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1page.title=Build Cookbook
2pdk.version=1.0
3doc.type=porting
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8<h2>In this document</h2>
9<a name="toc"/>
10<ul>
11<li><a href="#simpleAPK">Simple APK</a></li>
12<li><a href="#APKJar">APK Dependent on static .jar file</a></li>
13    <li><a href="#APKPlatform">APK signed with the platform key</a></li>
14    <li><a href="#APKVendor">APK that signed with vendor key</a></li>
15    <li><a href="#prebuiltAPK">Prebuilt APK</a></li>
16    <li><a href="#staticJava">Adding a Static Java Library</a></li>
17    <li><a href="#mkVars">Android.mk variables</a></li>
18</ul>
19</div>
20</div>
21
22
23<p>The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.</p>
24<h3><a name="simpleAPK"></a>Building a simple APK</h3>
25<pre>
26  LOCAL_PATH := $(call my-dir)
27  include $(CLEAR_VARS)
28  &nbsp;
29  # Build all java files in the java subdirectory
30  LOCAL_SRC_FILES := $(call all-subdir-java-files)
31  &nbsp;
32  # Name of the APK to build
33  LOCAL_PACKAGE_NAME := LocalPackage
34  &nbsp;
35  # Tell it to build an APK
36  include $(BUILD_PACKAGE)
37</pre>
38<h3><a name="APKJar"></a>Building a APK that depends on a static .jar file</h3>
39<pre>
40  LOCAL_PATH := $(call my-dir)
41  include $(CLEAR_VARS)
42  &nbsp;
43  # List of static libraries to include in the package
44  LOCAL_STATIC_JAVA_LIBRARIES := static-library
45  &nbsp;
46  # Build all java files in the java subdirectory
47  LOCAL_SRC_FILES := $(call all-subdir-java-files)
48  &nbsp;
49  # Name of the APK to build
50  LOCAL_PACKAGE_NAME := LocalPackage
51  &nbsp;
52  # Tell it to build an APK
53  include $(BUILD_PACKAGE)
54</pre>
55<h3><a name="APKPlatform"></a>Building a APK that should be signed with the platform key</h3>
56<pre>
57  LOCAL_PATH := $(call my-dir)
58  include $(CLEAR_VARS)
59  &nbsp;
60  # Build all java files in the java subdirectory
61  LOCAL_SRC_FILES := $(call all-subdir-java-files)
62  &nbsp;
63  # Name of the APK to build
64  LOCAL_PACKAGE_NAME := LocalPackage
65  &nbsp;
66  LOCAL_CERTIFICATE := platform
67  &nbsp;
68  # Tell it to build an APK
69  include $(BUILD_PACKAGE)
70</pre>
71<h3><a name="APKVendor"></a>Building a APK that should be signed with a specific vendor key</h3>
72<pre>
73  LOCAL_PATH := $(call my-dir)
74  include $(CLEAR_VARS)
75  &nbsp;
76  # Build all java files in the java subdirectory
77  LOCAL_SRC_FILES := $(call all-subdir-java-files)
78  &nbsp;
79  # Name of the APK to build
80  LOCAL_PACKAGE_NAME := LocalPackage
81  &nbsp;
82  LOCAL_CERTIFICATE := vendor/example/certs/app
83  &nbsp;
84  # Tell it to build an APK
85  include $(BUILD_PACKAGE)
86</pre>
87<h3><a name="prebuiltAPK"></a>Adding a prebuilt APK</h3>
88<pre>
89  LOCAL_PATH := $(call my-dir)
90  include $(CLEAR_VARS)
91  &nbsp;
92  # Module name should match apk name to be installed.
93  LOCAL_MODULE := LocalModuleName
94  LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
95  LOCAL_MODULE_CLASS := APPS
96  LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
97  &nbsp;
98  include $(BUILD_PREBUILT)
99</pre>
100<h3><a name="staticJava"></a>Adding a Static Java Library</h3>
101<pre>
102  LOCAL_PATH := $(call my-dir)
103  include $(CLEAR_VARS)
104  &nbsp;
105  # Build all java files in the java subdirectory
106  LOCAL_SRC_FILES := $(call all-subdir-java-files)
107  &nbsp;
108  # Any libraries that this library depends on
109  LOCAL_JAVA_LIBRARIES := android.test.runner
110  &nbsp;
111  # The name of the jar file to create
112  LOCAL_MODULE := sample
113  &nbsp;
114  # Build a static jar file.
