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1 #include "Test.h"
2 #include "../../src/core/SkConcaveToTriangles.h"
3 #include "SkGeometry.h"
4 
GetIndexFromPoint(const SkPoint & pt,int numPts,const SkPoint * pts)5 static int GetIndexFromPoint(const SkPoint &pt,
6                              int numPts, const SkPoint *pts) {
7     for (int i = 0; i < numPts; ++i)
8         if (pt.fX == pts[i].fX && pt.fY == pts[i].fY)
9             return i;
10     return -1;
11 }
12 
13 
14 bool gPrintTriangles = false;   // Can we set this on the command line?
15 
PrintTriangles(const SkTDArray<SkPoint> & triangles,int numPts,const SkPoint * pts,skiatest::Reporter * reporter)16 static void PrintTriangles(const SkTDArray<SkPoint> &triangles,
17                            int numPts, const SkPoint *pts,
18                            skiatest::Reporter* reporter) {
19     if (gPrintTriangles) {
20         SkPoint *p = triangles.begin();
21         int n = triangles.count();
22         REPORTER_ASSERT(reporter, n % 3 == 0);
23         n /= 3;
24         printf("%d Triangles:\n{\n", n);
25         for (; n-- != 0; p += 3)
26             printf("    { {%.7g, %.7g}, {%.7g, %.7g}, {%.7g, %.7g} },  "
27                    "// { %2d, %2d, %2d }\n",
28                 p[0].fX, p[0].fY,
29                 p[1].fX, p[1].fY,
30                 p[2].fX, p[2].fY,
31                 GetIndexFromPoint(p[0], numPts, pts),
32                 GetIndexFromPoint(p[1], numPts, pts),
33                 GetIndexFromPoint(p[2], numPts, pts));
34         printf("}\n");
35     }
36 }
37 
38 
CompareTriangleList(int numTriangles,const float refTriangles[][3][2],const SkTDArray<SkPoint> & triangles)39 static bool CompareTriangleList(int numTriangles,
40                                 const float refTriangles[][3][2],
41                                 const SkTDArray<SkPoint> &triangles) {
42     if (triangles.count() != numTriangles * 3) {
43         printf("Expected %d triangles, not %d\n",
44                numTriangles, triangles.count() / 3);
45         return false;
46     }
47     int numErrors = 0;
48     for (int i = 0; i < numTriangles; ++i) {
49         const float *r = &refTriangles[i][0][0];
50         const SkScalar *t = &triangles[i * 3].fX;
51         bool equalTriangle = true;
52         for (int j = 6; j-- != 0; r++, t++)
53             if (SkFloatToScalar(*r) != *t)
54                 equalTriangle = false;
55         if (equalTriangle == false) {
56             ++numErrors;
57             printf("Triangle %d differs\n", i);
58         }
59     }
60     if (numErrors > 0)
61         printf("%d triangles differ\n", numErrors);
62     return numErrors == 0;
63 }
64 
65 
66 #ifndef LEFT_HANDED_POLYGONS
67 static const SkPoint star[] = {
68     // Outer contour is clockwise if Y is down, counterclockwise if Y is up.
69     { SkFloatToScalar(110), SkFloatToScalar( 20)  },
70     { SkFloatToScalar(100), SkFloatToScalar( 50)  },
71     { SkFloatToScalar(130), SkFloatToScalar( 80)  },
72     { SkFloatToScalar( 90), SkFloatToScalar( 80)  },
73     { SkFloatToScalar( 70), SkFloatToScalar(120)  },
74     { SkFloatToScalar( 50), SkFloatToScalar( 80)  },
75     { SkFloatToScalar( 10), SkFloatToScalar( 80)  },
76     { SkFloatToScalar( 40), SkFloatToScalar( 50)  },
77     { SkFloatToScalar( 30), SkFloatToScalar( 20)  },
78     { SkFloatToScalar( 70), SkFloatToScalar( 40)  },
79     // Inner contour is counterclockwise if Y is down, clockwise if Y is up.
