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Searched refs:frame_ticks (Results 1 – 11 of 11) sorted by relevance

/external/qemu/distrib/sdl-1.2.12/src/audio/dma/
DSDL_dmaaudio.c155 if ( frame_ticks ) { in DMA_WaitAudio()
187 frame_ticks = (float)(this->spec->samples*1000) / in DMA_WaitAudio()
189 next_frame = SDL_GetTicks()+frame_ticks; in DMA_WaitAudio()
208 if ( frame_ticks ) { in DMA_PlayAudio()
209 next_frame += frame_ticks; in DMA_PlayAudio()
227 } while ( frame_ticks && (info.blocks < 1) ); in DMA_GetAudioBuf()
318 frame_ticks = 0.0; in DMA_OpenAudio()
436 frame_ticks = (float)(spec->samples*1000)/spec->freq; in DMA_OpenAudio()
437 next_frame = SDL_GetTicks()+frame_ticks; in DMA_OpenAudio()
DSDL_dmaaudio.h45 float frame_ticks; member
56 #define frame_ticks (this->hidden->frame_ticks) macro
/external/qemu/distrib/sdl-1.2.12/src/audio/paudio/
DSDL_paudio.h44 float frame_ticks; member
54 #define frame_ticks (this->hidden->frame_ticks) macro
DSDL_paudio.c130 if ( frame_ticks ) { in Paud_WaitAudio()
203 if ( frame_ticks ) { in Paud_PlayAudio()
204 next_frame += frame_ticks; in Paud_PlayAudio()
246 frame_ticks = 0.0; in Paud_OpenAudio()
500 frame_ticks = (float)(spec->samples*1000)/spec->freq; in Paud_OpenAudio()
501 next_frame = SDL_GetTicks()+frame_ticks; in Paud_OpenAudio()
/external/qemu/distrib/sdl-1.2.12/src/audio/esd/
DSDL_esdaudio.h44 float frame_ticks; member
54 #define frame_ticks (this->hidden->frame_ticks) macro
DSDL_esdaudio.c222 next_frame += frame_ticks; in ESD_PlayAudio()
307 frame_ticks = (float)(spec->samples*1000)/spec->freq; in ESD_OpenAudio()
308 next_frame = SDL_GetTicks()+frame_ticks; in ESD_OpenAudio()
/external/qemu/distrib/sdl-1.2.12/src/audio/bsd/
DSDL_bsdaudio.h44 float frame_ticks; member
55 #define frame_ticks (this->hidden->frame_ticks) macro
DSDL_bsdaudio.c147 if ( frame_ticks ) { in OBSD_WaitAudio()
212 if ( frame_ticks ) { in OBSD_PlayAudio()
213 next_frame += frame_ticks; in OBSD_PlayAudio()
314 frame_ticks = 0.0; in OBSD_OpenAudio()
/external/qemu/distrib/sdl-1.2.12/src/audio/arts/
DSDL_artsaudio.h46 float frame_ticks; member
56 #define frame_ticks (this->hidden->frame_ticks) macro
DSDL_artsaudio.c232 if ( frame_ticks ) { in ARTS_PlayAudio()
233 next_frame += frame_ticks; in ARTS_PlayAudio()
270 frame_ticks = 0.0; in ARTS_OpenAudio()
/external/qemu/distrib/sdl-1.2.12/src/audio/dsp/
DSDL_dspaudio.h50 #define frame_ticks (this->hidden->frame_ticks) macro