/frameworks/base/services/camera/libcameraservice/ |
D | FakeCamera.cpp | 219 uint16_t pixels; in ccrgb16toyuv_wo_colorkey() local 237 pixels = inputRGB[i]; in ccrgb16toyuv_wo_colorkey() 238 temp = (BETA*(pixels & 0x001F) + ALPHA*(pixels>>11) ); in ccrgb16toyuv_wo_colorkey() 239 y0 = y_tab[(temp>>SHIFT1) + ((pixels>>3) & 0x00FC)]; in ccrgb16toyuv_wo_colorkey() 241 G_ds += (pixels>>1) & 0x03E0; in ccrgb16toyuv_wo_colorkey() 242 B_ds += (pixels<<5) & 0x03E0; in ccrgb16toyuv_wo_colorkey() 243 R_ds += (pixels>>6) & 0x03E0; in ccrgb16toyuv_wo_colorkey() 245 pixels = inputRGB[i+1]; in ccrgb16toyuv_wo_colorkey() 246 temp = (BETA*(pixels & 0x001F) + ALPHA*(pixels>>11) ); in ccrgb16toyuv_wo_colorkey() 247 y1 = y_tab[(temp>>SHIFT1) + ((pixels>>3) & 0x00FC)]; in ccrgb16toyuv_wo_colorkey() [all …]
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/frameworks/base/services/surfaceflinger/ |
D | LayerBlur.cpp | 169 uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize); in onDraw() local 174 glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); in onDraw() 183 bl.data = (GGLubyte*)pixels; in onDraw() 188 mReadFormat, mReadType, pixels); in onDraw() 200 mReadFormat, mReadType, pixels); in onDraw() 206 free((void*)pixels); in onDraw()
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/frameworks/base/telephony/java/com/android/internal/telephony/gsm/stk/ |
D | IconLoader.java | 242 int[] pixels = new int[numOfPixels]; in parseToBnW() local 253 pixels[pixelIndex++] = bitToBnW((currentByte >> bitIndex-- ) & 0x01); in parseToBnW() 259 return Bitmap.createBitmap(pixels, width, height, Bitmap.Config.ARGB_8888); in parseToBnW() 299 int[] pixels = new int[numOfPixels]; in parseToRGB() local 316 pixels[pixelIndex++] = Color.rgb(clut[clutIndex], in parseToRGB() 321 return Bitmap.createBitmap(pixels, width, height, in parseToRGB()
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/frameworks/base/graphics/tests/graphicstests/src/android/graphics/ |
D | BitmapTest.java | 87 int[] pixels = new int[100]; in testGetPixelsWithAlpha() local 88 bm.getPixels(pixels, 0, 10, 0, 0, 10, 10); in testGetPixelsWithAlpha() 91 assertEquals("getPixels", p, pixels[i]); in testGetPixelsWithAlpha() 112 int[] pixels = new int[100]; in testGetPixelsWithoutAlpha() local 113 bm.getPixels(pixels, 0, 10, 0, 0, 10, 10); in testGetPixelsWithoutAlpha() 116 assertEquals("getPixels", p, pixels[i]); in testGetPixelsWithoutAlpha()
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/frameworks/base/graphics/java/android/graphics/ |
D | Bitmap.java | 774 public void getPixels(int[] pixels, int offset, int stride, in getPixels() argument 780 checkPixelsAccess(x, y, width, height, offset, stride, pixels); in getPixels() 781 nativeGetPixels(mNativeBitmap, pixels, offset, stride, in getPixels() 814 int offset, int stride, int pixels[]) { in checkPixelsAccess() argument 834 int length = pixels.length; in checkPixelsAccess() 883 public void setPixels(int[] pixels, int offset, int stride, in setPixels() argument 892 checkPixelsAccess(x, y, width, height, offset, stride, pixels); in setPixels() 893 nativeSetPixels(mNativeBitmap, pixels, offset, stride, in setPixels() 1041 private static native void nativeGetPixels(int nativeBitmap, int[] pixels, in nativeGetPixels() argument
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 60 <dd>The screen density (the number of pixels per inch) on an Android-powered device affects 83 the viewport has its own dimensions that determine the number of pixels available to a web page. 84 That is, the number of pixels available to a web page before it exceeds the screen area is 87 480 pixels, the viewport can have a width of 800 pixels, so that a web page designed to be 800 88 pixels wide is completely visible on the screen.</p> 129 <p class="img-caption"><strong>Figure 1.</strong> A web page with an image that's 320 pixels 131 enabled, the viewport is 800 pixels wide, by default).</p> 138 "overview mode" enabled (the image in the web page is 320 pixels wide).</p> 145 viewport (the number of pixels available to the web page before it goes off screen).</p> 148 default (unless disable by the user), which sets the minimum viewport width to 800 pixels. So, if [all …]
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/frameworks/base/telephony/java/com/android/internal/telephony/ |
D | IccUtils.java | 356 int[] pixels = new int[numOfPixels]; in parseToBnW() local 367 pixels[pixelIndex++] = bitToRGB((currentByte >> bitIndex-- ) & 0x01); in parseToBnW() 373 return Bitmap.createBitmap(pixels, width, height, Bitmap.Config.ARGB_8888); in parseToBnW()
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/frameworks/base/opengl/libagl/ |
D | texture.cpp | 487 uint8_t const* pixels = (uint8_t *)data + paletteSize; in decodePalette4() local 491 pixels += h * ((w * indexBits) / 8); in decodePalette4() 502 int index = 2 * (*pixels++); in decodePalette4() 508 int v = *pixels++; in decodePalette4() 526 int index = 3 * (*pixels++); in decodePalette4() 533 int v = *pixels++; in decodePalette4() 553 int index = 4 * (*pixels++); in decodePalette4() 561 int v = *pixels++; in decodePalette4() 1170 GLenum format, GLenum type, const GLvoid *pixels) in glTexImage2D() argument 1198 if (pixels) { in glTexImage2D() [all …]
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/frameworks/base/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 117 const unsigned int pixels[] = in create_texture() local 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
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/frameworks/base/opengl/tests/tritex/ |
D | tritex.cpp | 209 const unsigned int pixels[] = in create_texture() local 222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
