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1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #include "v8.h"
29 
30 #include "codegen-inl.h"
31 #include "jump-target-inl.h"
32 #include "register-allocator-inl.h"
33 
34 namespace v8 {
35 namespace internal {
36 
37 // -------------------------------------------------------------------------
38 // JumpTarget implementation.
39 
40 bool JumpTarget::compiling_deferred_code_ = false;
41 
42 
Unuse()43 void JumpTarget::Unuse() {
44   reaching_frames_.Clear();
45   merge_labels_.Clear();
46   entry_frame_ = NULL;
47   entry_label_.Unuse();
48 }
49 
50 
ComputeEntryFrame()51 void JumpTarget::ComputeEntryFrame() {
52   // Given: a collection of frames reaching by forward CFG edges and
53   // the directionality of the block.  Compute: an entry frame for the
54   // block.
55 
56   Counters::compute_entry_frame.Increment();
57 #ifdef DEBUG
58   if (compiling_deferred_code_) {
59     ASSERT(reaching_frames_.length() > 1);
60     VirtualFrame* frame = reaching_frames_[0];
61     bool all_identical = true;
62     for (int i = 1; i < reaching_frames_.length(); i++) {
63       if (!frame->Equals(reaching_frames_[i])) {
64         all_identical = false;
65         break;
66       }
67     }
68     ASSERT(!all_identical || all_identical);
69   }
70 #endif
71 
72   // Choose an initial frame.
73   VirtualFrame* initial_frame = reaching_frames_[0];
74 
75   // A list of pointers to frame elements in the entry frame.  NULL
76   // indicates that the element has not yet been determined.
77   int length = initial_frame->element_count();
78   ZoneList<FrameElement*> elements(length);
79 
80   // Initially populate the list of elements based on the initial
81   // frame.
82   for (int i = 0; i < length; i++) {
83     FrameElement element = initial_frame->elements_[i];
84     // We do not allow copies or constants in bidirectional frames.
85     if (direction_ == BIDIRECTIONAL) {
86       if (element.is_constant() || element.is_copy()) {
87         elements.Add(NULL);
88         continue;
89       }
90     }
91     elements.Add(&initial_frame->elements_[i]);
92   }
93 
94   // Compute elements based on the other reaching frames.
95   if (reaching_frames_.length() > 1) {
96     for (int i = 0; i < length; i++) {
97       FrameElement* element = elements[i];
98       for (int j = 1; j < reaching_frames_.length(); j++) {
99         // Element computation is monotonic: new information will not
100         // change our decision about undetermined or invalid elements.
101         if (element == NULL || !element->is_valid()) break;
102 
103         element = element->Combine(&reaching_frames_[j]->elements_[i]);
104 
105         FrameElement* other = &reaching_frames_[j]->elements_[i];
106         if (element != NULL && !element->is_copy()) {
107           ASSERT(other != NULL);
108           // We overwrite the number information of one of the incoming frames.
109           // This is safe because we only use the frame for emitting merge code.
110           // The number information of incoming frames is not used anymore.
111           element->set_number_info(NumberInfo::Combine(element->number_info(),
112                                                        other->number_info()));
113         }
114       }
115       elements[i] = element;
116     }
117   }
118 
119   // Build the new frame.  A freshly allocated frame has memory elements
120   // for the parameters and some platform-dependent elements (e.g.,
121   // return address).  Replace those first.
122   entry_frame_ = new VirtualFrame();
123   int index = 0;
124   for (; index < entry_frame_->element_count(); index++) {
125     FrameElement* target = elements[index];
126     // If the element is determined, set it now.  Count registers.  Mark
127     // elements as copied exactly when they have a copy.  Undetermined
128     // elements are initially recorded as if in memory.
129     if (target != NULL) {
130       entry_frame_->elements_[index] = *target;
131       InitializeEntryElement(index, target);
132     }
133   }
134   // Then fill in the rest of the frame with new elements.
135   for (; index < length; index++) {
136     FrameElement* target = elements[index];
137     if (target == NULL) {
138       entry_frame_->elements_.Add(
139           FrameElement::MemoryElement(NumberInfo::kUninitialized));
140     } else {
141       entry_frame_->elements_.Add(*target);
142       InitializeEntryElement(index, target);
143     }
144   }
145 
146   // Allocate any still-undetermined frame elements to registers or
147   // memory, from the top down.
148   for (int i = length - 1; i >= 0; i--) {
149     if (elements[i] == NULL) {
150       // Loop over all the reaching frames to check whether the element
151       // is synced on all frames and to count the registers it occupies.