115  include $(BUILD_STATIC_JAVA_LIBRARY)
116</pre>
117<h3><a name="mkVars"></a>Android.mk Variables</h3>
118
119<p>These are the variables that you'll commonly see in Android.mk files, listed
120alphabetically. First, a note on the variable naming: </p>
121
122<ul>
123    <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
124    by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
125    being empty after including that file.  Most of the variables you'll use
126    in most modules are LOCAL_ variables.</li>
127    <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
128    means they're only usable within the commands for that module.  It also
129    means that they're unlikely to change behind your back from modules that
130    are included after yours.  This
131    <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
132    describes more about target-specific variables.
133    </li>
134    <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
135    and definitions that are specific to either the host or the target builds.
136    Do not set variables that start with HOST_ or TARGET_ in your makefiles.
137    </li>
138    <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
139    well-defined template makefiles to include.  Some examples are CLEAR_VARS
140    and BUILD_HOST_PACKAGE.</li>
141    <li>Any other name is fair-game for you to use in your Android.mk.  However,
142    remember that this is a non-recursive build system, so it is possible that
143    your variable will be changed by another Android.mk included later, and be
144    different when the commands for your rule / module are executed.</li>
145</ul>
146
147<table border=1 cellpadding=2 cellspacing=0>
148 <tbody><tr>
149  <th scope="col">Parameter</th>
150  <th scope="col">Description</th>
151 </tr>
152<tr>
153<td valign="top">LOCAL_AAPT_FLAGS</td>
154<td valign="top"></td>
155</tr>
156<tr>
157<td valign="top">LOCAL_ACP_UNAVAILABLE</td>
158<td valign="top"></td>
159</tr>
160<tr>
161<td valign="top">LOCAL_ADDITIONAL_JAVA_DIR</td>
162<td valign="top"></td>
163</tr>
164<tr>
165<td valign="top">LOCAL_AIDL_INCLUDES</td>
166<td valign="top"></td>
167</tr>
168<tr>
169<td valign="top">LOCAL_ALLOW_UNDEFINED_SYMBOLS</td>
170<td valign="top"></td>
171</tr>
172<tr>
173<td valign="top">LOCAL_ARM_MODE</td>
174<td valign="top"></td>
175</tr>
176<tr>
177<td valign="top">LOCAL_ASFLAGS</td>
178<td valign="top"></td>
179</tr>
180<tr>
181<td valign="top">LOCAL_ASSET_DIR</td>
182<td valign="top"></td>
183</tr>
184<tr>
185<td valign="top">LOCAL_ASSET_FILES</td>
186<td valign="top">In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
187to the set of files you want built into your app.  Usually:</p>
188<p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></td>
189</tr>
190<tr>
191<td valign="top">LOCAL_BUILT_MODULE_STEM</td>
192<td valign="top"></td>
193</tr>
194<tr>
195<td valign="top">LOCAL_C_INCLUDES</td>
196<td valign="top"><p>Additional directories to instruct the C/C++ compilers to look for header
197files in.  These paths are rooted at the top of the tree.  Use
198<code>LOCAL_PATH</code> if you have subdirectories of your own that you
199want in the include paths.  For example:</p>
200<p><code>
201LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
202LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
203</code></p>
204<p>You should not add subdirectories of include to
205<code>LOCAL_C_INCLUDES</code>, instead you should reference those files
206in the <code>#include</code> statement with their subdirectories.  For
207example:</p>
208<p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
209not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p> </td>
210</tr>
211<tr>
212<td valign="top">LOCAL_CC</td>
213<td valign="top">If you want to use a different C compiler for this module, set LOCAL_CC
214to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
215compiler is used.</td>
216</tr>
217<tr>
218<td valign="top">LOCAL_CERTIFICATE</td>
219<td valign="top"></td>
220</tr>
221<tr>
222<td valign="top">LOCAL_CFLAGS</td>
223<td valign="top">If you have additional flags to pass into the C or C++ compiler, add
224them here.  For example:</p>
