Searched refs:useTex (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gl/ |
D | SkGL.cpp | 410 void SkGL::FillPath(const SkPath& path, const SkPaint& paint, bool useTex, in FillPath() argument 417 SkGL::DrawPath(fillPath, useTex, iter); in FillPath() 445 void SkGL::DrawPath(const SkPath& path, bool useTex, SkGLClipIter* clipIter) { in DrawPath() argument 456 SkGLVertex* texs = useTex ? base : NULL; in DrawPath()
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D | SkGLDevice.cpp | 218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; in drawPaint() 280 const SkGLVertex* texs = shader.useTex() ? verts : NULL; in drawPoints() 352 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; in drawRect() 367 SkGL::FillPath(path, paint, shader.useTex(), this->updateMatrixClip()); in drawPath()
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D | SkGL.h | 279 static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex, 281 static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*);
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D | SkGLDevice.h | 113 bool useTex() const { return fTexCache != 0; } in useTex() function
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