Searched refs:skill (Results 1 – 14 of 14) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | menu.cpp | 2619 if (skill.value == 0) in M_GameOptions_Draw() 2621 else if (skill.value == 1) in M_GameOptions_Draw() 2623 else if (skill.value == 2) in M_GameOptions_Draw() 2728 Cvar_SetValue ("skill", skill.value + dir); in M_NetStart_Change() 2729 if (skill.value > 3) in M_NetStart_Change() 2731 if (skill.value < 0) in M_NetStart_Change()
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D | server.h | 199 extern cvar_t skill;
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D | host.cpp | 76 cvar_t skill = CVAR2("skill","1"); // 0 - 3 variable 224 Cvar_RegisterVariable (&skill); in Host_InitLocal()
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D | sv_main.cpp | 1074 current_skill = (int)(skill.value + 0.5); in SV_SpawnServer()
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D | host_cmd.cpp | 740 fprintf (f, "%f\n", skill.value); in SaveGamestate()
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D | WinQuake.ncb | 1244 …t_FindMaxClientsHost_ServerFramesameleveltemp1_Host_Framehost_speedsskillminimum_memorytim…
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/external/e2fsprogs/ |
D | ABOUT-NLS | 167 the terminology in use. Proven linguistic skill are praised more than 168 programming skill, here.
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/external/elfutils/ |
D | ABOUT-NLS | 130 the terminology in use. Proven linguistic skill are praised more than 131 programming skill, here.
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/external/bison/ |
D | ABOUT-NLS | 167 the terminology in use. Proven linguistic skill are praised more than 168 programming skill, here.
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/external/quake/quake/src/QW/ |
D | qwchangelog.txt | 178 to the player and rewards skill.
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D | qwrlnote.txt | 334 to the player and rewards skill.
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/external/quake/quake/src/QW/progs/ |
D | triggers.qc | 489 sets skill level to the value of "message".
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/external/quake/quake/src/WinQuake/data/ |
D | MANUAL.TXT | 127 Medium -- Most people should start Quake at Medium skill. 128 Hard -- Here at id, we play Hard skill, and we think you should too, 339 Chooses skill level. Only applicable in a cooperative game.
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/external/srec/config/en.us/dictionary/ |
D | large.ok | 26584 skill skil
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