1void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) { 2 CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha); 3} 4void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 5 CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha); 6} 7void API_ENTRY(glBlendEquationOES)(GLenum mode) { 8 CALL_GL_API(glBlendEquationOES, mode); 9} 10void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { 11 CALL_GL_API(glDrawTexsOES, x, y, z, width, height); 12} 13void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) { 14 CALL_GL_API(glDrawTexiOES, x, y, z, width, height); 15} 16void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { 17 CALL_GL_API(glDrawTexxOES, x, y, z, width, height); 18} 19void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) { 20 CALL_GL_API(glDrawTexsvOES, coords); 21} 22void API_ENTRY(glDrawTexivOES)(const GLint *coords) { 23 CALL_GL_API(glDrawTexivOES, coords); 24} 25void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) { 26 CALL_GL_API(glDrawTexxvOES, coords); 27} 28void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { 29 CALL_GL_API(glDrawTexfOES, x, y, z, width, height); 30} 31void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) { 32 CALL_GL_API(glDrawTexfvOES, coords); 33} 34void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 35 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 36} 37void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 38 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 39} 40void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) { 41 CALL_GL_API(glAlphaFuncxOES, func, ref); 42} 43void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { 44 CALL_GL_API(glClearColorxOES, red, green, blue, alpha); 45} 46void API_ENTRY(glClearDepthxOES)(GLclampx depth) { 47 CALL_GL_API(glClearDepthxOES, depth); 48} 49void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) { 50 CALL_GL_API(glClipPlanexOES, plane, equation); 51} 52void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 53 CALL_GL_API(glColor4xOES, red, green, blue, alpha); 54} 55void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) { 56 CALL_GL_API(glDepthRangexOES, zNear, zFar); 57} 58void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) { 59 CALL_GL_API(glFogxOES, pname, param); 60} 61void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) { 62 CALL_GL_API(glFogxvOES, pname, params); 63} 64void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 65 CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar); 66} 67void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) { 68 CALL_GL_API(glGetClipPlanexOES, pname, eqn); 69} 70void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) { 71 CALL_GL_API(glGetFixedvOES, pname, params); 72} 73void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) { 74 CALL_GL_API(glGetLightxvOES, light, pname, params); 75} 76void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) { 77 CALL_GL_API(glGetMaterialxvOES, face, pname, params); 78} 79void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) { 80 CALL_GL_API(glGetTexEnvxvOES, env, pname, params); 81} 82void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) { 83 CALL_GL_API(glGetTexParameterxvOES, target, pname, params); 84} 85void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) { 86 CALL_GL_API(glLightModelxOES, pname, param); 87} 88void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) { 89 CALL_GL_API(glLightModelxvOES, pname, params); 90} 91void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) { 92 CALL_GL_API(glLightxOES, light, pname, param); 93} 94void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) { 95 CALL_GL_API(glLightxvOES, light, pname, params); 96} 97void API_ENTRY(glLineWidthxOES)(GLfixed width) { 98 CALL_GL_API(glLineWidthxOES, width); 99} 100void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) { 101 CALL_GL_API(glLoadMatrixxOES, m); 102} 103void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) { 104 CALL_GL_API(glMaterialxOES, face, pname, param); 105} 106void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) { 107 CALL_GL_API(glMaterialxvOES, face, pname, params); 108} 109void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) { 110 CALL_GL_API(glMultMatrixxOES, m); 111} 112void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 113 CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q); 114} 115void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) { 116 CALL_GL_API(glNormal3xOES, nx, ny, nz); 117} 118void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 119 CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar); 120} 121void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) { 122 CALL_GL_API(glPointParameterxOES, pname, param); 123} 124void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) { 125 CALL_GL_API(glPointParameterxvOES, pname, params); 126} 127void API_ENTRY(glPointSizexOES)(GLfixed size) { 128 CALL_GL_API(glPointSizexOES, size); 129} 130void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) { 131 CALL_GL_API(glPolygonOffsetxOES, factor, units); 132} 133void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 134 CALL_GL_API(glRotatexOES, angle, x, y, z); 135} 136void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) { 137 CALL_GL_API(glSampleCoveragexOES, value, invert); 138} 139void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) { 140 CALL_GL_API(glScalexOES, x, y, z); 141} 142void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) { 143 CALL_GL_API(glTexEnvxOES, target, pname, param); 144} 145void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) { 146 CALL_GL_API(glTexEnvxvOES, target, pname, params); 147} 148void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) { 149 CALL_GL_API(glTexParameterxOES, target, pname, param); 150} 151void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) { 152 CALL_GL_API(glTexParameterxvOES, target, pname, params); 153} 154void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) { 155 CALL_GL_API(glTranslatexOES, x, y, z); 156} 157GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) { 158 CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer); 159} 160void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) { 161 CALL_GL_API(glBindRenderbufferOES, target, renderbuffer); 162} 163void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) { 164 CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers); 165} 166void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) { 167 CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers); 168} 169void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { 170 CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height); 171} 172void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) { 173 CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params); 174} 175GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) { 176 CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer); 177} 178void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) { 179 CALL_GL_API(glBindFramebufferOES, target, framebuffer); 180} 181void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) { 182 CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers); 183} 184void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) { 185 CALL_GL_API(glGenFramebuffersOES, n, framebuffers); 186} 187GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) { 188 CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target); 189} 190void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { 191 CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer); 192} 193void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { 194 CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level); 195} 196void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) { 197 CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params); 198} 199void API_ENTRY(glGenerateMipmapOES)(GLenum target) { 200 CALL_GL_API(glGenerateMipmapOES, target); 201} 202void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 203 CALL_GL_API_RETURN(glMapBufferOES, target, access); 204} 205GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 206 CALL_GL_API_RETURN(glUnmapBufferOES, target); 207} 208void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) { 209 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 210} 211void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) { 212 CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex); 213} 214void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) { 215 CALL_GL_API(glLoadPaletteFromModelViewMatrixOES); 216} 217void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 218 CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer); 219} 220void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 221 CALL_GL_API(glWeightPointerOES, size, type, stride, pointer); 222} 223GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) { 224 CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); 225} 226void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) { 227 CALL_GL_API(glDepthRangefOES, zNear, zFar); 228} 229void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 230 CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar); 231} 232void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 233 CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar); 234} 235void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) { 236 CALL_GL_API(glClipPlanefOES, plane, equation); 237} 238void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) { 239 CALL_GL_API(glGetClipPlanefOES, pname, eqn); 240} 241void API_ENTRY(glClearDepthfOES)(GLclampf depth) { 242 CALL_GL_API(glClearDepthfOES, depth); 243} 244void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) { 245 CALL_GL_API(glTexGenfOES, coord, pname, param); 246} 247void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) { 248 CALL_GL_API(glTexGenfvOES, coord, pname, params); 249} 250void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) { 251 CALL_GL_API(glTexGeniOES, coord, pname, param); 252} 253void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) { 254 CALL_GL_API(glTexGenivOES, coord, pname, params); 255} 256void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) { 257 CALL_GL_API(glTexGenxOES, coord, pname, param); 258} 259void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) { 260 CALL_GL_API(glTexGenxvOES, coord, pname, params); 261} 262void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) { 263 CALL_GL_API(glGetTexGenfvOES, coord, pname, params); 264} 265void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) { 266 CALL_GL_API(glGetTexGenivOES, coord, pname, params); 267} 268void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) { 269 CALL_GL_API(glGetTexGenxvOES, coord, pname, params); 270} 271void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 272 CALL_GL_API(glBindVertexArrayOES, array); 273} 274void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) { 275 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 276} 277void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) { 278 CALL_GL_API(glGenVertexArraysOES, n, arrays); 279} 280GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 281 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 282} 283void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 284 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 285} 286void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) { 287 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 288} 289void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) { 290 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 291} 292void API_ENTRY(glClipPlanefIMG)(GLenum p, const GLfloat *eqn) { 293 CALL_GL_API(glClipPlanefIMG, p, eqn); 294} 295void API_ENTRY(glClipPlanexIMG)(GLenum p, const GLfixed *eqn) { 296 CALL_GL_API(glClipPlanexIMG, p, eqn); 297} 298void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 299 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 300} 301void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 302 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 303} 304void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { 305 CALL_GL_API(glDeleteFencesNV, n, fences); 306} 307void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { 308 CALL_GL_API(glGenFencesNV, n, fences); 309} 310GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 311 CALL_GL_API_RETURN(glIsFenceNV, fence); 312} 313GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 314 CALL_GL_API_RETURN(glTestFenceNV, fence); 315} 316void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 317 CALL_GL_API(glGetFenceivNV, fence, pname, params); 318} 319void API_ENTRY(glFinishFenceNV)(GLuint fence) { 320 CALL_GL_API(glFinishFenceNV, fence); 321} 322void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 323 CALL_GL_API(glSetFenceNV, fence, condition); 324} 325void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { 326 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 327} 328void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { 329 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 330} 331void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 332 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 333} 334void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 335 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 336} 337void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) { 338 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 339} 340void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { 341 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 342} 343void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { 344 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 345} 346void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { 347 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 348} 349void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { 350 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 351} 352void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 353 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 354} 355void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) { 356 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 357} 358void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) { 359 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 360} 361void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 362 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 363} 364void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { 365 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 366} 367GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 368 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 369} 370void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { 371 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 372} 373void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 374 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 375} 376void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 377 CALL_GL_API(glEndTilingQCOM, preserveMask); 378} 379