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1 #ifndef SkGL_DEFINED
2 #define SkGL_DEFINED
3 
4 #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_SDL)
5     #include <OpenGL/gl.h>
6     #include <OpenGL/glext.h>
7     #include <AGL/agl.h>
8     // use FBOs for devices
9     #define SK_GL_DEVICE_FBO
10 #elif defined(ANDROID)
11     #include <GLES/gl.h>
12     #include <EGL/egl.h>
13     #include <GLES/glext.h>
14 #endif
15 
16 #include "SkColor.h"
17 #include "SkMatrix.h"
18 #include "SkShader.h"
19 
20 class SkPaint;
21 class SkPath;
22 
23 class SkGLClipIter;
24 
25 //#define TRACE_TEXTURE_CREATE
26 
SkGL_unimpl(const char str[])27 static void SkGL_unimpl(const char str[]) {
28     SkDebugf("SkGL unimplemented: %s\n", str);
29 }
30 ///////////////////////////////////////////////////////////////////////////////
31 
32 #if GL_OES_compressed_paletted_texture
33     #define SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D
34 #endif
35 
36 #if GL_OES_fixed_point && defined(SK_SCALAR_IS_FIXED)
37     #define SK_GLType   GL_FIXED
38 #else
39     #define SK_GLType   GL_FLOAT
40 #endif
41 
42 #if SK_GLType == GL_FIXED
43     typedef SkFixed SkGLScalar;
44 
45     #define SkIntToGL(n)        SkIntToFixed(n)
46     #define SkScalarToGL(x)     SkScalarToFixed(x)
47     #define SK_GLScalar1        SK_Fixed1
48     #define SkGLScalarMul(a, b) SkFixedMul(a, b)
49     #define MAKE_GL(name)       name ## x
50 
51     #ifdef SK_SCALAR_IS_FIXED
52         #define GLSCALAR_IS_SCALAR  1
53         #define SkPerspToGL(x)      SkFractToFixed(x)
54     #else
55         #define GLSCALAR_IS_SCALAR  0
56         #define SkPerspToGL(x)      SkFractToFloat(x)
57     #endif
58 #else
59     typedef float SkGLScalar;
60 
61     #define SkIntToGL(n)        (n)
62     #define SkScalarToGL(x)     SkScalarToFloat(x)
63     #define SK_GLScalar1        (1.f)
64     #define SkGLScalarMul(a, b) ((a) * (b))
65     #define MAKE_GL(name)       name ## f
66 
67     #ifdef SK_SCALAR_IS_FLOAT
68         #define GLSCALAR_IS_SCALAR  1
69         #define SkPerspToGL(x)      (x)
70     #else
71         #define GLSCALAR_IS_SCALAR  0
72         #define SkPerspToGL(x)      SkFractToFloat(x)
73     #endif
74 #endif
75 
76 #if GL_OES_fixed_point
77     typedef SkFixed SkGLTextScalar;
78     #define SK_TextGLType       GL_FIXED
79 
80     #define SkIntToTextGL(n)    SkIntToFixed(n)
81     #define SkFixedToTextGL(x)  (x)
82 
83     #define SK_glTexParameteri(target, pname, param) \
84                 glTexParameterx(target, pname, param)
85 #else
86     typedef float SkGLTextScalar;
87     #define SK_TextGLType       SK_GLType
88     #define SK_GL_HAS_COLOR4UB
89 
90     #define SkIntToTextGL(n)    SkIntToGL(n)
91     #define SkFixedToTextGL(x)  SkFixedToFloat(x)
92 
93 
94     #define SK_glTexParameteri(target, pname, param) \
95                 glTexParameteri(target, pname, param)
96 #endif
97 
98 ///////////////////////////////////////////////////////////////////////////////
99 
100 // text has its own vertex class, since it may want to be in fixed point (given)
101 // that it starts with all integers) even when the default vertices are floats
102 struct SkGLTextVertex {
103     SkGLTextScalar fX;
104     SkGLTextScalar fY;
105 
setISkGLTextVertex106     void setI(int x, int y) {
107         fX = SkIntToTextGL(x);
108         fY = SkIntToTextGL(y);
109     }
110 
setXSkGLTextVertex111     void setX(SkFixed x, SkFixed y) {
112         fX = SkFixedToTextGL(x);
113         fY = SkFixedToTextGL(y);
