Searched refs:frag (Results 1 – 3 of 3) sorted by relevance
44 bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag) in lookup() argument49 if (!frag->getShaderID()) { in lookup()50 frag->loadShader(rsc); in lookup()56 (mEntries[ct].frag == frag->getShaderID())) { in lookup()87 e->frag = frag->getShaderID(); in lookup()94 glAttachShader(pgm, frag->getShaderID()); in lookup()143 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) { in lookup()144 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct)); in lookup()146 … LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]); in lookup()
52 uint32_t frag; member
144 ObjectBaseRef<ProgramFragment> frag(mFragment); in runScript() local151 mFragment.set(frag); in runScript()