 				format = 1;
286 				break;
287 			case AUDIO_S16LSB:
288 				bits = 16;
289 				format = 1;
290 				break;
291 			default:
292 				format = 0;
293 				break;
294 		}
295 		if ( ! format ) {
296 			test_format = SDL_NextAudioFormat();
297 		}
298 	}
299 	if ( format == 0 ) {
300 		SDL_SetError("Couldn't find any hardware audio formats");
301 		return(-1);
302 	}
303 	spec->format = test_format;
304 
305 	error_code = SDL_NAME(arts_init)();
306 	if ( error_code != 0 ) {
307 		SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text)(error_code));
308 		return(-1);
309 	}
310 	if ( ! SDL_NAME(arts_suspended)() ) {
311 		SDL_SetError("ARTS can not open audio device");
312 		return(-1);
313 	}
314 	stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL");
315 
316 	/* Calculate the final parameters for this audio specification */
317 	SDL_CalculateAudioSpec(spec);
318 
319 	/* Determine the power of two of the fragment size */
320 	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
321 	if ( (0x01<<frag_spec) != spec->size ) {
322 		SDL_SetError("Fragment size must be a power of two");
323 		return(-1);
324 	}
325 	frag_spec |= 0x00020000;	/* two fragments, for low latency */
326 
327 #ifdef ARTS_P_PACKET_SETTINGS
328 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec);
329 #else
330 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff);
331 	SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16);
332 #endif
333 	spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE);
334 
335 	/* Allocate mixing buffer */
336 	mixlen = spec->size;
337 	mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
338 	if ( mixbuf == NULL ) {
339 		return(-1);
340 	}
341 	SDL_memset(mixbuf, spec->silence, spec->size);
342 
343 	/* Get the parent process id (we're the parent of the audio thread) */
344 	parent = getpid();
345 
346 	/* We're ready to rock and roll. :-) */
347 	return(0);
348 }
349