/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 867 int[] shaders, in glGetAttachedShaders() argument 877 java.nio.IntBuffer shaders in glGetAttachedShaders() argument 1359 int[] shaders, in glShaderBinary() argument 1370 java.nio.IntBuffer shaders, in glShaderBinary() argument
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2_api.in | 169 …PI_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { 170 CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); 292 void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid*… 293 CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
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D | gl2ext_api.in | 163 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 164 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, …
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 1483 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local 1513 shaders = shaders_base + shadersOffset; in android_glGetAttachedShaders__II_3II_3II() 1519 (GLuint *)shaders in android_glGetAttachedShaders__II_3II_3II() 1543 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 1546 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 1551 (GLuint *)shaders in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 1554 releasePointer(_env, _countArray, shaders, _exception ? JNI_FALSE : JNI_TRUE); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 3504 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local 3519 shaders = shaders_base + offset; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() 3524 (GLuint *)shaders, in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() [all …]
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/frameworks/base/opengl/include/GLES2/ |
D | gl2ext.h | 780 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade… 785 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
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D | gl2.h | 530 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 571 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binary…
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/frameworks/base/opengl/libs/GLES_CM/ |
D | glext_api.in | 361 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 362 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
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/frameworks/base/opengl/libs/ |
D | entries.in | 110 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) 149 …NTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 303 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid*…
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/frameworks/base/opengl/include/GLES/ |
D | glext.h | 977 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 982 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
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/frameworks/base/docs/html/sdk/ndk/ |
D | index.jd | 284 OpenGL ES 2.0 vertex and fragment shaders.</li>
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D | overview.jd | 243 2.0 vertex and fragment shaders.</li>
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