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1 /*
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "fillrate"
19 
20 #include <unistd.h>
21 #include <stdlib.h>
22 #include <stdio.h>
23 
24 #include <EGL/egl.h>
25 #include <GLES/gl.h>
26 #include <GLES/glext.h>
27 
28 #include <utils/StopWatch.h>
29 #include <ui/FramebufferNativeWindow.h>
30 #include <ui/EGLUtils.h>
31 
32 using namespace android;
33 
main(int argc,char ** argv)34 int main(int argc, char** argv)
35 {
36     EGLint configAttribs[] = {
37          EGL_DEPTH_SIZE, 0,
38          EGL_NONE
39      };
40 
41      EGLint majorVersion;
42      EGLint minorVersion;
43      EGLContext context;
44      EGLConfig config;
45      EGLSurface surface;
46      EGLint w, h;
47      EGLDisplay dpy;
48 
49      EGLNativeWindowType window = android_createDisplaySurface();
50 
51      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
52      eglInitialize(dpy, &majorVersion, &minorVersion);
53 
54      status_t err = EGLUtils::selectConfigForNativeWindow(
55              dpy, configAttribs, window, &config);
56      if (err) {
57          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
58          return 0;
59      }
60 
61      surface = eglCreateWindowSurface(dpy, config, window, NULL);
62      context = eglCreateContext(dpy, config, NULL, NULL);
63      eglMakeCurrent(dpy, surface, surface, context);
64      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
65      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
66 
67      printf("w=%d, h=%d\n", w, h);
68 
69      glBindTexture(GL_TEXTURE_2D, 0);
70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
74      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
75      glDisable(GL_DITHER);
76      glDisable(GL_BLEND);
77      glEnable(GL_TEXTURE_2D);
78      glColor4f(1,1,1,1);
79 
80 
81      // default pack-alignment is 4
82      const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 };
83 
84      const GLfloat vertices[4][2] = {
85              { w/2,  0 },
86              { w/2,  h }
87      };
88 
89      const GLfloat texCoords[4][2] = {
90              { 0,  0 },
91              { 1,  1 }
92      };
93 
94      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
95 
96      glViewport(0, 0, w, h);
97      glMatrixMode(GL_PROJECTION);
98      glLoadIdentity();
99      glOrthof(0, w, 0, h, 0, 1);
100 
101      glEnableClientState(GL_VERTEX_ARRAY);
102      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
103      glVertexPointer(2, GL_FLOAT, 0, vertices);
104      glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
105 
106      glClearColor(0,0,0,0);
107      glClear(GL_COLOR_BUFFER_BIT);
108      glDrawArrays(GL_LINES, 0, 2);
109      eglSwapBuffers(dpy, surface);
110 
111      usleep(5*1000000);
112 
113      eglTerminate(dpy);
114 
115      return 0;
116 }
117