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Searched refs:frag (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/rs/
DrsShaderCache.cpp44 bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag) in lookup() argument
49 if (!frag->getShaderID()) { in lookup()
50 frag->loadShader(rsc); in lookup()
56 (mEntries[ct].frag == frag->getShaderID())) { in lookup()
87 e->frag = frag->getShaderID(); in lookup()
94 glAttachShader(pgm, frag->getShaderID()); in lookup()
143 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) { in lookup()
144 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct)); in lookup()
146 … LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]); in lookup()
DrsShaderCache.h52 uint32_t frag; member
DrsContext.cpp144 ObjectBaseRef<ProgramFragment> frag(mFragment); in runScript() local
151 mFragment.set(frag); in runScript()