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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_HANDLES_H_
29 #define V8_HANDLES_H_
30 
31 #include "apiutils.h"
32 
33 namespace v8 {
34 namespace internal {
35 
36 // ----------------------------------------------------------------------------
37 // A Handle provides a reference to an object that survives relocation by
38 // the garbage collector.
39 // Handles are only valid within a HandleScope.
40 // When a handle is created for an object a cell is allocated in the heap.
41 
42 template<class T>
43 class Handle {
44  public:
INLINE(Handle (T ** location))45   INLINE(Handle(T** location)) { location_ = location; }
46   INLINE(explicit Handle(T* obj));
47 
INLINE(Handle ())48   INLINE(Handle()) : location_(NULL) {}
49 
50   // Constructor for handling automatic up casting.
51   // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
Handle(Handle<S> handle)52   template <class S> Handle(Handle<S> handle) {
53 #ifdef DEBUG
54     T* a = NULL;
55     S* b = NULL;
56     a = b;  // Fake assignment to enforce type checks.
57     USE(a);
58 #endif
59     location_ = reinterpret_cast<T**>(handle.location());
60   }
61 
62   INLINE(T* operator ->() const) { return operator*(); }
63 
64   // Check if this handle refers to the exact same object as the other handle.
is_identical_to(const Handle<T> other)65   bool is_identical_to(const Handle<T> other) const {
66     return operator*() == *other;
67   }
68 
69   // Provides the C++ dereference operator.
70   INLINE(T* operator*() const);
71 
72   // Returns the address to where the raw pointer is stored.
location()73   T** location() const {
74     ASSERT(location_ == NULL ||
75            reinterpret_cast<Address>(*location_) != kZapValue);
76     return location_;
77   }
78 
cast(Handle<S> that)79   template <class S> static Handle<T> cast(Handle<S> that) {
80     T::cast(*that);
81     return Handle<T>(reinterpret_cast<T**>(that.location()));
82   }
83 
null()84   static Handle<T> null() { return Handle<T>(); }
is_null()85   bool is_null() { return location_ == NULL; }
86 
87   // Closes the given scope, but lets this handle escape. See
88   // implementation in api.h.
89   inline Handle<T> EscapeFrom(v8::HandleScope* scope);
90 
91  private:
92   T** location_;
93 };
94 
95 
96 // A stack-allocated class that governs a number of local handles.
97 // After a handle scope has been created, all local handles will be
98 // allocated within that handle scope until either the handle scope is
99 // deleted or another handle scope is created.  If there is already a
100 // handle scope and a new one is created, all allocations will take
101 // place in the new handle scope until it is deleted.  After that,
102 // new handles will again be allocated in the original handle scope.
103 //
104 // After the handle scope of a local handle has been deleted the
105 // garbage collector will no longer track the object stored in the
106 // handle and may deallocate it.  The behavior of accessing a handle
107 // for which the handle scope has been deleted is undefined.
108 class HandleScope {
109  public:
HandleScope()110   HandleScope() : previous_(current_) {
111     current_.extensions = 0;
112   }
113 
~HandleScope()114   ~HandleScope() {
115     Leave(&previous_);
116   }
117 
118   // Counts the number of allocated handles.
119   static int NumberOfHandles();
120 
121   // Creates a new handle with the given value.
122   template <typename T>
CreateHandle(T * value)123   static inline T** CreateHandle(T* value) {
124     internal::Object** cur = current_.next;
125     if (cur == current_.limit) cur = Extend();
126     // Update the current next field, set the value in the created
127     // handle, and return the result.
128     ASSERT(cur < current_.limit);
129     current_.next = cur + 1;
130 
131     T** result = reinterpret_cast<T**>(cur);
132     *result = value;
133     return result;
134   }
135 
136   // Deallocates any extensions used by the current scope.
137   static void DeleteExtensions();
138 
139   static Address current_extensions_address();
140   static Address current_next_address();
141   static Address current_limit_address();
142 
143  private:
144   // Prevent heap allocation or illegal handle scopes.
