1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include "v8.h"
29
30 #include "codegen-inl.h"
31 #include "jump-target-inl.h"
32 #include "register-allocator-inl.h"
33
34 namespace v8 {
35 namespace internal {
36
37 // -------------------------------------------------------------------------
38 // JumpTarget implementation.
39
40 bool JumpTarget::compiling_deferred_code_ = false;
41
42
Unuse()43 void JumpTarget::Unuse() {
44 reaching_frames_.Clear();
45 merge_labels_.Clear();
46 entry_frame_ = NULL;
47 entry_label_.Unuse();
48 }
49
50
ComputeEntryFrame()51 void JumpTarget::ComputeEntryFrame() {
52 // Given: a collection of frames reaching by forward CFG edges and
53 // the directionality of the block. Compute: an entry frame for the
54 // block.
55
56 Counters::compute_entry_frame.Increment();
57 #ifdef DEBUG
58 if (compiling_deferred_code_) {
59 ASSERT(reaching_frames_.length() > 1);
60 VirtualFrame* frame = reaching_frames_[0];
61 bool all_identical = true;
62 for (int i = 1; i < reaching_frames_.length(); i++) {
63 if (!frame->Equals(reaching_frames_[i])) {
64 all_identical = false;
65 break;
66 }
67 }
68 ASSERT(!all_identical || all_identical);
69 }
70 #endif
71
72 // Choose an initial frame.
73 VirtualFrame* initial_frame = reaching_frames_[0];
74
75 // A list of pointers to frame elements in the entry frame. NULL
76 // indicates that the element has not yet been determined.
77 int length = initial_frame->element_count();
78 ZoneList<FrameElement*> elements(length);
79
80 // Initially populate the list of elements based on the initial
81 // frame.
82 for (int i = 0; i < length; i++) {
83 FrameElement element = initial_frame->elements_[i];
84 // We do not allow copies or constants in bidirectional frames.
85 if (direction_ == BIDIRECTIONAL) {
86 if (element.is_constant() || element.is_copy()) {
87 elements.Add(NULL);
88 continue;
89 }
90 }
91 elements.Add(&initial_frame->elements_[i]);
92 }
93
94 // Compute elements based on the other reaching frames.
95 if (reaching_frames_.length() > 1) {
96 for (int i = 0; i < length; i++) {
97 FrameElement* element = elements[i];
98 for (int j = 1; j < reaching_frames_.length(); j++) {
99 // Element computation is monotonic: new information will not
100 // change our decision about undetermined or invalid elements.
101 if (element == NULL || !element->is_valid()) break;
102
103 element = element->Combine(&reaching_frames_[j]->elements_[i]);
104
105 FrameElement* other = &reaching_frames_[j]->elements_[i];
106 if (element != NULL && !element->is_copy()) {
107 ASSERT(other != NULL);
108 // We overwrite the number information of one of the incoming frames.
109 // This is safe because we only use the frame for emitting merge code.
110 // The number information of incoming frames is not used anymore.
111 element->set_number_info(NumberInfo::Combine(element->number_info(),
112 other->number_info()));
113 }
114 }
115 elements[i] = element;
116 }
117 }
118
119 // Build the new frame. A freshly allocated frame has memory elements
120 // for the parameters and some platform-dependent elements (e.g.,
121 // return address). Replace those first.
122 entry_frame_ = new VirtualFrame();
123 int index = 0;
124 for (; index < entry_frame_->element_count(); index++) {
125 FrameElement* target = elements[index];
126 // If the element is determined, set it now. Count registers. Mark
127 // elements as copied exactly when they have a copy. Undetermined
128 // elements are initially recorded as if in memory.
129 if (target != NULL) {
130 entry_frame_->elements_[index] = *target;
131 InitializeEntryElement(index, target);
132 }
133 }
134 // Then fill in the rest of the frame with new elements.
135 for (; index < length; index++) {
136 FrameElement* target = elements[index];
137 if (target == NULL) {
138 entry_frame_->elements_.Add(
139 FrameElement::MemoryElement(NumberInfo::kUninitialized));
140 } else {
141 entry_frame_->elements_.Add(*target);
142 InitializeEntryElement(index, target);
143 }
144 }
145
146 // Allocate any still-undetermined frame elements to registers or
147 // memory, from the top down.
148 for (int i = length - 1; i >= 0; i--) {
149 if (elements[i] == NULL) {
150 // Loop over all the reaching frames to check whether the element
151 // is synced on all frames and to count the registers it occupies.