114     }
115 
116     // counter-clockwise fan
setIRectFanSkGLTextVertex117     void setIRectFan(int l, int t, int r, int b) {
118         SkGLTextVertex* SK_RESTRICT v = this;
119         v[0].setI(l, t);
120         v[1].setI(l, b);
121         v[2].setI(r, b);
122         v[3].setI(r, t);
123     }
124 
125     // counter-clockwise fan
setXRectFanSkGLTextVertex126     void setXRectFan(SkFixed l, SkFixed t, SkFixed r, SkFixed b) {
127         SkGLTextVertex* SK_RESTRICT v = this;
128         v[0].setX(l, t);
129         v[1].setX(l, b);
130         v[2].setX(r, b);
131         v[3].setX(r, t);
132     }
133 };
134 
135 struct SkGLVertex {
136     SkGLScalar  fX;
137     SkGLScalar  fY;
138 
setGLSkGLVertex139     void setGL(SkGLScalar x, SkGLScalar y) {
140         fX = x;
141         fY = y;
142     }
143 
setScalarsSkGLVertex144     void setScalars(SkScalar x, SkScalar y) {
145         fX = SkScalarToGL(x);
146         fY = SkScalarToGL(y);
147     }
148 
setPointSkGLVertex149     void setPoint(const SkPoint& pt) {
150         fX = SkScalarToGL(pt.fX);
151         fY = SkScalarToGL(pt.fY);
152     }
153 
setPointsSkGLVertex154     void setPoints(const SkPoint* SK_RESTRICT pts, int count) {
155         const SkScalar* SK_RESTRICT src = (const SkScalar*)pts;
156         SkGLScalar* SK_RESTRICT dst = (SkGLScalar*)this;
157         for (int i = 0; i < count; i++) {
158             *dst++ = SkScalarToGL(*src++);
159             *dst++ = SkScalarToGL(*src++);
160         }
161     }
162 
163     // counter-clockwise fan
setRectFanSkGLVertex164     void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) {
165         SkGLVertex* v = this;
166         v[0].setScalars(l, t);
167         v[1].setScalars(l, b);
168         v[2].setScalars(r, b);
169         v[3].setScalars(r, t);
170     }
171 
172     // counter-clockwise fan
setIRectFanSkGLVertex173     void setIRectFan(int l, int t, int r, int b) {
174         SkGLVertex* v = this;
175         v[0].setGL(SkIntToGL(l), SkIntToGL(t));
176         v[1].setGL(SkIntToGL(l), SkIntToGL(b));
177         v[2].setGL(SkIntToGL(r), SkIntToGL(b));
178         v[3].setGL(SkIntToGL(r), SkIntToGL(t));
179     }
180 
181     // counter-clockwise fan
setRectFanSkGLVertex182     void setRectFan(const SkRect& r) {
183         this->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom);
184     }
185 
186     // counter-clockwise fan
setIRectFanSkGLVertex187     void setIRectFan(const SkIRect& r) {
188         this->setIRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom);
189     }
190 };
191 
192 struct SkGLMatrix {
193     SkGLScalar fMat[16];
194 
resetSkGLMatrix195     void reset() {
196         sk_bzero(fMat, sizeof(fMat));
197         fMat[0] = fMat[5] = fMat[10] = fMat[15] = SK_GLScalar1;
198     }
199 
setSkGLMatrix200     void set(const SkMatrix& m) {
201         sk_bzero(fMat, sizeof(fMat));
202         fMat[0] = SkScalarToGL(m[SkMatrix::kMScaleX]);
203         fMat[4] = SkScalarToGL(m[SkMatrix::kMSkewX]);
204         fMat[12] = SkScalarToGL(m[SkMatrix::kMTransX]);
205 
206         fMat[1] = SkScalarToGL(m[SkMatrix::kMSkewY]);
207         fMat[5] = SkScalarToGL(m[SkMatrix::kMScaleY]);
208         fMat[13] = SkScalarToGL(m[SkMatrix::kMTransY]);
209 
210         fMat[3] = SkPerspToGL(m[SkMatrix::kMPersp0]);
211         fMat[7] = SkPerspToGL(m[SkMatrix::kMPersp1]);
212         fMat[15] = SkPerspToGL(m[SkMatrix::kMPersp2]);
213 
214         fMat[10] = SK_GLScalar1;    // z-scale
215     }
