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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_ZONE_H_
29 #define V8_ZONE_H_
30 
31 namespace v8 {
32 namespace internal {
33 
34 
35 // Zone scopes are in one of two modes.  Either they delete the zone
36 // on exit or they do not.
37 enum ZoneScopeMode {
38   DELETE_ON_EXIT,
39   DONT_DELETE_ON_EXIT
40 };
41 
42 
43 // The Zone supports very fast allocation of small chunks of
44 // memory. The chunks cannot be deallocated individually, but instead
45 // the Zone supports deallocating all chunks in one fast
46 // operation. The Zone is used to hold temporary data structures like
47 // the abstract syntax tree, which is deallocated after compilation.
48 
49 // Note: There is no need to initialize the Zone; the first time an
50 // allocation is attempted, a segment of memory will be requested
51 // through a call to malloc().
52 
53 // Note: The implementation is inherently not thread safe. Do not use
54 // from multi-threaded code.
55 
56 class Zone {
57  public:
58   // Allocate 'size' bytes of memory in the Zone; expands the Zone by
59   // allocating new segments of memory on demand using malloc().
60   static inline void* New(int size);
61 
62   template <typename T>
63   static inline T* NewArray(int length);
64 
65   // Delete all objects and free all memory allocated in the Zone.
66   static void DeleteAll();
67 
68   // Returns true if more memory has been allocated in zones than
69   // the limit allows.
70   static inline bool excess_allocation();
71 
72   static inline void adjust_segment_bytes_allocated(int delta);
73 
74  private:
75 
76   // All pointers returned from New() have this alignment.
77   static const int kAlignment = kPointerSize;
78 
79   // Never allocate segments smaller than this size in bytes.
80   static const int kMinimumSegmentSize = 8 * KB;
81 
82   // Never allocate segments larger than this size in bytes.
83   static const int kMaximumSegmentSize = 1 * MB;
84 
85   // Never keep segments larger than this size in bytes around.
86   static const int kMaximumKeptSegmentSize = 64 * KB;
87 
88   // Report zone excess when allocation exceeds this limit.
89   static int zone_excess_limit_;
90 
91   // The number of bytes allocated in segments.  Note that this number
92   // includes memory allocated from the OS but not yet allocated from
93   // the zone.
94   static int segment_bytes_allocated_;
95 
96   // The Zone is intentionally a singleton; you should not try to
97   // allocate instances of the class.
Zone()98   Zone() { UNREACHABLE(); }
99 
100 
101   // Expand the Zone to hold at least 'size' more bytes and allocate
102   // the bytes. Returns the address of the newly allocated chunk of
103   // memory in the Zone. Should only be called if there isn't enough
104   // room in the Zone already.
105   static Address NewExpand(int size);
106 
107 
108   // The free region in the current (front) segment is represented as
109   // the half-open interval [position, limit). The 'position' variable
110   // is guaranteed to be aligned as dictated by kAlignment.
111   static Address position_;
112   static Address limit_;
113 };
114 
115 
116 // ZoneObject is an abstraction that helps define classes of objects
117 // allocated in the Zone. Use it as a base class; see ast.h.
118 class ZoneObject {
119  public:
120   // Allocate a new ZoneObject of 'size' bytes in the Zone.
new(size_t size)121   void* operator new(size_t size) { return Zone::New(static_cast<int>(size)); }
122 
123   // Ideally, the delete operator should be private instead of
124   // public, but unfortunately the compiler sometimes synthesizes
125   // (unused) destructors for classes derived from ZoneObject, which
126   // require the operator to be visible. MSVC requires the delete
127   // operator to be public.
128 
129   // ZoneObjects should never be deleted individually; use
130   // Zone::DeleteAll() to delete all zone objects in one go.
delete(void *,size_t)131   void operator delete(void*, size_t) { UNREACHABLE(); }
132 };
133 
134 
135 class AssertNoZoneAllocation {
136  public:
AssertNoZoneAllocation()137   AssertNoZoneAllocation() : prev_(allow_allocation_) {
138     allow_allocation_ = false;
139   }
~AssertNoZoneAllocation()140   ~AssertNoZoneAllocation() { allow_allocation_ = prev_; }
allow_allocation()141   static bool allow_allocation() { return allow_allocation_; }
142  private:
143   bool prev_;
144   static bool allow_allocation_;
145 };
146 
147 
148 // The ZoneListAllocationPolicy is used to specialize the GenericList
149 // implementation to allocate ZoneLists and their elements in the
150 // Zone.
151 class ZoneListAllocationPolicy {
152  public:
153   // Allocate 'size' bytes of memory in the zone.
New(int size)154   static void* New(int size) {  return Zone::New(size); }
155 
156   // De-allocation attempts are silently ignored.