80     { SkFloatToScalar(110), SkFloatToScalar( 20)  },
81     { SkFloatToScalar( 70), SkFloatToScalar( 50)  },
82     { SkFloatToScalar( 60), SkFloatToScalar( 60)  },
83     { SkFloatToScalar( 60), SkFloatToScalar( 70)  },
84     { SkFloatToScalar( 80), SkFloatToScalar( 70)  },
85     { SkFloatToScalar( 80), SkFloatToScalar( 60)  },
86     { SkFloatToScalar( 70), SkFloatToScalar( 50)  }
87 };
88 static const SkPoint plus[] = {
89     { SkFloatToScalar( 70), SkFloatToScalar( 10)  },
90     { SkFloatToScalar( 70), SkFloatToScalar( 50)  },
91     { SkFloatToScalar(110), SkFloatToScalar( 50)  },
92     { SkFloatToScalar(110), SkFloatToScalar( 70)  },
93     { SkFloatToScalar( 70), SkFloatToScalar( 70)  },
94     { SkFloatToScalar( 70), SkFloatToScalar(110)  },
95     { SkFloatToScalar( 50), SkFloatToScalar(110)  },
96     { SkFloatToScalar( 50), SkFloatToScalar( 70)  },
97     { SkFloatToScalar( 10), SkFloatToScalar( 70)  },
98     { SkFloatToScalar( 10), SkFloatToScalar( 50)  },
99     { SkFloatToScalar( 50), SkFloatToScalar( 50)  },
100     { SkFloatToScalar( 50), SkFloatToScalar( 10)  }
101 };
102 static const SkPoint zipper[] = {
103     { SkFloatToScalar( 10), SkFloatToScalar( 60)  },
104     { SkFloatToScalar( 10), SkFloatToScalar( 10)  },
105     { SkFloatToScalar( 20), SkFloatToScalar( 10)  },
106     { SkFloatToScalar( 20), SkFloatToScalar( 50)  },
107     { SkFloatToScalar( 30), SkFloatToScalar( 50)  },
108     { SkFloatToScalar( 30), SkFloatToScalar( 10)  },
109     { SkFloatToScalar( 60), SkFloatToScalar( 10)  },
110     { SkFloatToScalar( 60), SkFloatToScalar( 50)  },
111     { SkFloatToScalar( 70), SkFloatToScalar( 50)  },
112     { SkFloatToScalar( 70), SkFloatToScalar( 10)  },
113     { SkFloatToScalar(100), SkFloatToScalar( 10)  },
114     { SkFloatToScalar(100), SkFloatToScalar( 50)  },
115     { SkFloatToScalar(110), SkFloatToScalar( 50)  },
116     { SkFloatToScalar(110), SkFloatToScalar( 10)  },
117     { SkFloatToScalar(140), SkFloatToScalar( 10)  },
118     { SkFloatToScalar(140), SkFloatToScalar( 60)  },
119     { SkFloatToScalar(130), SkFloatToScalar( 60)  },
120     { SkFloatToScalar(130), SkFloatToScalar( 20)  },
121     { SkFloatToScalar(120), SkFloatToScalar( 20)  },
122     { SkFloatToScalar(120), SkFloatToScalar( 60)  },
123     { SkFloatToScalar( 90), SkFloatToScalar( 60)  },
124     { SkFloatToScalar( 90), SkFloatToScalar( 20)  },
125     { SkFloatToScalar( 80), SkFloatToScalar( 20)  },
126     { SkFloatToScalar( 80), SkFloatToScalar( 60)  },
127     { SkFloatToScalar( 50), SkFloatToScalar( 60)  },
128     { SkFloatToScalar( 50), SkFloatToScalar( 20)  },
129     { SkFloatToScalar( 40), SkFloatToScalar( 20)  },
130     { SkFloatToScalar( 40), SkFloatToScalar( 60)  }
131 };
132 #else  // LEFT_HANDED_POLYGONS
133 static const SkPoint star[] = {
134     // Outer contour is counterclockwise if Y is down, clockwise if Y is up.