145   HandleScope(const HandleScope&);
146   void operator=(const HandleScope&);
147   void* operator new(size_t size);
148   void operator delete(void* size_t);
149 
150   static v8::ImplementationUtilities::HandleScopeData current_;
151   const v8::ImplementationUtilities::HandleScopeData previous_;
152 
153   // Pushes a fresh handle scope to be used when allocating new handles.
Enter(v8::ImplementationUtilities::HandleScopeData * previous)154   static void Enter(
155       v8::ImplementationUtilities::HandleScopeData* previous) {
156     *previous = current_;
157     current_.extensions = 0;
158   }
159 
160   // Re-establishes the previous scope state. Should be called only
161   // once, and only for the current scope.
Leave(const v8::ImplementationUtilities::HandleScopeData * previous)162   static void Leave(
163       const v8::ImplementationUtilities::HandleScopeData* previous) {
164     if (current_.extensions > 0) {
165       DeleteExtensions();
166     }
167     current_ = *previous;
168 #ifdef DEBUG
169     ZapRange(current_.next, current_.limit);
170 #endif
171   }
172 
173   // Extend the handle scope making room for more handles.
174   static internal::Object** Extend();
175 
176   // Zaps the handles in the half-open interval [start, end).
177   static void ZapRange(internal::Object** start, internal::Object** end);
178 
179   friend class v8::HandleScope;
180   friend class v8::ImplementationUtilities;
181 };
182 
183 
184 // ----------------------------------------------------------------------------
185 // Handle operations.
186 // They might invoke garbage collection. The result is an handle to
187 // an object of expected type, or the handle is an error if running out
188 // of space or encountering an internal error.
189 
190 void NormalizeProperties(Handle<JSObject> object,
191                          PropertyNormalizationMode mode,
192                          int expected_additional_properties);
193 void NormalizeElements(Handle<JSObject> object);
194 void TransformToFastProperties(Handle<JSObject> object,
195                                int unused_property_fields);
196 void FlattenString(Handle<String> str);
197 
198 Handle<Object> SetProperty(Handle<JSObject> object,
199                            Handle<String> key,
200                            Handle<Object> value,
201                            PropertyAttributes attributes);
202 
203 Handle<Object> SetProperty(Handle<Object> object,
204                            Handle<Object> key,
205                            Handle<Object> value,
206                            PropertyAttributes attributes);
207 
208 Handle<Object> ForceSetProperty(Handle<JSObject> object,
209                                 Handle<Object> key,
210                                 Handle<Object> value,
211                                 PropertyAttributes attributes);
212 
213 Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
214                                      Handle<String> key,
215                                      Handle<Object> value,
216                                      PropertyDetails details);
217 
218 Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
219                                    Handle<Object> key);
220 
221 Handle<Object> IgnoreAttributesAndSetLocalProperty(Handle<JSObject> object,
222                                                    Handle<String> key,
223                                                    Handle<Object> value,
224     PropertyAttributes attributes);
225 
226 Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
227                                           Handle<String> key,
228                                           Handle<Object> value,
229                                           PropertyAttributes attributes);
230 
231 Handle<Object> SetElement(Handle<JSObject> object,
232                           uint32_t index,
233                           Handle<Object> value);
234 
235 Handle<Object> GetProperty(Handle<JSObject> obj,
236                            const char* name);
237 
238 Handle<Object> GetProperty(Handle<Object> obj,
239                            Handle<Object> key);
240 
241 Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
242                                           Handle<JSObject> holder,
243                                           Handle<String> name,
244                                           PropertyAttributes* attributes);
245 
246 Handle<Object> GetPrototype(Handle<Object> obj);
247 
248 Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value);
249 
250 // Return the object's hidden properties object. If the object has no hidden
251 // properties and create_if_needed is true, then a new hidden property object
252 // will be allocated. Otherwise the Heap::undefined_value is returned.
