1 /*==========================================================================;
2 *
3 * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
4 *
5 * File: d3d.h
6 * Content: Direct3D include file
7 *
8 ***************************************************************************/
9
10 #ifndef _D3D_H_
11 #define _D3D_H_
12
13 #include <stdlib.h>
14
15 #ifdef _WIN32
16 #define COM_NO_WINDOWS_H
17 #include <objbase.h>
18 #else
19 #include "d3dcom.h"
20 #endif
21
22 #ifdef _WIN32
23 #define D3DAPI WINAPI
24 #else
25 #define D3DAPI
26 #endif
27
28 /*
29 * Interface IID's
30 */
31 #if defined( _WIN32 ) && !defined( _NO_COM)
32 DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
33 DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
34 DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
35 DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
36 DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
37 DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
38 #endif
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44 /*
45 * Data structures
46 */
47 #ifdef __cplusplus
48
49 /* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
50 struct IDirect3D;
51 struct IDirect3DDevice;
52 struct IDirect3DExecuteBuffer;
53 struct IDirect3DLight;
54 struct IDirect3DMaterial;
55 struct IDirect3DTexture;
56 struct IDirect3DViewport;
57 typedef struct IDirect3D *LPDIRECT3D;
58 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
59 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
60 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
61 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
62 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
63 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
64
65 #else
66
67 typedef struct IDirect3D *LPDIRECT3D;
68 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
69 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
70 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
71 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
72 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
73 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
74
75 #endif
76
77 #include "d3dtypes.h"
78 #include "d3dcaps.h"
79
80 /*
81 * IDirect3D
82 */
83 #undef INTERFACE
84 #define INTERFACE IDirect3D
DECLARE_INTERFACE_(IDirect3D,IUnknown)85 DECLARE_INTERFACE_(IDirect3D, IUnknown)
86 {
87 /*** IUnknown methods ***/
88 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
89 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
90 STDMETHOD_(ULONG, Release) (THIS) PURE;
91 /*** IDirect3D methods ***/
92 STDMETHOD(Initialize) (THIS_ REFIID) PURE;
93 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
94 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
95 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
96 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
97 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
98 };
99
100 #if !defined(__cplusplus) || defined(CINTERFACE)
101 #define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
102 #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
103 #define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
104 #define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
105 #define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
106 #define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
107 #define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
108 #define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
109 #define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
110 #endif
111
112 /*
113 * IDirect3DDevice
114 */
115 #undef INTERFACE
116 #define INTERFACE IDirect3DDevice
DECLARE_INTERFACE_(IDirect3DDevice,IUnknown)117 DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
118 {
119 /*** IUnknown methods ***/
120 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
121 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
122 STDMETHOD_(ULONG, Release) (THIS) PURE;
123 /*** IDirect3DDevice methods ***/
124 STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
125 STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
126 STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
127 STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
128 STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
129 STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
130 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
131 STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
132 STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
133 STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
134 STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
135 STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
136 STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
137 STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
138 STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
139 STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
140 STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
141 STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
142 STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
143 };
144
145 #if !defined(__cplusplus) || defined(CINTERFACE)
146 #define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
147 #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
148 #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
149 #define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
150 #define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
151 #define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
152 #define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
153 #define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
154 #define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
155 #define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
156 #define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
157 #define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
158 #define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
159 #define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
160 #define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
161 #define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
162 #define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
163 #define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
164 #define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
165 #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
166 #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
167 #define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
168 #endif
169
170 /*
171 * IDirect3DExecuteBuffer
172 */
173 #undef INTERFACE
174 #define INTERFACE IDirect3DExecuteBuffer
DECLARE_INTERFACE_(IDirect3DExecuteBuffer,IUnknown)175 DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
176 {
177 /*** IUnknown methods ***/
178 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
179 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
180 STDMETHOD_(ULONG, Release) (THIS) PURE;
181 /*** IDirect3DExecuteBuffer methods ***/
182 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
183 STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
184 STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
185 STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
186 STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
187 STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
188 STDMETHOD(Optimize) (THIS_ DWORD) PURE;
189 };
190
191 #if !defined(__cplusplus) || defined(CINTERFACE)
192 #define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
193 #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
194 #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
195 #define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
196 #define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
197 #define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p)
198 #define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
199 #define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)
200 #endif
201
202 /*
203 * Flags for execute buffer calls
204 */
205 #define D3DNEXT_NEXT 0x00000001l
206 #define D3DNEXT_HEAD 0x00000002l
207 #define D3DNEXT_TAIL 0x00000004l
