1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include <stdlib.h>
29
30 #include "v8.h"
31
32 #include "api.h"
33 #include "bootstrapper.h"
34 #include "codegen-inl.h"
35 #include "debug.h"
36 #include "simulator.h"
37 #include "v8threads.h"
38
39 namespace v8 {
40 namespace internal {
41
42
Invoke(bool construct,Handle<JSFunction> func,Handle<Object> receiver,int argc,Object *** args,bool * has_pending_exception)43 static Handle<Object> Invoke(bool construct,
44 Handle<JSFunction> func,
45 Handle<Object> receiver,
46 int argc,
47 Object*** args,
48 bool* has_pending_exception) {
49 // Make sure we have a real function, not a boilerplate function.
50 ASSERT(!func->IsBoilerplate());
51
52 // Entering JavaScript.
53 VMState state(JS);
54
55 // Placeholder for return value.
56 Object* value = reinterpret_cast<Object*>(kZapValue);
57
58 typedef Object* (*JSEntryFunction)(
59 byte* entry,
60 Object* function,
61 Object* receiver,
62 int argc,
63 Object*** args);
64
65 Handle<Code> code;
66 if (construct) {
67 JSConstructEntryStub stub;
68 code = stub.GetCode();
69 } else {
70 JSEntryStub stub;
71 code = stub.GetCode();
72 }
73
74 // Convert calls on global objects to be calls on the global
75 // receiver instead to avoid having a 'this' pointer which refers
76 // directly to a global object.
77 if (receiver->IsGlobalObject()) {
78 Handle<GlobalObject> global = Handle<GlobalObject>::cast(receiver);
79 receiver = Handle<JSObject>(global->global_receiver());
80 }
81
82 // Make sure that the global object of the context we're about to
83 // make the current one is indeed a global object.
84 ASSERT(func->context()->global()->IsGlobalObject());
85
86 {
87 // Save and restore context around invocation and block the
88 // allocation of handles without explicit handle scopes.
89 SaveContext save;
90 NoHandleAllocation na;
91 JSEntryFunction entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
92
93 // Call the function through the right JS entry stub.
94 byte* entry_address = func->code()->entry();
95 JSFunction* function = *func;
96 Object* receiver_pointer = *receiver;
97 value = CALL_GENERATED_CODE(entry, entry_address, function,
98 receiver_pointer, argc, args);
99 }
100
101 #ifdef DEBUG
102 value->Verify();
103 #endif
104
105 // Update the pending exception flag and return the value.
106 *has_pending_exception = value->IsException();
107 ASSERT(*has_pending_exception == Top::has_pending_exception());
108 if (*has_pending_exception) {
109 Top::ReportPendingMessages();
110 return Handle<Object>();
111 } else {
112 Top::clear_pending_message();
113 }
114
115 return Handle<Object>(value);
116 }
117
118
Call(Handle<JSFunction> func,Handle<Object> receiver,int argc,Object *** args,bool * pending_exception)119 Handle<Object> Execution::Call(Handle<JSFunction> func,
120 Handle<Object> receiver,
121 int argc,
122 Object*** args,
123 bool* pending_exception) {
124 return Invoke(false, func, receiver, argc, args, pending_exception);
125 }
126
127
New(Handle<JSFunction> func,int argc,Object *** args,bool * pending_exception)128 Handle<Object> Execution::New(Handle<JSFunction> func, int argc,
129 Object*** args, bool* pending_exception) {
130 return Invoke(true, func, Top::global(), argc, args, pending_exception);
131 }
132
133
TryCall(Handle<JSFunction> func,Handle<Object> receiver,int argc,Object *** args,bool * caught_exception)134 Handle<Object> Execution::TryCall(Handle<JSFunction> func,
135 Handle<Object> receiver,
136 int argc,
137 Object*** args,
138 bool* caught_exception) {
139 // Enter a try-block while executing the JavaScript code. To avoid
140 // duplicate error printing it must be non-verbose. Also, to avoid
141 // creating message objects during stack overflow we shouldn't
142 // capture messages.
