Home
last modified time | relevance | path

Searched refs:useTex (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gl/
DSkGL.cpp410 void SkGL::FillPath(const SkPath& path, const SkPaint& paint, bool useTex, in FillPath() argument
417 SkGL::DrawPath(fillPath, useTex, iter); in FillPath()
445 void SkGL::DrawPath(const SkPath& path, bool useTex, SkGLClipIter* clipIter) { in DrawPath() argument
456 SkGLVertex* texs = useTex ? base : NULL; in DrawPath()
DSkGLDevice.cpp218 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; in drawPaint()
280 const SkGLVertex* texs = shader.useTex() ? verts : NULL; in drawPoints()
352 const SkGLVertex* texs = shader.useTex() ? vertex : NULL; in drawRect()
367 SkGL::FillPath(path, paint, shader.useTex(), this->updateMatrixClip()); in drawPath()
DSkGL.h279 static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex,
281 static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*);
DSkGLDevice.h113 bool useTex() const { return fTexCache != 0; } in useTex() function