225<p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></td>
226</tr>
227<tr>
228<td valign="top">LOCAL_CLASSPATH</td>
229<td valign="top"></td>
230</tr>
231<tr>
232<td valign="top">LOCAL_COMPRESS_MODULE_SYMBOLS</td>
233<td valign="top"></td>
234</tr>
235<tr>
236<td valign="top">LOCAL_COPY_HEADERS</td>
237<td valign="top"><p>The set of files to copy to the install include tree.  You must also
238supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
239<p>This is going away because copying headers messes up the error messages, and
240may lead to people editing those headers instead of the correct ones.  It also
241makes it easier to do bad layering in the system, which we want to avoid.  We
242also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
243headers.</p></td>
244</tr>
245<tr>
246<td valign="top">LOCAL_COPY_HEADERS_TO</td>
247<td valign="top"><p>The directory within "include" to copy the headers listed in
248<code>LOCAL_COPY_HEADERS</code> to.</p>
249<p>This is going away because copying headers messes up the error messages, and
250may lead to people editing those headers instead of the correct ones.  It also
251makes it easier to do bad layering in the system, which we want to avoid.  We
252also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
253headers.</p></td>
254</tr>
255<tr>
256<td valign="top">LOCAL_CPP_EXTENSION</td>
257<td valign="top">If your C++ files end in something other than "<code>.cpp</code>",
258you can specify the custom extension here.  For example:
259<p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
260Note that all C++ files for a given module must have the same
261extension; it is not currently possible to mix different extensions.</td>
262</tr>
263<tr>
264<td valign="top">LOCAL_CPPFLAGS</td>
265<td valign="top">If you have additional flags to pass into <i>only</i> the C++ compiler, add
266them here.  For example:</p>
267<p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
268<code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
269on the compile line, so you can use it to override flags listed in
270<code>LOCAL_CFLAGS</code></td>
271</tr>
272<tr>
273<td valign="top">LOCAL_CXX</td>
274<td valign="top">If you want to use a different C++ compiler for this module, set LOCAL_CXX
275to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
276compiler is used.</td>
277</tr>
278<tr>
279<td valign="top">LOCAL_DX_FLAGS</td>
280<td valign="top"></td>
281</tr>
282<tr>
283<td valign="top">LOCAL_EXPORT_PACKAGE_RESOURCES</td>
284<td valign="top"></td>
285</tr>
286<tr>
287<td valign="top">LOCAL_FORCE_STATIC_EXECUTABLE</td>
288<td valign="top"><p>If your executable should be linked statically, set
289<code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
290list of libraries that we have in static form (currently only libc).  This is
291really only used for executables in /sbin on the root filesystem.</p> </td>
292</tr>
293<tr>
294<td valign="top">LOCAL_GENERATED_SOURCES</td>
295<td valign="top"><p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
296automatically generated and then linked in when your module is built.
297See the <a href="#custom-tools">Custom Tools</a> template makefile for an
298example.</p> </td>
299</tr>
300<tr>
301<td valign="top">LOCAL_INSTRUMENTATION_FOR</td>
302<td valign="top"></td>
303</tr>
304<tr>
305<td valign="top">LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME</td>
306<td valign="top"></td>
307</tr>
308<tr>
309<td valign="top">LOCAL_INTERMEDIATE_SOURCES</td>
310<td valign="top"></td>
311</tr>
312<tr>
313<td valign="top">LOCAL_INTERMEDIATE_TARGETS</td>
314<td valign="top"></td>
315</tr>
316<tr>
317<td valign="top">LOCAL_IS_HOST_MODULE</td>
318<td valign="top"></td>
319</tr>
320<tr>
321<td valign="top">LOCAL_JAR_MANIFEST</td>
322<td valign="top"></td>
323</tr>
324<tr>
325<td valign="top">LOCAL_JARJAR_RULES</td>
326<td valign="top"></td>
327</tr>
328<tr>
329<td valign="top">LOCAL_JAVA_LIBRARIES</td>
330<td valign="top"><p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
331specifies which sets of java classes to include.  Currently there are
332two of these: <code>core</code> and <code>framework</code>.