143 v8::TryCatch catcher;
144 catcher.SetVerbose(false);
145 catcher.SetCaptureMessage(false);
146
147 Handle<Object> result = Invoke(false, func, receiver, argc, args,
148 caught_exception);
149
150 if (*caught_exception) {
151 ASSERT(catcher.HasCaught());
152 ASSERT(Top::has_pending_exception());
153 ASSERT(Top::external_caught_exception());
154 if (Top::pending_exception() == Heap::termination_exception()) {
155 result = Factory::termination_exception();
156 } else {
157 result = v8::Utils::OpenHandle(*catcher.Exception());
158 }
159 Top::OptionalRescheduleException(true);
160 }
161
162 ASSERT(!Top::has_pending_exception());
163 ASSERT(!Top::external_caught_exception());
164 return result;
165 }
166
167
GetFunctionDelegate(Handle<Object> object)168 Handle<Object> Execution::GetFunctionDelegate(Handle<Object> object) {
169 ASSERT(!object->IsJSFunction());
170
171 // If you return a function from here, it will be called when an
172 // attempt is made to call the given object as a function.
173
174 // Regular expressions can be called as functions in both Firefox
175 // and Safari so we allow it too.
176 if (object->IsJSRegExp()) {
177 Handle<String> exec = Factory::exec_symbol();
178 return Handle<Object>(object->GetProperty(*exec));
179 }
180
181 // Objects created through the API can have an instance-call handler
182 // that should be used when calling the object as a function.
183 if (object->IsHeapObject() &&
184 HeapObject::cast(*object)->map()->has_instance_call_handler()) {
185 return Handle<JSFunction>(
186 Top::global_context()->call_as_function_delegate());
187 }
188
189 return Factory::undefined_value();
190 }
191
192
GetConstructorDelegate(Handle<Object> object)193 Handle<Object> Execution::GetConstructorDelegate(Handle<Object> object) {
194 ASSERT(!object->IsJSFunction());
195
196 // If you return a function from here, it will be called when an
197 // attempt is made to call the given object as a constructor.
198
199 // Objects created through the API can have an instance-call handler
200 // that should be used when calling the object as a function.
201 if (object->IsHeapObject() &&
202 HeapObject::cast(*object)->map()->has_instance_call_handler()) {
203 return Handle<JSFunction>(
204 Top::global_context()->call_as_constructor_delegate());
205 }
206
207 return Factory::undefined_value();
208 }
209
210
211 // Static state for stack guards.
212 StackGuard::ThreadLocal StackGuard::thread_local_;
213
214
IsStackOverflow()215 bool StackGuard::IsStackOverflow() {
216 ExecutionAccess access;
217 return (thread_local_.jslimit_ != kInterruptLimit &&
218 thread_local_.climit_ != kInterruptLimit);
219 }
220
221
EnableInterrupts()222 void StackGuard::EnableInterrupts() {
223 ExecutionAccess access;
224 if (IsSet(access)) {
225 set_limits(kInterruptLimit, access);
226 }
227 }
228
229
SetStackLimit(uintptr_t limit)230 void StackGuard::SetStackLimit(uintptr_t limit) {
231 ExecutionAccess access;
232 // If the current limits are special (eg due to a pending interrupt) then
233 // leave them alone.