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/frameworks/base/docs/html/resources/articles/ |
D | ui-1.5.jd | 17 For instance, Android 1.1 buttons have a minimum size of 44x48 pixels 18 whereas Android 1.5 buttons now have a minimum size of 24x48 pixels.
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2ext_api.in | 22 …h, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { 23 …lTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); 25 …, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { 26 …bImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
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D | gl2_api.in | 277 …els)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { 278 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 316 …t, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { 317 …L_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 331 …, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { 332 …CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES10.spec | 82 …els ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 99 …at, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 102 …t, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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D | GLES20.spec | 94 …els ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 107 …at, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 112 …t, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL10.java | 799 java.nio.Buffer pixels in glReadPixels() argument 919 java.nio.Buffer pixels in glTexImage2D() argument 943 java.nio.Buffer pixels in glTexSubImage2D() argument
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/frameworks/base/opengl/tools/glgen/specs/jsr239/ |
D | glspec-1.0 | 82 …els ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) 99 …at, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) 102 …t, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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/frameworks/base/opengl/libs/GLES_CM/ |
D | gl_api.in | 361 …els)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { 362 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 406 …t, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { 407 …L_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 421 …, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { 422 …CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES10.java | 1064 java.nio.Buffer pixels in glReadPixels() argument 1248 java.nio.Buffer pixels in glTexImage2D() argument 1278 java.nio.Buffer pixels in glTexSubImage2D() argument
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/frameworks/base/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 316 const unsigned int pixels[] = in create_texture() local 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); in create_texture()
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 106 <dd>The total number of physical pixels on a screen. Note that, although 112 <dd>Based on the screen resolution, the spread of pixels across the physical 115 <p>A screen with lower density has fewer available pixels spread across the 117 sometimes significantly more — pixels spread across the same area. The 119 (such as a button) whose height and width are defined in terms of screen pixels 134 conversion of dp units to screen pixels is simple: <nobr><code>pixels = dps * 136 physical pixels. Using dp units to define your application's UI is highly 438 pixels will appear physically larger on the lower density screen and smaller on 471 in density-independent pixels (<code>dp</code> or <code>dp</code>) or 472 scale-independent pixels (<code>sip</code> or <code>sp</code>, for text only). [all …]
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | widget_design.jd | 150 <p>In portrait orientation, each cell is 80 pixels wide by 100 pixels tall (the 164 <p>In landscape orientation, each cell is 106 pixels wide by 74 pixels tall. The 234 pixels.)</p>
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/frameworks/base/opengl/include/GLES2/ |
D | gl2ext.h | 487 …th, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 488 …t, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); 494 …th, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 495 …t, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10.cpp | 2904 GLvoid *pixels = (GLvoid *) 0; in android_glReadPixels__IIIIIILjava_nio_Buffer_2() local 2906 pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); in android_glReadPixels__IIIIIILjava_nio_Buffer_2() 2914 (GLvoid *)pixels in android_glReadPixels__IIIIIILjava_nio_Buffer_2() 2917 releasePointer(_env, _array, pixels, _exception ? JNI_FALSE : JNI_TRUE); in android_glReadPixels__IIIIIILjava_nio_Buffer_2() 3304 GLvoid *pixels = (GLvoid *) 0; in android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2() local 3307 pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); in android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2() 3318 (GLvoid *)pixels in android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2() 3321 releasePointer(_env, _array, pixels, JNI_FALSE); in android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2() 3353 GLvoid *pixels = (GLvoid *) 0; in android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2() local 3356 pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining); in android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2() [all …]
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/frameworks/base/opengl/tests/angeles/include/GLES/ |
D | gl.h | 554 …xels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 571 …at, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 574 …t, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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