135     { SkFloatToScalar(110), SkFloatToScalar( 20)  },
136     { SkFloatToScalar( 70), SkFloatToScalar( 40)  },
137     { SkFloatToScalar( 30), SkFloatToScalar( 20)  },
138     { SkFloatToScalar( 40), SkFloatToScalar( 50)  },
139     { SkFloatToScalar( 10), SkFloatToScalar( 80)  },
140     { SkFloatToScalar( 50), SkFloatToScalar( 80)  },
141     { SkFloatToScalar( 70), SkFloatToScalar(120)  },
142     { SkFloatToScalar( 90), SkFloatToScalar( 80)  },
143     { SkFloatToScalar(130), SkFloatToScalar( 80)  },
144     { SkFloatToScalar(100), SkFloatToScalar( 50)  },
145     // Inner contour is clockwise if Y is down, counterclockwise if Y is up.
146     { SkFloatToScalar(110), SkFloatToScalar( 20)  },
147     { SkFloatToScalar( 70), SkFloatToScalar( 50)  },
148     { SkFloatToScalar( 80), SkFloatToScalar( 60)  },
149     { SkFloatToScalar( 80), SkFloatToScalar( 70)  },
150     { SkFloatToScalar( 60), SkFloatToScalar( 70)  },
151     { SkFloatToScalar( 60), SkFloatToScalar( 60)  },
152     { SkFloatToScalar( 70), SkFloatToScalar( 50)  }
153 };
154 #endif  // LEFT_HANDED_POLYGONS
155 #define kNumStarVertices 10
156 #define kNumStarHoleVertices (sizeof(star) / sizeof(star[0]))
157 
158 
159 // Star test
TestStarTriangulation(skiatest::Reporter * reporter)160 static void TestStarTriangulation(skiatest::Reporter* reporter) {
161     static const float refTriangles[][3][2] = {
162         { { 30,  20}, { 70,  40}, { 40,  50} },  // { 8, 9, 7 }
163         { {100,  50}, { 10,  80}, { 40,  50} },  // { 1, 6, 7 }
164         { {100,  50}, { 40,  50}, { 70,  40} },  // { 1, 7, 9 }
165         { {100,  50}, { 70,  40}, {110,  20} },  // { 1, 9, 0 }
166         { { 90,  80}, { 70, 120}, { 50,  80} },  // { 3, 4, 5 }
167         { {130,  80}, { 90,  80}, { 50,  80} },  // { 2, 3, 5 } degen
168         { {130,  80}, { 50,  80}, { 10,  80} },  // { 2, 5, 6 } degen
169         { {130,  80}, { 10,  80}, {100,  50} }   // { 2, 6, 1 }
170     };
171     const size_t numRefTriangles = sizeof(refTriangles)
172                                  / (6 * sizeof(refTriangles[0][0][0]));
173     SkTDArray<SkPoint> triangles;
174     bool success = SkConcaveToTriangles(kNumStarVertices, star, &triangles);
175     PrintTriangles(triangles, kNumStarVertices, star, reporter);
176     success = CompareTriangleList(numRefTriangles, refTriangles, triangles)
177             && success;
178     reporter->report("Triangulate Star", success ? reporter->kPassed
179                                                  : reporter->kFailed);
180 }
181 
182 
183 // Star with hole test
TestStarHoleTriangulation(skiatest::Reporter * reporter)184 static void TestStarHoleTriangulation(skiatest::Reporter* reporter) {
185     static const float refTriangles[][3][2] = {
186         { {100,  50}, { 80,  60}, { 70,  50} },  // {  1, 15, 16 }
187         { {100,  50}, { 70,  50}, {110,  20} },  // {  1, 16,  0 }
188         { { 30,  20}, { 70,  40}, { 40,  50} },  // {  8,  9,  7 }
189         { { 60,  70}, { 80,  70}, { 10,  80} },  // { 13, 14,  6 }