333In most cases, it will look like this:</p>
334<p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
335<p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
336(and is not allowed) when building an APK with
337"<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
338will be included automatically.</p> </td>
339</tr>
340<tr>
341<td valign="top">LOCAL_JAVA_RESOURCE_DIRS</td>
342<td valign="top"></td>
343</tr>
344<tr>
345<td valign="top">LOCAL_JAVA_RESOURCE_FILES</td>
346<td valign="top"></td>
347</tr>
348<tr>
349<td valign="top">LOCAL_JNI_SHARED_LIBRARIES</td>
350<td valign="top"></td>
351</tr>
352<tr>
353<td valign="top">LOCAL_LDFLAGS</td>
354<td valign="top"><p>You can pass additional flags to the linker by setting
355<code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
356very important to ld, so test whatever you do on all platforms.</p> </td>
357</tr>
358<tr>
359<td valign="top">LOCAL_LDLIBS</td>
360<td valign="top"><p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
361that are not part of the build for your executable or library.  Specify
362the libraries you want in -lxxx format; they're passed directly to the
363link line.  However, keep in mind that there will be no dependency generated
364for these libraries.  It's most useful in simulator builds where you want
365to use a library preinstalled on the host.  The linker (ld) is a particularly
366fussy beast, so it's sometimes necessary to pass other flags here if you're
367doing something sneaky. Some examples:</p>
368<p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
369LOCAL_LDLIBS += -Wl,-z,origin
370</code></p> </td>
371</tr>
372<tr>
373<td valign="top">LOCAL_MODULE</td>
374<td valign="top"><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
375from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
376is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
377For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of
378<code>LOCAL_MODULE</code>. </td>
379</tr>
380<tr>
381<td valign="top">LOCAL_MODULE_PATH</td>
382<td valign="top">Instructs the build system to put the module somewhere other than what's
383normal for its type.  If you override this, make sure you also set
384<code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
385so the unstripped binary has somewhere to go.  An error will occur if you forget
386to.</p>
387<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
388</tr>
389<tr>
390<td valign="top">LOCAL_MODULE_STEM</td>
391<td valign="top"></td>
392</tr>
393<tr>
394<td valign="top">LOCAL_MODULE_TAGS</td>
395<td valign="top"><p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
396tags.  <p>This variable controls what build flavors the package gets included in. For example:</p>
397<ul type="disc">
398  <li><code>user</code>: include this in user/userdebug builds</li>
399  <li><code>eng</code>: include this in eng builds</li>
400  <li><code>tests</code>: the target is a testing target and makes it available for tests</li>
401  <li><code>optional</code>: don't include this</li>
402</ul></td>
403</tr>
404<tr>
405<td valign="top">LOCAL_NO_DEFAULT_COMPILER_FLAGS</td>
406<td valign="top"></td>
407</tr>
408<tr>
409<td valign="top">LOCAL_NO_EMMA_COMPILE</td>
410<td valign="top"></td>
411</tr>
412<tr>
413<td valign="top">LOCAL_NO_EMMA_INSTRUMENT</td>
414<td valign="top"></td>
415</tr>
416<tr>
417<td valign="top">LOCAL_NO_STANDARD_LIBRARIES</td>
418<td valign="top"></td>
419</tr>
420<tr>
421<td valign="top">LOCAL_OVERRIDES_PACKAGES</td>
422<td valign="top"></td>
423</tr>
424<tr>
425<td valign="top">LOCAL_PACKAGE_NAME</td>
426<td valign="top"><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
427Dialer, Contacts, etc. </td>
428</tr>
429<tr>
430<td valign="top">LOCAL_POST_PROCESS_COMMAND</td>
431<td valign="top"><p>For host executables, you can specify a command to run on the module
432after it's been linked.  You might have to go through some contortions
433to get variables right because of early or late variable evaluation:</p>
434<p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
435LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
436&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
437</code></p>
438 </td>
439</tr>
440<tr>
441<td valign="top">LOCAL_PREBUILT_EXECUTABLES</td>
442<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
443executables that you want copied.  They're located automatically into the
444right bin directory.</td>
445</tr>
446<tr>
447<td valign="top">LOCAL_PREBUILT_JAVA_LIBRARIES</td>
