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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /* Include file for SDL keyboard event handling */
24 
25 #ifndef _SDL_keyboard_h
26 #define _SDL_keyboard_h
27 
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 #include "SDL_keysym.h"
31 
32 #include "begin_code.h"
33 /* Set up for C function definitions, even when using C++ */
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 /* Keysym structure
39    - The scancode is hardware dependent, and should not be used by general
40      applications.  If no hardware scancode is available, it will be 0.
41 
42    - The 'unicode' translated character is only available when character
43      translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
44      this is a UNICODE character corresponding to the keypress.  If the
45      high 9 bits of the character are 0, then this maps to the equivalent
46      ASCII character:
47 	char ch;
48 	if ( (keysym.unicode & 0xFF80) == 0 ) {
49 		ch = keysym.unicode & 0x7F;
50 	} else {
51 		An international character..
52 	}
53  */
54 typedef struct SDL_keysym {
55 	Uint8 scancode;			/* hardware specific scancode */
56 	SDLKey sym;			/* SDL virtual keysym */
57 	SDLMod mod;			/* current key modifiers */
58 	Uint16 unicode;			/* translated character */
59 } SDL_keysym;
60 
61 /* This is the mask which refers to all hotkey bindings */
62 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
63 
64 /* Function prototypes */
65 /*
66  * Enable/Disable UNICODE translation of keyboard input.
67  * This translation has some overhead, so translation defaults off.
68  * If 'enable' is 1, translation is enabled.
69  * If 'enable' is 0, translation is disabled.
70  * If 'enable' is -1, the translation state is not changed.
71  * It returns the previous state of keyboard translation.
72  */
73 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
74 
75 /*
76  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
77  * 'delay' is the initial delay in ms between the time when a key is
78  * pressed, and keyboard repeat begins.
79  * 'interval' is the time in ms between keyboard repeat events.
80  */
81 #define SDL_DEFAULT_REPEAT_DELAY	500
82 #define SDL_DEFAULT_REPEAT_INTERVAL	30
83 /*
84  * If 'delay' is set to 0, keyboard repeat is disabled.
85  */
86 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
87 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
88 
89 /*
90  * Get a snapshot of the current state of the keyboard.
91  * Returns an array of keystates, indexed by the SDLK_* syms.
92  * Used:
93  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
94  *	if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
95  */
96 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
97 
98 /*
99  * Get the current key modifier state
100  */
101 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
102 
103 /*
104  * Set the current key modifier state
105  * This does not change the keyboard state, only the key modifier flags.
106  */
107 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
108 
109 /*
110  * Get the name of an SDL virtual keysym
111  */
112 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
113 
114 
115 /* Ends C function definitions when using C++ */
116 #ifdef __cplusplus
117 }
118 #endif
119 #include "close_code.h"
120 
121 #endif /* _SDL_keyboard_h */
122