Searched refs:should_quit (Results 1 – 4 of 4) sorted by relevance
46 s.should_quit = false; in RunWithDispatcher()59 state_->should_quit = true; in Quit()158 if (state_->should_quit) // Handle WM_QUIT. in PumpOutPendingPaintMessages()206 if (state_->should_quit) in DoRunLoop()210 if (state_->should_quit) in DoRunLoop()221 if (state_->should_quit) in DoRunLoop()228 if (state_->should_quit) in DoRunLoop()345 state_->should_quit = true; in ProcessMessageHelper()361 state_->should_quit = true; in ProcessMessageHelper()450 if (state_->should_quit) in DoRunLoop()[all …]
173 state.should_quit = false; in RunWithDispatcher()196 if (state_->should_quit) in RunWithDispatcher()200 if (state_->should_quit) in RunWithDispatcher()205 if (state_->should_quit) in RunWithDispatcher()212 if (state_->should_quit) in RunWithDispatcher()272 if (state_->should_quit) in HandleDispatch()296 state_->should_quit = true; in Quit()327 message_pump->state_->should_quit = true; in EventDispatcher()
89 bool should_quit; member
87 bool should_quit; member