152       bool is_synced = true;
153       RegisterFile candidate_registers;
154       int best_count = kMinInt;
155       int best_reg_num = RegisterAllocator::kInvalidRegister;
156       NumberInfo::Type info = NumberInfo::kUninitialized;
157 
158       for (int j = 0; j < reaching_frames_.length(); j++) {
159         FrameElement element = reaching_frames_[j]->elements_[i];
160         if (direction_ == BIDIRECTIONAL) {
161             info = NumberInfo::kUnknown;
162         } else if (!element.is_copy()) {
163           info = NumberInfo::Combine(info, element.number_info());
164         } else {
165           // New elements will not be copies, so get number information from
166           // backing element in the reaching frame.
167           info = NumberInfo::Combine(info,
168             reaching_frames_[j]->elements_[element.index()].number_info());
169         }
170         is_synced = is_synced && element.is_synced();
171         if (element.is_register() && !entry_frame_->is_used(element.reg())) {
172           // Count the register occurrence and remember it if better
173           // than the previous best.
174           int num = RegisterAllocator::ToNumber(element.reg());
175           candidate_registers.Use(num);
176           if (candidate_registers.count(num) > best_count) {
177             best_count = candidate_registers.count(num);
178             best_reg_num = num;
179           }
180         }
181       }
182 
183       // We must have a number type information now (not for copied elements).
184       ASSERT(entry_frame_->elements_[i].is_copy()
185              || info != NumberInfo::kUninitialized);
186 
187       // If the value is synced on all frames, put it in memory.  This
188       // costs nothing at the merge code but will incur a
189       // memory-to-register move when the value is needed later.
190       if (is_synced) {
191         // Already recorded as a memory element.
192         // Set combined number info.
193         entry_frame_->elements_[i].set_number_info(info);
194         continue;
195       }
196 
197       // Try to put it in a register.  If there was no best choice
198       // consider any free register.
199       if (best_reg_num == RegisterAllocator::kInvalidRegister) {
200         for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
201           if (!entry_frame_->is_used(j)) {
202             best_reg_num = j;
203             break;
204           }
205         }
206       }
207 
208       if (best_reg_num != RegisterAllocator::kInvalidRegister) {
209         // If there was a register choice, use it.  Preserve the copied
210         // flag on the element.
211         bool is_copied = entry_frame_->elements_[i].is_copied();
212         Register reg = RegisterAllocator::ToRegister(best_reg_num);
213         entry_frame_->elements_[i] =
214             FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED,
215                                           NumberInfo::kUninitialized);
216         if (is_copied) entry_frame_->elements_[i].set_copied();
217         entry_frame_->set_register_location(reg, i);
218       }
219       // Set combined number info.
220       entry_frame_->elements_[i].set_number_info(info);
221     }
222   }
223 
224   // If we have incoming backward edges assert we forget all number information.
225 #ifdef DEBUG
226   if (direction_ == BIDIRECTIONAL) {
227     for (int i = 0; i < length; ++i) {
228       if (!entry_frame_->elements_[i].is_copy()) {
229         ASSERT(entry_frame_->elements_[i].number_info() ==
230                NumberInfo::kUnknown);
231       }
232     }
233   }
234 #endif
235 
236   // The stack pointer is at the highest synced element or the base of
237   // the expression stack.
238   int stack_pointer = length - 1;
239   while (stack_pointer >= entry_frame_->expression_base_index() &&
240          !entry_frame_->elements_[stack_pointer].is_synced()) {
241     stack_pointer--;
242   }
243   entry_frame_->stack_pointer_ = stack_pointer;
244 }
245 
246 
Jump()247 void JumpTarget::Jump() {
248   DoJump();
249 }
250 
251 
Jump(Result * arg)252 void JumpTarget::Jump(Result* arg) {
253   ASSERT(cgen()->has_valid_frame());
254 
255   cgen()->frame()->Push(arg);
256   DoJump();
257 }
258 
259 
Branch(Condition cc,Hint hint)260 void JumpTarget::Branch(Condition cc, Hint hint) {
261   DoBranch(cc, hint);
262 }
263 
264 
265 #ifdef DEBUG
266 #define DECLARE_ARGCHECK_VARS(name)                                \
267   Result::Type name##_type = name->type();                         \
268   Register name##_reg = name->is_register() ? name->reg() : no_reg
269 
270 #define ASSERT_ARGCHECK(name)                                \
271   ASSERT(name->type() == name##_type);                       \
272   ASSERT(!name->is_register() || name->reg().is(name##_reg))
273 
274 #else
275 #define DECLARE_ARGCHECK_VARS(name) do {} while (false)
276 
277 #define ASSERT_ARGCHECK(name) do {} while (false)
278 #endif
279 
Branch(Condition cc,Result * arg,Hint hint)280 void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
281   ASSERT(cgen()->has_valid_frame());
282 
283   // We want to check that non-frame registers at the call site stay in
284   // the same registers on the fall-through branch.
