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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SHADER_CACHE_H
18 #define ANDROID_SHADER_CACHE_H
19 
20 
21 #include "rsObjectBase.h"
22 #include "rsVertexArray.h"
23 
24 // ---------------------------------------------------------------------------
25 namespace android {
26 namespace renderscript {
27 
28 
29 // An element is a group of Components that occupies one cell in a structure.
30 class ShaderCache
31 {
32 public:
33     ShaderCache();
34     virtual ~ShaderCache();
35 
36     bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *);
37 
38     void cleanupVertex(uint32_t id);
39     void cleanupFragment(uint32_t id);
40 
41     void cleanupAll();
42 
vtxAttribSlot(uint32_t a)43     int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];}
vtxUniformSlot(uint32_t a)44     int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];}
fragAttribSlot(uint32_t a)45     int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];}
fragUniformSlot(uint32_t a)46     int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];}
isUserVertexProgram()47     bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;}
48 
49 protected:
50     typedef struct {
51         uint32_t vtx;
52         uint32_t frag;
53         uint32_t program;
54         int32_t mVtxAttribSlots[Program::MAX_ATTRIBS];
55         int32_t mVtxUniformSlots[Program::MAX_UNIFORMS];
56         int32_t mFragAttribSlots[Program::MAX_ATTRIBS];
57         int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
58         bool mUserVertexProgram;
59         bool mIsValid;
60     } entry_t;
61     entry_t *mEntries;
62     entry_t *mCurrent;
63 
64     uint32_t mEntryCount;
65     uint32_t mEntryAllocationCount;
66 
67 };
68 
69 
70 
71 }
72 }
73 #endif //ANDROID_SHADER_CACHE_H
74 
75 
76 
77 
78