1page.title=Dalvik 2pdk.version=1.0 3doc.type=porting 4@jd:body 5 6<div id="qv-wrapper"> 7<div id="qv"> 8<h2>In this document</h2> 9<a name="toc"/> 10<ul> 11<li><a href="#dalvikCoreLibraries">Core Libraries</a></li> 12<li><a href="#dalvikJNICallBridge">JNI Call Bridge</a></li> 13<li><a href="#dalvikInterpreter">Interpreter</a></li> 14</ul> 15</div> 16</div> 17 18<p> 19The Dalvik virtual machine is intended to run on a variety of platforms. 20The baseline system is expected to be a variant of UNIX (Linux, BSD, Mac 21OS X) running the GNU C compiler. Little-endian CPUs have been exercised 22the most heavily, but big-endian systems are explicitly supported. 23</p><p> 24There are two general categories of work: porting to a Linux system 25with a previously unseen CPU architecture, and porting to a different 26operating system. This document covers the former. 27</p> 28 29 30<a name="dalvikCoreLibraries"></a><h3>Core Libraries</h3> 31 32<p> 33The native code in the core libraries (chiefly <code>dalvik/libcore</code>, 34but also <code>dalvik/vm/native</code>) is written in C/C++ and is expected 35to work without modification in a Linux environment. Much of the code 36comes directly from the Apache Harmony project. 37</p><p> 38The core libraries pull in code from many other projects, including 39OpenSSL, zlib, and ICU. These will also need to be ported before the VM 40can be used. 41</p> 42 43 44<a name="dalvikJNICallBridge"></a><h3>JNI Call Bridge</h3> 45 46<p> 47Most of the Dalvik VM runtime is written in portable C. The one 48non-portable component of the runtime is the JNI call bridge. Simply put, 49this converts an array of integers into function arguments of various 50types, and calls a function. This must be done according to the C calling 51conventions for the platform. The task could be as simple as pushing all 52of the arguments onto the stack, or involve complex rules for register 53assignment and stack alignment. 54</p><p> 55To ease porting to new platforms, the <a href="http://sourceware.org/libffi/"> 56open-source FFI library</a> (Foreign Function Interface) is used when a 57custom bridge is unavailable. FFI is not as fast as a native implementation, 58and the optional performance improvements it does offer are not used, so 59writing a replacement is a good first step. 60</p><p> 61The code lives in <code>dalvik/vm/arch/*</code>, with the FFI-based version 62in the "generic" directory. There are two source files for each architecture. 63One defines the call bridge itself: 64</p><p><blockquote> 65<code>void dvmPlatformInvoke(void* pEnv, ClassObject* clazz, int argInfo, 66int argc, const u4* argv, const char* signature, void* func, 67JValue* pReturn)</code> 68</blockquote></p><p> 69This will invoke a C/C++ function declared: 70</p><p><blockquote> 71 <code>return_type func(JNIEnv* pEnv, Object* this [, <i>args</i>])<br></code> 72</blockquote>or (for a "static" method):<blockquote> 73 <code>return_type func(JNIEnv* pEnv, ClassObject* clazz [, <i>args</i>])</code> 74</blockquote></p><p> 75The role of <code>dvmPlatformInvoke</code> is to convert the values in 76<code>argv</code> into C-style calling conventions, call the method, and 77then place the return type into <code>pReturn</code> (a union that holds 78all of the basic JNI types). The code may use the method signature 79(a DEX "shorty" signature, with one character for the return type and one 80per argument) to determine how to handle the values. 81</p><p> 82The other source file involved here defines a 32-bit "hint". The hint 83is computed when the method's class is loaded, and passed in as the 84"argInfo" argument. The hint can be used to avoid scanning the ASCII 85method signature for things like the return value, total argument size, 86or inter-argument 64-bit alignment restrictions. 87</p> 88 89<a name="dalvikInterpreter"></a><h3>Interpreter</h3> 90 91<p> 92The Dalvik runtime includes two interpreters, labeled "portable" and "fast". 