234 uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(limit);
235 if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
236 thread_local_.jslimit_ = jslimit;
237 }
238 if (thread_local_.climit_ == thread_local_.real_climit_) {
239 thread_local_.climit_ = limit;
240 }
241 thread_local_.real_climit_ = limit;
242 thread_local_.real_jslimit_ = jslimit;
243 }
244
245
DisableInterrupts()246 void StackGuard::DisableInterrupts() {
247 ExecutionAccess access;
248 reset_limits(access);
249 }
250
251
IsSet(const ExecutionAccess & lock)252 bool StackGuard::IsSet(const ExecutionAccess& lock) {
253 return thread_local_.interrupt_flags_ != 0;
254 }
255
256
IsInterrupted()257 bool StackGuard::IsInterrupted() {
258 ExecutionAccess access;
259 return thread_local_.interrupt_flags_ & INTERRUPT;
260 }
261
262
Interrupt()263 void StackGuard::Interrupt() {
264 ExecutionAccess access;
265 thread_local_.interrupt_flags_ |= INTERRUPT;
266 set_limits(kInterruptLimit, access);
267 }
268
269
IsPreempted()270 bool StackGuard::IsPreempted() {
271 ExecutionAccess access;
272 return thread_local_.interrupt_flags_ & PREEMPT;
273 }
274
275
Preempt()276 void StackGuard::Preempt() {
277 ExecutionAccess access;
278 thread_local_.interrupt_flags_ |= PREEMPT;
279 set_limits(kInterruptLimit, access);
280 }
281
282
IsTerminateExecution()283 bool StackGuard::IsTerminateExecution() {
284 ExecutionAccess access;
285 return thread_local_.interrupt_flags_ & TERMINATE;
286 }
287
288
TerminateExecution()289 void StackGuard::TerminateExecution() {
290 ExecutionAccess access;
291 thread_local_.interrupt_flags_ |= TERMINATE;
292 set_limits(kInterruptLimit, access);
293 }
294
295
296 #ifdef ENABLE_DEBUGGER_SUPPORT
IsDebugBreak()297 bool StackGuard::IsDebugBreak() {
298 ExecutionAccess access;
299 return thread_local_.interrupt_flags_ & DEBUGBREAK;
300 }
301
302
DebugBreak()303 void StackGuard::DebugBreak() {
304 ExecutionAccess access;
305 thread_local_.interrupt_flags_ |= DEBUGBREAK;
306 set_limits(kInterruptLimit, access);
307 }
308
309
IsDebugCommand()310 bool StackGuard::IsDebugCommand() {
311 ExecutionAccess access;
312 return thread_local_.interrupt_flags_ & DEBUGCOMMAND;
313 }
314
315
DebugCommand()316 void StackGuard::DebugCommand() {
317 if (FLAG_debugger_auto_break) {
318 ExecutionAccess access;
319 thread_local_.interrupt_flags_ |= DEBUGCOMMAND;
320 set_limits(kInterruptLimit, access);
321 }
322 }
323 #endif
324
Continue(InterruptFlag after_what)325 void StackGuard::Continue(InterruptFlag after_what) {
326 ExecutionAccess access;
327 thread_local_.interrupt_flags_ &= ~static_cast<int>(after_what);
328 if (thread_local_.interrupt_flags_ == 0) {
329 reset_limits(access);
330 }
331 }
332
333
ArchiveSpacePerThread()334 int StackGuard::ArchiveSpacePerThread() {
335 return sizeof(ThreadLocal);
336 }
337
338
ArchiveStackGuard(char * to)339 char* StackGuard::ArchiveStackGuard(char* to) {
340 ExecutionAccess access;
341 memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
342 ThreadLocal blank;
343 thread_local_ = blank;
344 return to + sizeof(ThreadLocal);
345 }
346
347
RestoreStackGuard(char * from)348 char* StackGuard::RestoreStackGuard(char* from) {
349 ExecutionAccess access;
350 memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
351 Heap::SetStackLimits();
352 return from + sizeof(ThreadLocal);
353 }
354
355
356 static internal::Thread::LocalStorageKey stack_limit_key =
357 internal::Thread::CreateThreadLocalKey();
358
359
FreeThreadResources()360 void StackGuard::FreeThreadResources() {
361 Thread::SetThreadLocal(
362 stack_limit_key,
363 reinterpret_cast<void*>(thread_local_.real_climit_));
364 }
365
366
Clear()367 void StackGuard::ThreadLocal::Clear() {
368 real_jslimit_ = kIllegalLimit;
369 jslimit_ = kIllegalLimit;
370 real_climit_ = kIllegalLimit;
371 climit_ = kIllegalLimit;
372 nesting_ = 0;
373 postpone_interrupts_nesting_ = 0;
374 interrupt_flags_ = 0;
375 Heap::SetStackLimits();
376 }
377
378
Initialize()379 void StackGuard::ThreadLocal::Initialize() {
380 if (real_climit_ == kIllegalLimit) {
381 // Takes the address of the limit variable in order to find out where
382 // the top of stack is right now.