216 };
217 
218 class SkGL {
219 public:
220     static void SetColor(SkColor c);
221     static void SetAlpha(U8CPU alpha);
222     static void SetPaint(const SkPaint&, bool isPremul = true,
223                          bool justAlpha = false);
224     static void SetPaintAlpha(const SkPaint& paint, bool isPremul = true) {
225         SetPaint(paint, isPremul, true);
226     }
227 
228     static void SetRGBA(uint8_t rgba[], const SkColor src[], int count);
229     static void DumpError(const char caller[]);
230 
231     static void Ortho(float left, float right, float bottom, float top,
232                       float near, float far);
233 
Translate(SkScalar dx,SkScalar dy)234     static inline void Translate(SkScalar dx, SkScalar dy) {
235         MAKE_GL(glTranslate)(SkScalarToGL(dx), SkScalarToGL(dy), 0);
236     }
237 
Scale(SkScalar sx,SkScalar sy)238     static inline void Scale(SkScalar sx, SkScalar sy) {
239         MAKE_GL(glScale)(SkScalarToGL(sx), SkScalarToGL(sy), SK_GLScalar1);
240     }
241 
Rotate(SkScalar angle)242     static inline void Rotate(SkScalar angle) {
243         MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1);
244     }
245 
MultMatrix(const SkMatrix & m)246     static inline void MultMatrix(const SkMatrix& m) {
247         SkGLMatrix glm;
248         glm.set(m);
249         MAKE_GL(glMultMatrix)(glm.fMat);
250     }
251 
LoadMatrix(const SkMatrix & m)252     static inline void LoadMatrix(const SkMatrix& m) {
253         SkGLMatrix glm;
254         glm.set(m);
255         MAKE_GL(glLoadMatrix)(glm.fMat);
256     }
257 
258     static void Scissor(const SkIRect&, int viewportHeight);
259 
260     // return the byte size for the associated texture memory. This doesn't
261     // always == bitmap.getSize(), since on a given port we may have to change
262     // the format when the bitmap's pixels are copied over to GL
263     static size_t ComputeTextureMemorySize(const SkBitmap&);
264     // return 0 on failure
265     static GLuint BindNewTexture(const SkBitmap&, SkPoint* dimension);
266 
267     static void SetTexParams(bool filter,
268                              SkShader::TileMode tx, SkShader::TileMode ty);
269     static void SetTexParamsClamp(bool filter);
270 
271     static void DrawVertices(int count, GLenum mode,
272                              const SkGLVertex* SK_RESTRICT vertex,
273                              const SkGLVertex* SK_RESTRICT texCoords,
274                              const uint8_t* SK_RESTRICT colorArray,
275                              const uint16_t* SK_RESTRICT indexArray,
276                              SkGLClipIter*);
277 
278     static void PrepareForFillPath(SkPaint* paint);
279     static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex,
280                          SkGLClipIter*);
281     static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*);
282 };
283 
284 #include "SkRegion.h"
285 
286 class SkGLClipIter : public SkRegion::Iterator {
287 public:
SkGLClipIter(int viewportHeight)288     SkGLClipIter(int viewportHeight) : fViewportHeight(viewportHeight) {}
289 
290     // call rewind only if this is non-null
safeRewind()291     void safeRewind() {
292         if (this) {
293             this->rewind();
294         }
295     }
296 
scissor()297     void scissor() {
298         SkASSERT(!this->done());
299         SkGL::Scissor(this->rect(), fViewportHeight);
300     }
301 
302 private:
303     const int fViewportHeight;
304 };
305 
306 #endif
307 
308