93The portable interpreter is largely contained within a single C function, 94and should compile on any system that supports gcc. (If you don't have gcc, 95you may need to disable the "threaded" execution model, which relies on 96gcc's "goto table" implementation; look for the THREADED_INTERP define.) 97</p><p> 98The fast interpreter uses hand-coded assembly fragments. If none are 99available for the current architecture, the build system will create an 100interpreter out of C "stubs". The resulting "all stubs" interpreter is 101quite a bit slower than the portable interpreter, making "fast" something 102of a misnomer. 103</p><p> 104The fast interpreter is enabled by default. On platforms without native 105support, you may want to switch to the portable interpreter. This can 106be controlled with the <code>dalvik.vm.execution-mode</code> system 107property. For example, if you: 108</p><p><blockquote> 109<code>adb shell "echo dalvik.vm.execution-mode = int:portable >> /data/local.prop"</code> 110</blockquote></p><p> 111and reboot, the Android app framework will start the VM with the portable 112interpreter enabled. 113</p> 114 115 116<h3>Mterp Interpreter Structure</h3> 117 118<p> 119There may be significant performance advantages to rewriting the 120interpreter core in assembly language, using architecture-specific 121optimizations. In Dalvik this can be done one instruction at a time. 122</p><p> 123The simplest way to implement an interpreter is to have a large "switch" 124statement. After each instruction is handled, the interpreter returns to 125the top of the loop, fetches the next instruction, and jumps to the 126appropriate label. 127</p><p> 128An improvement on this is called "threaded" execution. The instruction 129fetch and dispatch are included at the end of every instruction handler. 130This makes the interpreter a little larger overall, but you get to avoid 131the (potentially expensive) branch back to the top of the switch statement. 132</p><p> 133Dalvik mterp goes one step further, using a computed goto instead of a goto 134table. Instead of looking up the address in a table, which requires an 135extra memory fetch on every instruction, mterp multiplies the opcode number 136by a fixed value. By default, each handler is allowed 64 bytes of space. 137</p><p> 138Not all handlers fit in 64 bytes. Those that don't can have subroutines 139or simply continue on to additional code outside the basic space. Some of 140this is handled automatically by Dalvik, but there's no portable way to detect 141overflow of a 64-byte handler until the VM starts executing. 142</p><p> 143The choice of 64 bytes is somewhat arbitrary, but has worked out well for 144ARM and x86. 145</p><p> 146In the course of development it's useful to have C and assembly 147implementations of each handler, and be able to flip back and forth 148between them when hunting problems down. In mterp this is relatively 149straightforward. You can always see the files being fed to the compiler 150and assembler for your platform by looking in the 151<code>dalvik/vm/mterp/out</code> directory. 152</p><p> 153The interpreter sources live in <code>dalvik/vm/mterp</code>. If you 154haven't yet, you should read <code>dalvik/vm/mterp/README.txt</code> now. 155</p> 156 157 158<h3>Getting Started With Mterp</h3> 159 160</p><p> 161Getting started: 162<ol> 163<li>Decide on the name of your architecture. For the sake of discussion, 164let's call it <code>myarch</code>. 165<li>Make a copy of <code>dalvik/vm/mterp/config-allstubs</code> to 166<code>dalvik/vm/mterp/config-myarch</code>. 167<li>Create a <code>dalvik/vm/mterp/myarch</code> directory to hold your 168source files. 169<li>Add <code>myarch</code> to the list in 170<code>dalvik/vm/mterp/rebuild.sh</code>. 171<li>Make sure <code>dalvik/vm/Android.mk</code> will find the files for 172your architecture. If <code>$(TARGET_ARCH)</code> is configured this 173will happen automatically. 