Searched refs:GL_PROJECTION (Results 1 – 19 of 19) sorted by relevance
97 glMatrixMode(GL_PROJECTION); in main()
101 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
110 glMatrixMode(GL_PROJECTION); in main()
69 glMatrixMode(GL_PROJECTION); in main()
76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
96 glMatrixMode(GL_PROJECTION); in init_scene()
189 glMatrixMode(GL_PROJECTION); in init_scene()
443 glMatrixMode(GL_PROJECTION); in drawFadeQuad()527 glMatrixMode(GL_PROJECTION); in prepareFrame()
298 glMatrixMode(GL_PROJECTION); in init_scene()
103 glMatrixMode(GL_PROJECTION); in setupGL()
171 int GL_PROJECTION = 0x1701; field
170 int GL_PROJECTION = 0x1701;
173 public static final int GL_PROJECTION = 0x1701; field in GLES10
411 case GL_PROJECTION: in getMatrixMode()
309 #define GL_PROJECTION 0x1701 macro
499 case GL_PROJECTION: dirty |= PROJECTION | MVP; break; in invalidate()917 case GL_PROJECTION: in glMatrixMode()
261 glMatrixMode(GL_PROJECTION); in readyToRun()2103 glMatrixMode(GL_PROJECTION); in captureScreenImplLocked()2149 glMatrixMode(GL_PROJECTION); in captureScreenImplLocked()
172 public static final int GL_PROJECTION = 0x1701;
352 #define GL_PROJECTION 0x1701 macro