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1 /* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
2 /* vi: set expandtab shiftwidth=4 tabstop=4: */
3 
4 /**
5  * \file
6  * <PRE>
7  * High performance base64 encoder / decoder
8  * Version 1.3 -- 17-Mar-2006
9  *
10  * Copyright &copy; 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com
11  * All rights reserved.
12  *
13  * http://modp.com/release/base64
14  *
15  * Released under bsd license.  See modp_b64.c for details.
16  * </pre>
17  *
18  * The default implementation is the standard b64 encoding with padding.
19  * It's easy to change this to use "URL safe" characters and to remove
20  * padding.  See the modp_b64.c source code for details.
21  *
22  */
23 
24 #ifndef MODP_B64
25 #define MODP_B64
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 /**
32  * Encode a raw binary string into base 64.
33  * src contains the bytes
34  * len contains the number of bytes in the src
35  * dest should be allocated by the caller to contain
36  *   at least modp_b64_encode_len(len) bytes (see below)
37  *   This will contain the null-terminated b64 encoded result
38  * returns length of the destination string plus the ending null byte
39  *    i.e.  the result will be equal to strlen(dest) + 1
40  *
41  * Example
42  *
43  * \code
44  * char* src = ...;
45  * int srclen = ...; //the length of number of bytes in src
46  * char* dest = (char*) malloc(modp_b64_encode_len);
47  * int len = modp_b64_encode(dest, src, sourcelen);
48  * if (len == -1) {
49  *   printf("Error\n");
50  * } else {
51  *   printf("b64 = %s\n", dest);
52  * }
53  * \endcode
54  *
55  */
56 int modp_b64_encode(char* dest, const char* str, int len);
57 
58 /**
59  * Decode a base64 encoded string
60  *
61  * src should contain exactly len bytes of b64 characters.
62  *     if src contains -any- non-base characters (such as white
63  *     space, -1 is returned.
64  *
65  * dest should be allocated by the caller to contain at least
66  *    len * 3 / 4 bytes.
67  *
68  * Returns the length (strlen) of the output, or -1 if unable to
69  * decode
70  *
71  * \code
72  * char* src = ...;
73  * int srclen = ...; // or if you don't know use strlen(src)
74  * char* dest = (char*) malloc(modp_b64_decode_len(srclen));
75  * int len = modp_b64_decode(dest, src, sourcelen);
76  * if (len == -1) { error }
77  * \endcode
78  */
79 int modp_b64_decode(char* dest, const char* src, int len);
80 
81 /**
82  * Given a source string of length len, this returns the amount of
83  * memory the destination string should have.
84  *
85  * remember, this is integer math
86  * 3 bytes turn into 4 chars
87  * ceiling[len / 3] * 4 + 1
88  *
89  * +1 is for any extra null.
90  */
91 #define modp_b64_encode_len(A) ((A+2)/3 * 4 + 1)
92 
93 /**
94  * Given a base64 string of length len,
95  *   this returns the amount of memory required for output string
96  *  It maybe be more than the actual number of bytes written.
97  * NOTE: remember this is integer math
98  * this allocates a bit more memory than traditional versions of b64
99  * decode  4 chars turn into 3 bytes
100  * floor[len * 3/4] + 2
101  */
102 #define modp_b64_decode_len(A) (A / 4 * 3 + 2)
103 
104 /**
105  * Will return the strlen of the output from encoding.
106  * This may be less than the required number of bytes allocated.
107  *
108  * This allows you to 'deserialized' a struct
109  * \code
110  * char* b64encoded = "...";
111  * int len = strlen(b64encoded);
112  *
113  * struct datastuff foo;
114  * if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) {
115  *    // wrong size
116  *    return false;
117  * } else {
118  *    // safe to do;
119  *    if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) {
120  *      // bad characters
121  *      return false;
122  *    }
123  * }
124  * // foo is filled out now
125  * \endcode
126  */
127 #define modp_b64_encode_strlen(A) ((A + 2)/ 3 * 4)
128 
129 #ifdef __cplusplus
130 }
131 
132 #include <string>
133 
modp_b64_encode(std::string & s)134 inline std::string& modp_b64_encode(std::string& s)
135 {
136     std::string x(modp_b64_encode_len(s.size()), '\0');
137     int d = modp_b64_encode(const_cast<char*>(x.data()), s.data(), s.size());
138     x.erase(d, std::string::npos);
139     s.swap(x);
140     return s;
141 }
142 
143 /**
144  * base 64 decode a string (self-modifing)
145  * On failure, the string is empty.
146  *
147  * This function is for C++ only (duh)
148  *
149  * \param[in,out] s the string to be decoded
150  * \return a reference to the input string
151  */
modp_b64_decode(std::string & s)152 inline std::string& modp_b64_decode(std::string& s)
153 {
154     std::string x(modp_b64_decode_len(s.size()), '\0');
155     int d = modp_b64_decode(const_cast<char*>(x.data()), s.data(), s.size());
156     if (d < 0) {
157         x.clear();
158     } else {
159         x.erase(d, std::string::npos);
160     }
161     s.swap(x);
162     return s;
163 }
164 
165 #endif /* __cplusplus */
166 
167 #endif /* MODP_B64 */
168