Searched refs:frame_ticks (Results 1 – 11 of 11) sorted by relevance
155 if ( frame_ticks ) { in DMA_WaitAudio()187 frame_ticks = (float)(this->spec->samples*1000) / in DMA_WaitAudio()189 next_frame = SDL_GetTicks()+frame_ticks; in DMA_WaitAudio()208 if ( frame_ticks ) { in DMA_PlayAudio()209 next_frame += frame_ticks; in DMA_PlayAudio()227 } while ( frame_ticks && (info.blocks < 1) ); in DMA_GetAudioBuf()318 frame_ticks = 0.0; in DMA_OpenAudio()436 frame_ticks = (float)(spec->samples*1000)/spec->freq; in DMA_OpenAudio()437 next_frame = SDL_GetTicks()+frame_ticks; in DMA_OpenAudio()
45 float frame_ticks; member56 #define frame_ticks (this->hidden->frame_ticks) macro
44 float frame_ticks; member54 #define frame_ticks (this->hidden->frame_ticks) macro
130 if ( frame_ticks ) { in Paud_WaitAudio()203 if ( frame_ticks ) { in Paud_PlayAudio()204 next_frame += frame_ticks; in Paud_PlayAudio()246 frame_ticks = 0.0; in Paud_OpenAudio()500 frame_ticks = (float)(spec->samples*1000)/spec->freq; in Paud_OpenAudio()501 next_frame = SDL_GetTicks()+frame_ticks; in Paud_OpenAudio()
222 next_frame += frame_ticks; in ESD_PlayAudio()307 frame_ticks = (float)(spec->samples*1000)/spec->freq; in ESD_OpenAudio()308 next_frame = SDL_GetTicks()+frame_ticks; in ESD_OpenAudio()
44 float frame_ticks; member55 #define frame_ticks (this->hidden->frame_ticks) macro
147 if ( frame_ticks ) { in OBSD_WaitAudio()212 if ( frame_ticks ) { in OBSD_PlayAudio()213 next_frame += frame_ticks; in OBSD_PlayAudio()314 frame_ticks = 0.0; in OBSD_OpenAudio()
46 float frame_ticks; member56 #define frame_ticks (this->hidden->frame_ticks) macro
232 if ( frame_ticks ) { in ARTS_PlayAudio()233 next_frame += frame_ticks; in ARTS_PlayAudio()270 frame_ticks = 0.0; in ARTS_OpenAudio()
50 #define frame_ticks (this->hidden->frame_ticks) macro