152 bool is_synced = true;
153 RegisterFile candidate_registers;
154 int best_count = kMinInt;
155 int best_reg_num = RegisterAllocator::kInvalidRegister;
156 NumberInfo::Type info = NumberInfo::kUninitialized;
157
158 for (int j = 0; j < reaching_frames_.length(); j++) {
159 FrameElement element = reaching_frames_[j]->elements_[i];
160 if (direction_ == BIDIRECTIONAL) {
161 info = NumberInfo::kUnknown;
162 } else if (!element.is_copy()) {
163 info = NumberInfo::Combine(info, element.number_info());
164 } else {
165 // New elements will not be copies, so get number information from
166 // backing element in the reaching frame.
167 info = NumberInfo::Combine(info,
168 reaching_frames_[j]->elements_[element.index()].number_info());
169 }
170 is_synced = is_synced && element.is_synced();
171 if (element.is_register() && !entry_frame_->is_used(element.reg())) {
172 // Count the register occurrence and remember it if better
173 // than the previous best.
174 int num = RegisterAllocator::ToNumber(element.reg());
175 candidate_registers.Use(num);
176 if (candidate_registers.count(num) > best_count) {
177 best_count = candidate_registers.count(num);
178 best_reg_num = num;
179 }
180 }
181 }
182
183 // We must have a number type information now (not for copied elements).
184 ASSERT(entry_frame_->elements_[i].is_copy()
185 || info != NumberInfo::kUninitialized);
186
187 // If the value is synced on all frames, put it in memory. This
188 // costs nothing at the merge code but will incur a
189 // memory-to-register move when the value is needed later.
190 if (is_synced) {
191 // Already recorded as a memory element.
192 // Set combined number info.
193 entry_frame_->elements_[i].set_number_info(info);
194 continue;
195 }
196
197 // Try to put it in a register. If there was no best choice
198 // consider any free register.
199 if (best_reg_num == RegisterAllocator::kInvalidRegister) {
200 for (int j = 0; j < RegisterAllocator::kNumRegisters; j++) {
201 if (!entry_frame_->is_used(j)) {
202 best_reg_num = j;
203 break;
204 }
205 }
206 }
207
208 if (best_reg_num != RegisterAllocator::kInvalidRegister) {
209 // If there was a register choice, use it. Preserve the copied
210 // flag on the element.
211 bool is_copied = entry_frame_->elements_[i].is_copied();
212 Register reg = RegisterAllocator::ToRegister(best_reg_num);
213 entry_frame_->elements_[i] =
214 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED,
215 NumberInfo::kUninitialized);
216 if (is_copied) entry_frame_->elements_[i].set_copied();
217 entry_frame_->set_register_location(reg, i);
218 }
219 // Set combined number info.
220 entry_frame_->elements_[i].set_number_info(info);
221 }
222 }
223
224 // If we have incoming backward edges assert we forget all number information.
225 #ifdef DEBUG
226 if (direction_ == BIDIRECTIONAL) {
227 for (int i = 0; i < length; ++i) {
228 if (!entry_frame_->elements_[i].is_copy()) {
229 ASSERT(entry_frame_->elements_[i].number_info() ==
230 NumberInfo::kUnknown);
231 }
232 }
233 }
234 #endif
235
236 // The stack pointer is at the highest synced element or the base of
237 // the expression stack.
238 int stack_pointer = length - 1;
239 while (stack_pointer >= entry_frame_->expression_base_index() &&
240 !entry_frame_->elements_[stack_pointer].is_synced()) {
241 stack_pointer--;
242 }
243 entry_frame_->stack_pointer_ = stack_pointer;
244 }
245
246
Jump()247 void JumpTarget::Jump() {
248 DoJump();
249 }
250
251
Jump(Result * arg)252 void JumpTarget::Jump(Result* arg) {
253 ASSERT(cgen()->has_valid_frame());
254
255 cgen()->frame()->Push(arg);
256 DoJump();
257 }
258
259
Branch(Condition cc,Hint hint)260 void JumpTarget::Branch(Condition cc, Hint hint) {
261 DoBranch(cc, hint);
262 }
263
264
265 #ifdef DEBUG
266 #define DECLARE_ARGCHECK_VARS(name) \
267 Result::Type name##_type = name->type(); \
268 Register name##_reg = name->is_register() ? name->reg() : no_reg
269
270 #define ASSERT_ARGCHECK(name) \
271 ASSERT(name->type() == name##_type); \
272 ASSERT(!name->is_register() || name->reg().is(name##_reg))
273
274 #else
275 #define DECLARE_ARGCHECK_VARS(name) do {} while (false)
276
277 #define ASSERT_ARGCHECK(name) do {} while (false)
278 #endif
279
Branch(Condition cc,Result * arg,Hint hint)280 void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
281 ASSERT(cgen()->has_valid_frame());
282
283 // We want to check that non-frame registers at the call site stay in
284 // the same registers on the fall-through branch.