190         { { 60,  60}, { 60,  70}, { 10,  80} },  // { 12, 13,  6 }
191         { { 70,  50}, { 60,  60}, { 10,  80} },  // { 11, 12,  6 }
192         { { 70,  50}, { 10,  80}, { 40,  50} },  // { 11,  6,  7 }
193         { { 70,  50}, { 40,  50}, { 70,  40} },  // { 11,  7,  9 }
194         { { 70,  50}, { 70,  40}, {110,  20} },  // { 11,  9, 10 }
195         { { 90,  80}, { 70, 120}, { 50,  80} },  // {  3,  4,  5 }
196         { {130,  80}, { 90,  80}, { 50,  80} },  // {  2,  3,  5 } degen
197         { {130,  80}, { 50,  80}, { 10,  80} },  // {  2,  5,  6 } degen
198         { {130,  80}, { 10,  80}, { 80,  70} },  // {  2,  6, 14 }
199         { {130,  80}, { 80,  70}, { 80,  60} },  // {  2, 14, 15 }
200         { {130,  80}, { 80,  60}, {100,  50} }   // {  2, 15,  1 }
201     };
202     const size_t numRefTriangles = sizeof(refTriangles)
203                                  / (6 * sizeof(refTriangles[0][0][0]));
204     SkTDArray<SkPoint> triangles;
205     bool success = SkConcaveToTriangles(kNumStarHoleVertices, star, &triangles);
206     PrintTriangles(triangles, kNumStarHoleVertices, star, reporter);
207     success = CompareTriangleList(numRefTriangles, refTriangles, triangles)
208             && success;
209     reporter->report("Triangulate Star With Hole", success ? reporter->kPassed
210                                                            : reporter->kFailed);
211 }
212 
213 
214 // Plus test
TestPlusTriangulation(skiatest::Reporter * reporter)215 static void TestPlusTriangulation(skiatest::Reporter* reporter) {
216     static const float refTriangles[][3][2] = {
217         { { 50,  10}, { 70,  10}, { 50, 50} },  // { 11,  0, 10 }
218         { { 70,  50}, {110,  50}, { 10, 70} },  // {  1,  2,  8 }
219         { { 70,  50}, { 10,  70}, { 10, 50} },  // {  1,  8,  9 }
220         { { 70,  50}, { 10,  50}, { 50, 50} },  // {  1,  9, 10 }
221         { { 70,  50}, { 50,  50}, { 70, 10} },  // {  1, 10,  0 }
222         { { 70,  70}, { 50, 110}, { 50, 70} },  // {  4,  6,  7 }
223         { {110,  70}, { 70,  70}, { 50, 70} },  // {  3,  4,  7 }
224         { {110,  70}, { 50,  70}, { 10, 70} },  // {  3,  7,  8 }
225         { {110,  70}, { 10,  70}, {110, 50} },  // {  3,  8,  2 }
226         { { 70, 110}, { 50, 110}, { 70, 70} },  // {  5,  6,  4 }
227     };
228     const size_t numRefTriangles = sizeof(refTriangles)
229                                  / (6 * sizeof(refTriangles[0][0][0]));
230     SkTDArray<SkPoint> triangles;
231     const size_t numVertices = sizeof(plus) / sizeof(SkPoint);
232     bool success = SkConcaveToTriangles(numVertices, plus, &triangles);
233     PrintTriangles(triangles, numVertices, plus, reporter);
234     success = CompareTriangleList(numRefTriangles, refTriangles, triangles)
235             && success;
236     reporter->report("Triangulate Plus", success ? reporter->kPassed
237                                                  : reporter->kFailed);
238 }
239 
240 
241 // Zipper test