174</ol> 175</p><p> 176You now have the basic framework in place. Whenever you make a change, you 177need to perform two steps: regenerate the mterp output, and build the 178core VM library. (It's two steps because we didn't want the build system 179to require Python 2.5. Which, incidentally, you need to have.) 180<ol> 181<li>In the <code>dalvik/vm/mterp</code> directory, regenerate the contents 182of the files in <code>dalvik/vm/mterp/out</code> by executing 183<code>./rebuild.sh</code>. Note there are two files, one in C and one 184in assembly. 185<li>In the <code>dalvik</code> directory, regenerate the 186<code>libdvm.so</code> library with <code>mm</code>. You can also use 187<code>make libdvm</code> from the top of the tree. 188</ol> 189</p><p> 190This will leave you with an updated libdvm.so, which can be pushed out to 191a device with <code>adb sync</code> or <code>adb push</code>. If you're 192using the emulator, you need to add <code>make snod</code> (System image, 193NO Dependency check) to rebuild the system image file. You should not 194need to do a top-level "make" and rebuild the dependent binaries. 195</p><p> 196At this point you have an "all stubs" interpreter. You can see how it 197works by examining <code>dalvik/vm/mterp/cstubs/entry.c</code>. The 198code runs in a loop, pulling out the next opcode, and invoking the 199handler through a function pointer. Each handler takes a "glue" argument 200that contains all of the useful state. 201</p><p> 202Your goal is to replace the entry method, exit method, and each individual 203instruction with custom implementations. The first thing you need to do 204is create an entry function that calls the handler for the first instruction. 205After that, the instructions chain together, so you don't need a loop. 206(Look at the ARM or x86 implementation to see how they work.) 207</p><p> 208Once you have that, you need something to jump to. You can't branch 209directly to the C stub because it's expecting to be called with a "glue" 210argument and then return. We need a C stub "wrapper" that does the 211setup and jumps directly to the next handler. We write this in assembly 212and then add it to the config file definition. 213</p><p> 214To see how this works, create a file called 215<code>dalvik/vm/mterp/myarch/stub.S</code> that contains one line: 216<pre> 217/* stub for ${opcode} */ 218</pre> 219Then, in <code>dalvik/vm/mterp/config-myarch</code>, add this below the 220<code>handler-size</code> directive: 221<pre> 222# source for the instruction table stub 223asm-stub myarch/stub.S 224</pre> 225</p><p> 226Regenerate the sources with <code>./rebuild.sh</code>, and take a look 227inside <code>dalvik/vm/mterp/out/InterpAsm-myarch.S</code>. You should 228see 256 copies of the stub function in a single large block after the 229<code>dvmAsmInstructionStart</code> label. The <code>stub.S</code> 230code will be used anywhere you don't provide an assembly implementation. 231</p><p> 232Note that each block begins with a <code>.balign 64</code> directive. 233This is what pads each handler out to 64 bytes. Note also that the 234<code>${opcode}</code> text changed into an opcode name, which should 235be used to call the C implementation (<code>dvmMterp_${opcode}</code>). 236</p><p> 237The actual contents of <code>stub.S</code> are up to you to define. 238See <code>entry.S</code> and <code>stub.S</code> in the <code>armv5te</code> 239or <code>x86</code> directories for working examples. 240</p><p> 241If you're working on a variation of an existing architecture, you may be 242able to use most of the existing code and just provide replacements for 243a few instructions. Look at the <code>armv4t</code> implementation as 244an example. 245</p> 246 247 248<h3>Replacing Stubs</h3> 249 250<p> 251There are roughly 230 Dalvik opcodes, including some that are inserted by 252<a href="dexopt.html">dexopt</a> and aren't described in the 253<a href="dalvik-bytecode.html">Dalvik bytecode</a> documentation. Each 254one must perform the appropriate actions, fetch the next opcode, and 255branch to the next handler. The actions performed by the assembly version 256must exactly match those performed by the C version (in 257<code>dalvik/vm/mterp/c/OP_*</code>). 