285 DECLARE_ARGCHECK_VARS(arg);
286
287 cgen()->frame()->Push(arg);
288 DoBranch(cc, hint);
289 *arg = cgen()->frame()->Pop();
290
291 ASSERT_ARGCHECK(arg);
292 }
293
294
Branch(Condition cc,Result * arg,Hint hint)295 void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
296 ASSERT(cgen()->has_valid_frame());
297
298 int count = cgen()->frame()->height() - expected_height_;
299 if (count > 0) {
300 // We negate and branch here rather than using DoBranch's negate
301 // and branch. This gives us a hook to remove statement state
302 // from the frame.
303 JumpTarget fall_through;
304 // Branch to fall through will not negate, because it is a
305 // forward-only target.
306 fall_through.Branch(NegateCondition(cc), NegateHint(hint));
307 Jump(arg); // May emit merge code here.
308 fall_through.Bind();
309 } else {
310 DECLARE_ARGCHECK_VARS(arg);
311 cgen()->frame()->Push(arg);
312 DoBranch(cc, hint);
313 *arg = cgen()->frame()->Pop();
314 ASSERT_ARGCHECK(arg);
315 }
316 }
317
318 #undef DECLARE_ARGCHECK_VARS
319 #undef ASSERT_ARGCHECK
320
321
Bind()322 void JumpTarget::Bind() {
323 DoBind();
324 }
325
326
Bind(Result * arg)327 void JumpTarget::Bind(Result* arg) {
328 if (cgen()->has_valid_frame()) {
329 cgen()->frame()->Push(arg);
330 }
331 DoBind();
332 *arg = cgen()->frame()->Pop();
333 }
334
335
AddReachingFrame(VirtualFrame * frame)336 void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
337 ASSERT(reaching_frames_.length() == merge_labels_.length());
338 ASSERT(entry_frame_ == NULL);
339 Label fresh;
340 merge_labels_.Add(fresh);
341 reaching_frames_.Add(frame);
342 }
343
344
345 // -------------------------------------------------------------------------
346 // BreakTarget implementation.
347
set_direction(Directionality direction)348 void BreakTarget::set_direction(Directionality direction) {
349 JumpTarget::set_direction(direction);
350 ASSERT(cgen()->has_valid_frame());
351 expected_height_ = cgen()->frame()->height();
352 }
353
354
CopyTo(BreakTarget * destination)355 void BreakTarget::CopyTo(BreakTarget* destination) {
356 ASSERT(destination != NULL);
357 destination->direction_ = direction_;
358 destination->reaching_frames_.Rewind(0);
359 destination->reaching_frames_.AddAll(reaching_frames_);
360 destination->merge_labels_.Rewind(0);
361 destination->merge_labels_.AddAll(merge_labels_);
362 destination->entry_frame_ = entry_frame_;
363 destination->entry_label_ = entry_label_;
364 destination->expected_height_ = expected_height_;
365 }
366
367
Branch(Condition cc,Hint hint)368 void BreakTarget::Branch(Condition cc, Hint hint) {
369 ASSERT(cgen()->has_valid_frame());
370
371 int count = cgen()->frame()->height() - expected_height_;
372 if (count > 0) {
373 // We negate and branch here rather than using DoBranch's negate
374 // and branch. This gives us a hook to remove statement state
375 // from the frame.
376 JumpTarget fall_through;
377 // Branch to fall through will not negate, because it is a
378 // forward-only target.
379 fall_through.Branch(NegateCondition(cc), NegateHint(hint));
380 Jump(); // May emit merge code here.
381 fall_through.Bind();
382 } else {
383 DoBranch(cc, hint);
384 }
385 }
386
387
388 // -------------------------------------------------------------------------
389 // ShadowTarget implementation.
390
ShadowTarget(BreakTarget * shadowed)391 ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
392 ASSERT(shadowed != NULL);
393 other_target_ = shadowed;
394
395 #ifdef DEBUG
396 is_shadowing_ = true;
397 #endif
398 // While shadowing this shadow target saves the state of the original.
399 shadowed->CopyTo(this);
400
401 // The original's state is reset.
402 shadowed->Unuse();
403 ASSERT(cgen()->has_valid_frame());
404 shadowed->set_expected_height(cgen()->frame()->height());
405 }
406
407
StopShadowing()408 void ShadowTarget::StopShadowing() {
409 ASSERT(is_shadowing_);
410
411 // The states of this target, which was shadowed, and the original
412 // target, which was shadowing, are swapped.
413 BreakTarget temp;
414 other_target_->CopyTo(&temp);
415 CopyTo(other_target_);
416 temp.CopyTo(this);
417 temp.Unuse();
418
419 #ifdef DEBUG
420 is_shadowing_ = false;
421 #endif
422 }
423
424
425 } } // namespace v8::internal
426