253 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
254 
255 Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
256 Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
257 
258 Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
259 
260 Handle<JSObject> Copy(Handle<JSObject> obj);
261 
262 Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray>,
263                                       Handle<JSArray> array);
264 
265 // Get the JS object corresponding to the given script; create it
266 // if none exists.
267 Handle<JSValue> GetScriptWrapper(Handle<Script> script);
268 
269 // Script line number computations.
270 void InitScriptLineEnds(Handle<Script> script);
271 int GetScriptLineNumber(Handle<Script> script, int code_position);
272 
273 // Computes the enumerable keys from interceptors. Used for debug mirrors and
274 // by GetKeysInFixedArrayFor below.
275 v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
276                                                  Handle<JSObject> object);
277 v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
278                                                    Handle<JSObject> object);
279 
280 enum KeyCollectionType { LOCAL_ONLY, INCLUDE_PROTOS };
281 
282 // Computes the enumerable keys for a JSObject. Used for implementing
283 // "for (n in object) { }".
284 Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
285                                           KeyCollectionType type);
286 Handle<JSArray> GetKeysFor(Handle<JSObject> object);
287 Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object,
288                                        bool cache_result);
289 
290 // Computes the union of keys and return the result.
291 // Used for implementing "for (n in object) { }"
292 Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
293                                Handle<FixedArray> second);
294 
295 Handle<String> SubString(Handle<String> str, int start, int end);
296 
297 
298 // Sets the expected number of properties for the function's instances.
299 void SetExpectedNofProperties(Handle<JSFunction> func, int nof);
300 
301 // Sets the prototype property for a function instance.
302 void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);
303 
304 // Sets the expected number of properties based on estimate from compiler.
305 void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
306                                           int estimate);
307 void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
308                                           int estimate);
309 
310 
311 Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
312     Handle<JSFunction> constructor,
313     Handle<JSGlobalProxy> global);
314 
315 Handle<Object> SetPrototype(Handle<JSFunction> function,
316                             Handle<Object> prototype);
317 
318 
319 // Does lazy compilation of the given function. Returns true on success and
320 // false if the compilation resulted in a stack overflow.
321 enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
322 
323 bool EnsureCompiled(Handle<SharedFunctionInfo> shared,
324                     ClearExceptionFlag flag);
325 
326 bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
327                        ClearExceptionFlag flag);
328 
329 bool CompileLazy(Handle<JSFunction> function,
330                  Handle<Object> receiver,
331                  ClearExceptionFlag flag);
332 
333 bool CompileLazyInLoop(Handle<JSFunction> function,
334                        Handle<Object> receiver,
335                        ClearExceptionFlag flag);
336 
337 // Returns the lazy compilation stub for argc arguments.
338 Handle<Code> ComputeLazyCompile(int argc);
339 
340 class NoHandleAllocation BASE_EMBEDDED {
341  public:
342 #ifndef DEBUG
NoHandleAllocation()343   NoHandleAllocation() {}
~NoHandleAllocation()344   ~NoHandleAllocation() {}
345 #else
346   inline NoHandleAllocation();
347   inline ~NoHandleAllocation();
348  private:
349   int extensions_;
350 #endif
351 };
352 
353 
354 // ----------------------------------------------------------------------------
355 
356 
357 // Stack allocated wrapper call for optimizing adding multiple
358 // properties to an object.
359 class OptimizedObjectForAddingMultipleProperties BASE_EMBEDDED {
360  public:
361   OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
362                                              int expected_property_count,
363                                              bool condition = true);
364   ~OptimizedObjectForAddingMultipleProperties();
365  private:
366   bool has_been_transformed_;  // Tells whether the object has been transformed.
367   int unused_property_fields_;  // Captures the unused number of field.
368   Handle<JSObject> object_;    // The object being optimized.
369 };
370 
371 
372 } }  // namespace v8::internal
373 
374 #endif  // V8_HANDLES_H_
375