383 uintptr_t limit = reinterpret_cast<uintptr_t>(&limit) - kLimitSize;
384 ASSERT(reinterpret_cast<uintptr_t>(&limit) > kLimitSize);
385 real_jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
386 jslimit_ = SimulatorStack::JsLimitFromCLimit(limit);
387 real_climit_ = limit;
388 climit_ = limit;
389 Heap::SetStackLimits();
390 }
391 nesting_ = 0;
392 postpone_interrupts_nesting_ = 0;
393 interrupt_flags_ = 0;
394 }
395
396
ClearThread(const ExecutionAccess & lock)397 void StackGuard::ClearThread(const ExecutionAccess& lock) {
398 thread_local_.Clear();
399 }
400
401
InitThread(const ExecutionAccess & lock)402 void StackGuard::InitThread(const ExecutionAccess& lock) {
403 thread_local_.Initialize();
404 void* stored_limit = Thread::GetThreadLocal(stack_limit_key);
405 // You should hold the ExecutionAccess lock when you call this.
406 if (stored_limit != NULL) {
407 StackGuard::SetStackLimit(reinterpret_cast<intptr_t>(stored_limit));
408 }
409 }
410
411
412 // --- C a l l s t o n a t i v e s ---
413
414 #define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \
415 do { \
416 Object** args[argc] = argv; \
417 ASSERT(has_pending_exception != NULL); \
418 return Call(Top::name##_fun(), Top::builtins(), argc, args, \
419 has_pending_exception); \
420 } while (false)
421
422
ToBoolean(Handle<Object> obj)423 Handle<Object> Execution::ToBoolean(Handle<Object> obj) {
424 // See the similar code in runtime.js:ToBoolean.
425 if (obj->IsBoolean()) return obj;
426 bool result = true;
427 if (obj->IsString()) {
428 result = Handle<String>::cast(obj)->length() != 0;
429 } else if (obj->IsNull() || obj->IsUndefined()) {
430 result = false;
431 } else if (obj->IsNumber()) {
432 double value = obj->Number();
433 result = !((value == 0) || isnan(value));
434 }
435 return Handle<Object>(Heap::ToBoolean(result));
436 }
437
438
ToNumber(Handle<Object> obj,bool * exc)439 Handle<Object> Execution::ToNumber(Handle<Object> obj, bool* exc) {
440 RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc);
441 }
442
443
ToString(Handle<Object> obj,bool * exc)444 Handle<Object> Execution::ToString(Handle<Object> obj, bool* exc) {
445 RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc);
446 }
447
448
ToDetailString(Handle<Object> obj,bool * exc)449 Handle<Object> Execution::ToDetailString(Handle<Object> obj, bool* exc) {
450 RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc);
451 }
452
453
ToObject(Handle<Object> obj,bool * exc)454 Handle<Object> Execution::ToObject(Handle<Object> obj, bool* exc) {
455 if (obj->IsJSObject()) return obj;
456 RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc);
457 }
458
459
ToInteger(Handle<Object> obj,bool * exc)460 Handle<Object> Execution::ToInteger(Handle<Object> obj, bool* exc) {
461 RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc);
462 }
463
464
ToUint32(Handle<Object> obj,bool * exc)465 Handle<Object> Execution::ToUint32(Handle<Object> obj, bool* exc) {
466 RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc);
467 }
468
469
ToInt32(Handle<Object> obj,bool * exc)470 Handle<Object> Execution::ToInt32(Handle<Object> obj, bool* exc) {
471 RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc);
472 }
473
474
NewDate(double time,bool * exc)475 Handle<Object> Execution::NewDate(double time, bool* exc) {
476 Handle<Object> time_obj = Factory::NewNumber(time);
477 RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc);
478 }
479
480
481 #undef RETURN_NATIVE_CALL
482
483
CharAt(Handle<String> string,uint32_t index)484 Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
485 int int_index = static_cast<int>(index);
486 if (int_index < 0 || int_index >= string->length()) {