258</p><p> 259It is possible to customize the set of "optimized" instructions for your 260platform. This is possible because optimized DEX files are not expected 261to work on multiple devices. Adding, removing, or redefining instructions 262is beyond the scope of this document, and for simplicity it's best to stick 263with the basic set defined by the portable interpreter. 264</p><p> 265Once you have written a handler that looks like it should work, add 266it to the config file. For example, suppose we have a working version 267of <code>OP_NOP</code>. For demonstration purposes, fake it for now by 268putting this into <code>dalvik/vm/mterp/myarch/OP_NOP.S</code>: 269<pre> 270/* This is my NOP handler */ 271</pre> 272</p><p> 273Then, in the <code>op-start</code> section of <code>config-myarch</code>, add: 274<pre> 275 op OP_NOP myarch 276</pre> 277</p><p> 278This tells the generation script to use the assembly version from the 279<code>myarch</code> directory instead of the C version from the <code>c</code> 280directory. 281</p><p> 282Execute <code>./rebuild.sh</code>. Look at <code>InterpAsm-myarch.S</code> 283and <code>InterpC-myarch.c</code> in the <code>out</code> directory. You 284will see that the <code>OP_NOP</code> stub wrapper has been replaced with our 285new code in the assembly file, and the C stub implementation is no longer 286included. 287</p><p> 288As you implement instructions, the C version and corresponding stub wrapper 289will disappear from the output files. Eventually you will have a 100% 290assembly interpreter. 291</p> 292 293 294<h3>Interpreter Switching</h3> 295 296<p> 297The Dalvik VM actually includes a third interpreter implementation: the debug 298interpreter. This is a variation of the portable interpreter that includes 299support for debugging and profiling. 300</p><p> 301When a debugger attaches, or a profiling feature is enabled, the VM 302will switch interpreters at a convenient point. This is done at the 303same time as the GC safe point check: on a backward branch, a method 304return, or an exception throw. Similarly, when the debugger detaches 305or profiling is discontinued, execution transfers back to the "fast" or 306"portable" interpreter. 307</p><p> 308Your entry function needs to test the "entryPoint" value in the "glue" 309pointer to determine where execution should begin. Your exit function 310will need to return a boolean that indicates whether the interpreter is 311exiting (because we reached the "bottom" of a thread stack) or wants to 312switch to the other implementation. 313</p><p> 314See the <code>entry.S</code> file in <code>x86</code> or <code>armv5te</code> 315for examples. 316</p> 317 318 319<h3>Testing</h3> 320 321<p> 322A number of VM tests can be found in <code>dalvik/tests</code>. The most 323useful during interpreter development is <code>003-omnibus-opcodes</code>, 324which tests many different instructions. 325</p><p> 326The basic invocation is: 327<pre> 328$ cd dalvik/tests 329$ ./run-test 003 330</pre> 331</p><p> 332This will run test 003 on an attached device or emulator. You can run 333the test against your desktop VM by specifying <code>--reference</code> 334if you suspect the test may be faulty. You can also use 335<code>--portable</code> and <code>--fast</code> to explictly specify 336one Dalvik interpreter or the other. 337</p><p> 338Some instructions are replaced by <code>dexopt</code>, notably when 339"quickening" field accesses and method invocations. To ensure 340that you are testing the basic form of the instruction, add the 341<code>--no-optimize</code> option. 342</p><p> 343There is no in-built instruction tracing mechanism. If you want 344to know for sure that your implementation of an opcode handler 345is being used, the easiest approach is to insert a "printf" 346call. For an example, look at <code>common_squeak</code> in 347<code>dalvik/vm/mterp/armv5te/footer.S</code>. 348</p><p> 349At some point you need to ensure that debuggers and profiling work with 350your interpreter. The easiest way to do this is to simply connect a 351debugger or toggle profiling. (A future test suite may include some 352tests for this.) 353</p> 354 355 356