• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 #include "SkParsePaint.h"
2 #include "SkTSearch.h"
3 #include "SkParse.h"
4 #include "SkImageDecoder.h"
5 #include "SkGradientShader.h"
6 
inflate_shader(const SkDOM & dom,const SkDOM::Node * node)7 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
8 {
9 	if ((node = dom.getFirstChild(node, "shader")) == NULL)
10 		return NULL;
11 
12 	const char* str;
13 
14 	if (dom.hasAttr(node, "type", "linear-gradient"))
15 	{
16 		SkColor		colors[2];
17 		SkPoint		pts[2];
18 
19 		colors[0] = colors[1] = SK_ColorBLACK;	// need to initialized the alpha to opaque, since FindColor doesn't set it
20 		if ((str = dom.findAttr(node, "c0")) != NULL &&
21 			SkParse::FindColor(str, &colors[0]) &&
22 			(str = dom.findAttr(node, "c1")) != NULL &&
23 			SkParse::FindColor(str, &colors[1]) &&
24 			dom.findScalars(node, "p0", &pts[0].fX, 2) &&
25 			dom.findScalars(node, "p1", &pts[1].fX, 2))
26 		{
27 			SkShader::TileMode	mode = SkShader::kClamp_TileMode;
28 			int					index;
29 
30 			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
31 				mode = (SkShader::TileMode)index;
32 			return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
33 		}
34 	}
35 	else if (dom.hasAttr(node, "type", "bitmap"))
36 	{
37 		if ((str = dom.findAttr(node, "src")) == NULL)
38 			return NULL;
39 
40 		SkBitmap	bm;
41 
42 		if (SkImageDecoder::DecodeFile(str, &bm))
43 		{
44 			SkShader::TileMode	mode = SkShader::kRepeat_TileMode;
45 			int					index;
46 
47 			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
48 				mode = (SkShader::TileMode)index;
49 
50 			return SkShader::CreateBitmapShader(bm, mode, mode);
51 		}
52 	}
53 	return NULL;
54 }
55 
SkPaint_Inflate(SkPaint * paint,const SkDOM & dom,const SkDOM::Node * node)56 void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
57 {
58 	SkASSERT(paint);
59 	SkASSERT(&dom);
60 	SkASSERT(node);
61 
62 	SkScalar x;
63 
64 	if (dom.findScalar(node, "stroke-width", &x))
65 		paint->setStrokeWidth(x);
66 	if (dom.findScalar(node, "text-size", &x))
67 		paint->setTextSize(x);
68 
69 	bool	b;
70 
71 	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
72 
73 	if (dom.findBool(node, "is-stroke", &b))
74 		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
75 	if (dom.findBool(node, "is-antialias", &b))
76 		paint->setAntiAlias(b);
77 	if (dom.findBool(node, "is-lineartext", &b))
78 		paint->setLinearText(b);
79 
80 	const char* str = dom.findAttr(node, "color");
81 	if (str)
82 	{
83 		SkColor	c = paint->getColor();
84 		if (SkParse::FindColor(str, &c))
85 			paint->setColor(c);
86 	}
87 
88 	// do this AFTER parsing for the color
89 	if (dom.findScalar(node, "opacity", &x))
90 	{
91 		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
92 		paint->setAlpha(SkScalarRound(x * 255));
93 	}
94 
95 	int	index = dom.findList(node, "text-anchor", "left,center,right");
96 	if (index >= 0)
97 		paint->setTextAlign((SkPaint::Align)index);
98 
99 	SkShader* shader = inflate_shader(dom, node);
100 	if (shader)
101 		paint->setShader(shader)->unref();
102 }
103 
104