487 return Factory::undefined_value();
488 }
489
490 Handle<Object> char_at =
491 GetProperty(Top::builtins(), Factory::char_at_symbol());
492 if (!char_at->IsJSFunction()) {
493 return Factory::undefined_value();
494 }
495
496 bool caught_exception;
497 Handle<Object> index_object = Factory::NewNumberFromInt(int_index);
498 Object** index_arg[] = { index_object.location() };
499 Handle<Object> result = TryCall(Handle<JSFunction>::cast(char_at),
500 string,
501 ARRAY_SIZE(index_arg),
502 index_arg,
503 &caught_exception);
504 if (caught_exception) {
505 return Factory::undefined_value();
506 }
507 return result;
508 }
509
510
InstantiateFunction(Handle<FunctionTemplateInfo> data,bool * exc)511 Handle<JSFunction> Execution::InstantiateFunction(
512 Handle<FunctionTemplateInfo> data, bool* exc) {
513 // Fast case: see if the function has already been instantiated
514 int serial_number = Smi::cast(data->serial_number())->value();
515 Object* elm =
516 Top::global_context()->function_cache()->GetElement(serial_number);
517 if (elm->IsJSFunction()) return Handle<JSFunction>(JSFunction::cast(elm));
518 // The function has not yet been instantiated in this context; do it.
519 Object** args[1] = { Handle<Object>::cast(data).location() };
520 Handle<Object> result =
521 Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
522 if (*exc) return Handle<JSFunction>::null();
523 return Handle<JSFunction>::cast(result);
524 }
525
526
InstantiateObject(Handle<ObjectTemplateInfo> data,bool * exc)527 Handle<JSObject> Execution::InstantiateObject(Handle<ObjectTemplateInfo> data,
528 bool* exc) {
529 if (data->property_list()->IsUndefined() &&
530 !data->constructor()->IsUndefined()) {
531 // Initialization to make gcc happy.
532 Object* result = NULL;
533 {
534 HandleScope scope;
535 Handle<FunctionTemplateInfo> cons_template =
536 Handle<FunctionTemplateInfo>(
537 FunctionTemplateInfo::cast(data->constructor()));
538 Handle<JSFunction> cons = InstantiateFunction(cons_template, exc);
539 if (*exc) return Handle<JSObject>::null();
540 Handle<Object> value = New(cons, 0, NULL, exc);
541 if (*exc) return Handle<JSObject>::null();
542 result = *value;
543 }
544 ASSERT(!*exc);
545 return Handle<JSObject>(JSObject::cast(result));
546 } else {
547 Object** args[1] = { Handle<Object>::cast(data).location() };
548 Handle<Object> result =
549 Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc);
550 if (*exc) return Handle<JSObject>::null();
551 return Handle<JSObject>::cast(result);
552 }
553 }
554
555
ConfigureInstance(Handle<Object> instance,Handle<Object> instance_template,bool * exc)556 void Execution::ConfigureInstance(Handle<Object> instance,
557 Handle<Object> instance_template,
558 bool* exc) {
559 Object** args[2] = { instance.location(), instance_template.location() };
560 Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc);
561 }
562
563
GetStackTraceLine(Handle<Object> recv,Handle<JSFunction> fun,Handle<Object> pos,Handle<Object> is_global)564 Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
565 Handle<JSFunction> fun,
566 Handle<Object> pos,
567 Handle<Object> is_global) {
568 const int argc = 4;
569 Object** args[argc] = { recv.location(),
570 Handle<Object>::cast(fun).location(),
571 pos.location(),
572 is_global.location() };
573 bool caught_exception = false;
574 Handle<Object> result = TryCall(Top::get_stack_trace_line_fun(),
575 Top::builtins(), argc, args,
576 &caught_exception);
577 if (caught_exception || !result->IsString()) return Factory::empty_symbol();
578 return Handle<String>::cast(result);
579 }
580
581
RuntimePreempt()582 static Object* RuntimePreempt() {
583 // Clear the preempt request flag.