448<td valign="top"></td>
449</tr>
450<tr>
451<td valign="top">LOCAL_PREBUILT_LIBS</td>
452<td valign="top">When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to
453libraries that you want copied.  They're located automatically into the
454right lib directory.</td>
455</tr>
456<tr>
457<td valign="top">LOCAL_PREBUILT_OBJ_FILES</td>
458<td valign="top"></td>
459</tr>
460<tr>
461<td valign="top">LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES</td>
462<td valign="top"></td>
463</tr>
464<tr>
465<td valign="top">LOCAL_PRELINK_MODULE</td>
466<td valign="top"></td>
467</tr>
468<tr>
469<td valign="top">LOCAL_REQUIRED_MODULES</td>
470<td valign="top"><p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
471module names, like "libblah" or "Email".  If this module is installed, all
472of the modules that it requires will be installed as well.  This can be
473used to, e.g., ensure that necessary shared libraries or providers are
474installed when a given app is installed.</td>
475</tr>
476<tr>
477<td valign="top">LOCAL_RESOURCE_DIR</td>
478<td valign="top"></td>
479</tr>
480<tr>
481<td valign="top">LOCAL_SDK_VERSION</td>
482<td valign="top"></td>
483</tr>
484<tr>
485<td valign="top">LOCAL_SHARED_LIBRARIES</td>
486<td valign="top">These are the libraries you directly link against.  You don't need to
487pass transitively included libraries.  Specify the name without the suffix:</p>
488<p><code>LOCAL_SHARED_LIBRARIES := \<br/>
489	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
490	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
491	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
492	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
493	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
494</code></td>
495</tr>
496<tr>
497<td valign="top">LOCAL_SRC_FILES</td>
498<td valign="top">The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
499files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
500how to correctly do the intermediate .h and .c/.cpp files automatically.  If
501the files are in a subdirectory of the one containing the Android.mk, prefix
502them with the directory name:</p>
503<p><code>LOCAL_SRC_FILES := \<br/>
504	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
505	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
506</code></td>
507</tr>
508<tr>
509<td valign="top">LOCAL_STATIC_JAVA_LIBRARIES</td>
510<td valign="top"></td>
511</tr>
512<tr>
513<td valign="top">LOCAL_STATIC_LIBRARIES</td>
514<td valign="top">These are the static libraries that you want to include in your module.
515Mostly, we use shared libraries, but there are a couple of places, like
516executables in sbin and host executables where we use static libraries instead.
517<p><code>LOCAL_STATIC_LIBRARIES := \<br/>
518	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
519	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
520</code></td>
521</tr>
522<tr>
523<td valign="top">LOCAL_UNINSTALLABLE_MODULE</td>
524<td valign="top"></td>
525</tr>
526<tr>
527<td valign="top">LOCAL_UNSTRIPPED_PATH</td>
528<td valign="top">Instructs the build system to put the unstripped version of the module
529somewhere other than what's normal for its type.  Usually, you override this
530because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
531shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not
532<code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
533<p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</td>
534</tr>
535<tr>
536<td valign="top">LOCAL_WHOLE_STATIC_LIBRARIES</td>
537<td valign="top">These are the static libraries that you want to include in your module without allowing
538the linker to remove dead code from them. This is mostly useful if you want to add a static library
539to a shared library and have the static library's content exposed from the shared library.
540<p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
541	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
542</code></td>
543</tr>
544<tr>
545<td valign="top">LOCAL_YACCFLAGS</td>
546<td valign="top">Any flags to pass to invocations of yacc for your module.  A known limitation
547here is that the flags will be the same for all invocations of YACC for your
548module.  This can be fixed.  If you ever need it to be, just ask.</p>
549<p><code>LOCAL_YACCFLAGS := -p kjsyy</code></td>
550</tr>
551<tr>
552<td valign="top">OVERRIDE_BUILT_MODULE_PATH</td>
553<td valign="top"></td>
554</tr>
555
556</table>
557