208
209 /*
210 * IDirect3DLight
211 */
212 #undef INTERFACE
213 #define INTERFACE IDirect3DLight
DECLARE_INTERFACE_(IDirect3DLight,IUnknown)214 DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
215 {
216 /*** IUnknown methods ***/
217 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
218 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
219 STDMETHOD_(ULONG, Release) (THIS) PURE;
220 /*** IDirect3DLight methods ***/
221 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
222 STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
223 STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
224 };
225
226 #if !defined(__cplusplus) || defined(CINTERFACE)
227 #define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
228 #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
229 #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
230 #define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
231 #define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
232 #define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
233 #endif
234
235 /*
236 * IDirect3DMaterial
237 */
238 #undef INTERFACE
239 #define INTERFACE IDirect3DMaterial
DECLARE_INTERFACE_(IDirect3DMaterial,IUnknown)240 DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
241 {
242 /*** IUnknown methods ***/
243 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
244 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
245 STDMETHOD_(ULONG, Release) (THIS) PURE;
246 /*** IDirect3DMaterial methods ***/
247 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
248 STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
249 STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
250 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
251 STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
252 STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
253 };
254
255 #if !defined(__cplusplus) || defined(CINTERFACE)
256 #define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
257 #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
258 #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
259 #define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
260 #define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)
261 #define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)
262 #define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
263 #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
264 #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
265 #endif
266
267 /*
268 * IDirect3DTexture
269 */
270 #undef INTERFACE
271 #define INTERFACE IDirect3DTexture
DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)272 DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
273 {
274 /*** IUnknown methods ***/
275 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
276 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
277 STDMETHOD_(ULONG, Release) (THIS) PURE;
278 /*** IDirect3DTexture methods ***/
279 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
280 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
281 STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
282 STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
283 STDMETHOD_(HRESULT, Unload) (THIS) PURE;
284 };
285
286 #if !defined(__cplusplus) || defined(CINTERFACE)
287 #define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
288 #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
289 #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
290 #define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
291 #define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
292 #define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
293 #define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
294 #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
295 #endif
296
297 /*
298 * IDirect3DViewport
299 */
300 #undef INTERFACE
301 #define INTERFACE IDirect3DViewport
DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)302 DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
303 {
304 /*** IUnknown methods ***/
305 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
306 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
307 STDMETHOD_(ULONG, Release) (THIS) PURE;
308 /*** IDirect3DViewport methods ***/
309 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
310 STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
311 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
312 STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
313 STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
314 STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
315 STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
316 STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
317 STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
318 STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
319 STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
320 STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
321 STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
322 };
323
324 #if !defined(__cplusplus) || defined(CINTERFACE)
325 #define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
326 #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
327 #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
328 #define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
329 #define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
330 #define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
331 #define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
332 #define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
333 #define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
334 #define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
335 #define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
336 #define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
337 #define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
338 #define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
339 #endif
340
341 /*
342 * Direct3D Errors
343 * DirectDraw error codes are used when errors not specified here.
344 */
345 #define D3D_OK DD_OK
346 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
347 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
348
349 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
350 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
351 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
352 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
353 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
354 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
355
356 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
357 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
358
359 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
360 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
361 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
362 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
363 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
364 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
365 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
366 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
367 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
368 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
369
370 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
371 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
372 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
373 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
374 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
375
376 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
377 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
378 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
379 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
380
381 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
382
383 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
384 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
385 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
386 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
387
388 #ifdef __cplusplus
389 };
390 #endif
391
392 #endif /* _D3D_H_ */
393