TestZipperTriangulation(skiatest::Reporter * reporter)242 static void TestZipperTriangulation(skiatest::Reporter* reporter) {
243     static const float refTriangles[][3][2] = {
244         { { 10, 10}, { 20, 10}, { 20, 50} },  // {  1,  2,  3 }
245         { { 20, 50}, { 30, 50}, { 10, 60} },  // {  3,  4,  0 }
246         { { 10, 10}, { 20, 50}, { 10, 60} },  // {  1,  3,  0 }
247         { { 30, 10}, { 60, 10}, { 40, 20} },  // {  5,  6, 26 }
248         { { 30, 10}, { 40, 20}, { 30, 50} },  // {  5, 26,  4 }
249         { { 40, 60}, { 10, 60}, { 30, 50} },  // { 27,  0,  4 }
250         { { 40, 60}, { 30, 50}, { 40, 20} },  // { 27,  4, 26 }
251         { { 60, 50}, { 70, 50}, { 50, 60} },  // {  7,  8, 24 }
252         { { 50, 20}, { 60, 50}, { 50, 60} },  // { 25,  7, 24 }
253         { { 50, 20}, { 40, 20}, { 60, 10} },  // { 25, 26,  6 }
254         { { 60, 50}, { 50, 20}, { 60, 10} },  // {  7, 25,  6 }
255         { { 70, 10}, {100, 10}, { 80, 20} },  // {  9, 10, 22 }
256         { { 70, 10}, { 80, 20}, { 70, 50} },  // {  9, 22,  8 }
257         { { 80, 60}, { 50, 60}, { 70, 50} },  // { 23, 24,  8 }
258         { { 80, 60}, { 70, 50}, { 80, 20} },  // { 23,  8, 22 }
259         { {100, 50}, {110, 50}, { 90, 60} },  // { 11, 12, 20 }
260         { { 90, 20}, {100, 50}, { 90, 60} },  // { 21, 11, 20 }
261         { { 90, 20}, { 80, 20}, {100, 10} },  // { 21, 22, 10 }
262         { {100, 50}, { 90, 20}, {100, 10} },  // { 11, 21, 10 }
263         { {110, 10}, {140, 10}, {120, 20} },  // { 13, 14, 18 }
264         { {110, 10}, {120, 20}, {110, 50} },  // { 13, 18, 12 }
265         { {120, 60}, { 90, 60}, {110, 50} },  // { 19, 20, 12 }
266         { {120, 60}, {110, 50}, {120, 20} },  // { 19, 12, 18 }
267         { {140, 60}, {130, 60}, {130, 20} },  // { 15, 16, 17 }
268         { {130, 20}, {120, 20}, {140, 10} },  // { 17, 18, 14 }
269         { {140, 60}, {130, 20}, {140, 10} },  // { 15, 17, 14 }
270     };
271     const size_t numRefTriangles = sizeof(refTriangles)
272                                  / (6 * sizeof(refTriangles[0][0][0]));
273     SkTDArray<SkPoint> triangles;
274     const size_t numVertices = sizeof(zipper) / sizeof(SkPoint);
275     bool success = SkConcaveToTriangles(numVertices, zipper, &triangles);
276     PrintTriangles(triangles, numVertices, zipper, reporter);
277     success = CompareTriangleList(numRefTriangles, refTriangles, triangles)
278             && success;
279     reporter->report("Triangulate Zipper", success ? reporter->kPassed
280                                                    : reporter->kFailed);
281 }
282 
283 
TestTriangulation(skiatest::Reporter * reporter)284 static void TestTriangulation(skiatest::Reporter* reporter) {
285     TestStarTriangulation(reporter);
286     TestStarHoleTriangulation(reporter);
287     TestPlusTriangulation(reporter);
288     TestZipperTriangulation(reporter);
289 }
290 
291 #include "TestClassDef.h"
292 DEFINE_TESTCLASS("Triangulation", TriangulationTestClass, TestTriangulation)
293