Home
last modified time | relevance | path

Searched refs:skill (Results 1 – 14 of 14) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp2619 if (skill.value == 0) in M_GameOptions_Draw()
2621 else if (skill.value == 1) in M_GameOptions_Draw()
2623 else if (skill.value == 2) in M_GameOptions_Draw()
2728 Cvar_SetValue ("skill", skill.value + dir); in M_NetStart_Change()
2729 if (skill.value > 3) in M_NetStart_Change()
2731 if (skill.value < 0) in M_NetStart_Change()
Dserver.h199 extern cvar_t skill;
Dhost.cpp76 cvar_t skill = CVAR2("skill","1"); // 0 - 3 variable
224 Cvar_RegisterVariable (&skill); in Host_InitLocal()
Dsv_main.cpp1074 current_skill = (int)(skill.value + 0.5); in SV_SpawnServer()
Dhost_cmd.cpp740 fprintf (f, "%f\n", skill.value); in SaveGamestate()
DWinQuake.ncb1244 …t_FindMaxClients�Host_ServerFrame�samelevel�temp1�_Host_Frame�host_speeds�skill�minimum_memory�tim…
/external/e2fsprogs/
DABOUT-NLS167 the terminology in use. Proven linguistic skill are praised more than
168 programming skill, here.
/external/elfutils/
DABOUT-NLS130 the terminology in use. Proven linguistic skill are praised more than
131 programming skill, here.
/external/bison/
DABOUT-NLS167 the terminology in use. Proven linguistic skill are praised more than
168 programming skill, here.
/external/quake/quake/src/QW/
Dqwchangelog.txt178 to the player and rewards skill.
Dqwrlnote.txt334 to the player and rewards skill.
/external/quake/quake/src/QW/progs/
Dtriggers.qc489 sets skill level to the value of "message".
/external/quake/quake/src/WinQuake/data/
DMANUAL.TXT127 Medium -- Most people should start Quake at Medium skill.
128 Hard -- Here at id, we play Hard skill, and we think you should too,
339 Chooses skill level. Only applicable in a cooperative game.
/external/srec/config/en.us/dictionary/
Dlarge.ok26584 skill skil