584 StackGuard::Continue(PREEMPT);
585
586 ContextSwitcher::PreemptionReceived();
587
588 #ifdef ENABLE_DEBUGGER_SUPPORT
589 if (Debug::InDebugger()) {
590 // If currently in the debugger don't do any actual preemption but record
591 // that preemption occoured while in the debugger.
592 Debug::PreemptionWhileInDebugger();
593 } else {
594 // Perform preemption.
595 v8::Unlocker unlocker;
596 Thread::YieldCPU();
597 }
598 #else
599 // Perform preemption.
600 v8::Unlocker unlocker;
601 Thread::YieldCPU();
602 #endif
603
604 return Heap::undefined_value();
605 }
606
607
608 #ifdef ENABLE_DEBUGGER_SUPPORT
DebugBreakHelper()609 Object* Execution::DebugBreakHelper() {
610 // Just continue if breaks are disabled.
611 if (Debug::disable_break()) {
612 return Heap::undefined_value();
613 }
614
615 // Ignore debug break during bootstrapping.
616 if (Bootstrapper::IsActive()) {
617 return Heap::undefined_value();
618 }
619
620 {
621 JavaScriptFrameIterator it;
622 ASSERT(!it.done());
623 Object* fun = it.frame()->function();
624 if (fun && fun->IsJSFunction()) {
625 // Don't stop in builtin functions.
626 if (JSFunction::cast(fun)->IsBuiltin()) {
627 return Heap::undefined_value();
628 }
629 GlobalObject* global = JSFunction::cast(fun)->context()->global();
630 // Don't stop in debugger functions.
631 if (Debug::IsDebugGlobal(global)) {
632 return Heap::undefined_value();
633 }
634 }
635 }
636
637 // Collect the break state before clearing the flags.
638 bool debug_command_only =
639 StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak();
640
641 // Clear the debug break request flag.
642 StackGuard::Continue(DEBUGBREAK);
643
644 ProcessDebugMesssages(debug_command_only);
645
646 // Return to continue execution.
647 return Heap::undefined_value();
648 }
649
ProcessDebugMesssages(bool debug_command_only)650 void Execution::ProcessDebugMesssages(bool debug_command_only) {
651 // Clear the debug command request flag.
652 StackGuard::Continue(DEBUGCOMMAND);
653
654 HandleScope scope;
655 // Enter the debugger. Just continue if we fail to enter the debugger.
656 EnterDebugger debugger;
657 if (debugger.FailedToEnter()) {
658 return;
659 }
660
661 // Notify the debug event listeners. Indicate auto continue if the break was
662 // a debug command break.
663 Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only);
664 }
665
666
667 #endif
668
HandleStackGuardInterrupt()669 Object* Execution::HandleStackGuardInterrupt() {
670 #ifdef ENABLE_DEBUGGER_SUPPORT
671 if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) {
672 DebugBreakHelper();
673 }
674 #endif
675 if (StackGuard::IsPreempted()) RuntimePreempt();
676 if (StackGuard::IsTerminateExecution()) {
677 StackGuard::Continue(TERMINATE);
678 return Top::TerminateExecution();
679 }
680 if (StackGuard::IsInterrupted()) {
681 // interrupt
682 StackGuard::Continue(INTERRUPT);
683 return Top::StackOverflow();
684 }
685 return Heap::undefined_value();
686 }
687
688 // --- G C E x t e n s i o n ---
689
690 const char* GCExtension::kSource = "native function gc();";
691
692
GetNativeFunction(v8::Handle<v8::String> str)693 v8::Handle<v8::FunctionTemplate> GCExtension::GetNativeFunction(
694 v8::Handle<v8::String> str) {
695 return v8::FunctionTemplate::New(GCExtension::GC);
696 }
697
698
GC(const v8::Arguments & args)699 v8::Handle<v8::Value> GCExtension::GC(const v8::Arguments& args) {
700 // All allocation spaces other than NEW_SPACE have the same effect.
701 Heap::CollectAllGarbage(false);
702 return v8::Undefined();
703 }
704
705
706 static GCExtension kGCExtension;
707 v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension);
708
709 } } // namespace v8::internal
710