285   DECLARE_ARGCHECK_VARS(arg);
286 
287   cgen()->frame()->Push(arg);
288   DoBranch(cc, hint);
289   *arg = cgen()->frame()->Pop();
290 
291   ASSERT_ARGCHECK(arg);
292 }
293 
294 
Branch(Condition cc,Result * arg,Hint hint)295 void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
296   ASSERT(cgen()->has_valid_frame());
297 
298   int count = cgen()->frame()->height() - expected_height_;
299   if (count > 0) {
300     // We negate and branch here rather than using DoBranch's negate
301     // and branch.  This gives us a hook to remove statement state
302     // from the frame.
303     JumpTarget fall_through;
304     // Branch to fall through will not negate, because it is a
305     // forward-only target.
306     fall_through.Branch(NegateCondition(cc), NegateHint(hint));
307     Jump(arg);  // May emit merge code here.
308     fall_through.Bind();
309   } else {
310     DECLARE_ARGCHECK_VARS(arg);
311     cgen()->frame()->Push(arg);
312     DoBranch(cc, hint);
313     *arg = cgen()->frame()->Pop();
314     ASSERT_ARGCHECK(arg);
315   }
316 }
317 
318 #undef DECLARE_ARGCHECK_VARS
319 #undef ASSERT_ARGCHECK
320 
321 
Bind()322 void JumpTarget::Bind() {
323   DoBind();
324 }
325 
326 
Bind(Result * arg)327 void JumpTarget::Bind(Result* arg) {
328   if (cgen()->has_valid_frame()) {
329     cgen()->frame()->Push(arg);
330   }
331   DoBind();
332   *arg = cgen()->frame()->Pop();
333 }
334 
335 
AddReachingFrame(VirtualFrame * frame)336 void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
337   ASSERT(reaching_frames_.length() == merge_labels_.length());
338   ASSERT(entry_frame_ == NULL);
339   Label fresh;
340   merge_labels_.Add(fresh);
341   reaching_frames_.Add(frame);
342 }
343 
344 
345 // -------------------------------------------------------------------------
346 // BreakTarget implementation.
347 
set_direction(Directionality direction)348 void BreakTarget::set_direction(Directionality direction) {
349   JumpTarget::set_direction(direction);
350   ASSERT(cgen()->has_valid_frame());
351   expected_height_ = cgen()->frame()->height();
352 }
353 
354 
CopyTo(BreakTarget * destination)355 void BreakTarget::CopyTo(BreakTarget* destination) {
356   ASSERT(destination != NULL);
357   destination->direction_ = direction_;
358   destination->reaching_frames_.Rewind(0);
359   destination->reaching_frames_.AddAll(reaching_frames_);
360   destination->merge_labels_.Rewind(0);
361   destination->merge_labels_.AddAll(merge_labels_);
362   destination->entry_frame_ = entry_frame_;
363   destination->entry_label_ = entry_label_;
364   destination->expected_height_ = expected_height_;
365 }
366 
367 
Branch(Condition cc,Hint hint)368 void BreakTarget::Branch(Condition cc, Hint hint) {
369   ASSERT(cgen()->has_valid_frame());
370 
371   int count = cgen()->frame()->height() - expected_height_;
372   if (count > 0) {
373     // We negate and branch here rather than using DoBranch's negate
374     // and branch.  This gives us a hook to remove statement state
375     // from the frame.
376     JumpTarget fall_through;
377     // Branch to fall through will not negate, because it is a
378     // forward-only target.
379     fall_through.Branch(NegateCondition(cc), NegateHint(hint));
380     Jump();  // May emit merge code here.
381     fall_through.Bind();
382   } else {
383     DoBranch(cc, hint);
384   }
385 }
386 
387 
388 // -------------------------------------------------------------------------
389 // ShadowTarget implementation.
390 
ShadowTarget(BreakTarget * shadowed)391 ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
392   ASSERT(shadowed != NULL);
393   other_target_ = shadowed;
394 
395 #ifdef DEBUG
396   is_shadowing_ = true;
397 #endif
398   // While shadowing this shadow target saves the state of the original.
399   shadowed->CopyTo(this);
400 
401   // The original's state is reset.
402   shadowed->Unuse();
403   ASSERT(cgen()->has_valid_frame());
404   shadowed->set_expected_height(cgen()->frame()->height());
405 }
406 
407 
StopShadowing()408 void ShadowTarget::StopShadowing() {
409   ASSERT(is_shadowing_);
410 
411   // The states of this target, which was shadowed, and the original
412   // target, which was shadowing, are swapped.
413   BreakTarget temp;
414   other_target_->CopyTo(&temp);
415   CopyTo(other_target_);
416   temp.CopyTo(this);
417   temp.Unuse();
418 
419 #ifdef DEBUG
420   is_shadowing_ = false;
421 #endif
422 }
423 
424 
425 } }  // namespace v8::internal
426