Delete(void * p)157   static void Delete(void* p) { }
158 };
159 
160 
161 // ZoneLists are growable lists with constant-time access to the
162 // elements. The list itself and all its elements are allocated in the
163 // Zone. ZoneLists cannot be deleted individually; you can delete all
164 // objects in the Zone by calling Zone::DeleteAll().
165 template<typename T>
166 class ZoneList: public List<T, ZoneListAllocationPolicy> {
167  public:
168   // Construct a new ZoneList with the given capacity; the length is
169   // always zero. The capacity must be non-negative.
ZoneList(int capacity)170   explicit ZoneList(int capacity)
171       : List<T, ZoneListAllocationPolicy>(capacity) { }
172 };
173 
174 
175 // ZoneScopes keep track of the current parsing and compilation
176 // nesting and cleans up generated ASTs in the Zone when exiting the
177 // outer-most scope.
178 class ZoneScope BASE_EMBEDDED {
179  public:
ZoneScope(ZoneScopeMode mode)180   explicit ZoneScope(ZoneScopeMode mode) : mode_(mode) {
181     nesting_++;
182   }
183 
~ZoneScope()184   virtual ~ZoneScope() {
185     if (ShouldDeleteOnExit()) Zone::DeleteAll();
186     --nesting_;
187   }
188 
ShouldDeleteOnExit()189   bool ShouldDeleteOnExit() {
190     return nesting_ == 1 && mode_ == DELETE_ON_EXIT;
191   }
192 
193   // For ZoneScopes that do not delete on exit by default, call this
194   // method to request deletion on exit.
DeleteOnExit()195   void DeleteOnExit() {
196     mode_ = DELETE_ON_EXIT;
197   }
198 
nesting()199   static int nesting() { return nesting_; }
200 
201  private:
202   ZoneScopeMode mode_;
203   static int nesting_;
204 };
205 
206 
207 // A zone splay tree.  The config type parameter encapsulates the
208 // different configurations of a concrete splay tree:
209 //
210 //   typedef Key: the key type
211 //   typedef Value: the value type
212 //   static const kNoKey: the dummy key used when no key is set
213 //   static const kNoValue: the dummy value used to initialize nodes
214 //   int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
215 //
216 template <typename Config>
217 class ZoneSplayTree : public ZoneObject {
218  public:
219   typedef typename Config::Key Key;
220   typedef typename Config::Value Value;
221 
222   class Locator;
223 
ZoneSplayTree()224   ZoneSplayTree() : root_(NULL) { }
225 
226   // Inserts the given key in this tree with the given value.  Returns
227   // true if a node was inserted, otherwise false.  If found the locator
228   // is enabled and provides access to the mapping for the key.
229   bool Insert(const Key& key, Locator* locator);
230 
231   // Looks up the key in this tree and returns true if it was found,
232   // otherwise false.  If the node is found the locator is enabled and
233   // provides access to the mapping for the key.
234   bool Find(const Key& key, Locator* locator);
235 
236   // Finds the mapping with the greatest key less than or equal to the
237   // given key.
238   bool FindGreatestLessThan(const Key& key, Locator* locator);
239 
240   // Find the mapping with the greatest key in this tree.
241   bool FindGreatest(Locator* locator);
242 
243   // Finds the mapping with the least key greater than or equal to the
244   // given key.
245   bool FindLeastGreaterThan(const Key& key, Locator* locator);
246 
247   // Find the mapping with the least key in this tree.
248   bool FindLeast(Locator* locator);
249 
250   // Remove the node with the given key from the tree.
251   bool Remove(const Key& key);
252 
is_empty()253   bool is_empty() { return root_ == NULL; }
254 
255   // Perform the splay operation for the given key. Moves the node with
256   // the given key to the top of the tree.  If no node has the given
257   // key, the last node on the search path is moved to the top of the
258   // tree.
259   void Splay(const Key& key);
260 
261   class Node : public ZoneObject {
262    public:
Node(const Key & key,const Value & value)263     Node(const Key& key, const Value& value)
264         : key_(key),
265           value_(value),
266           left_(NULL),
267           right_(NULL) { }
key()268     Key key() { return key_; }
value()269     Value value() { return value_; }
left()270     Node* left() { return left_; }
right()271     Node* right() { return right_; }
272    private:
273     friend class ZoneSplayTree;
274     friend class Locator;
275     Key key_;
276     Value value_;
277     Node* left_;
278     Node* right_;
279   };
280 
281   // A locator provides access to a node in the tree without actually
282   // exposing the node.
283   class Locator {
284    public:
Locator(Node * node)285     explicit Locator(Node* node) : node_(node) { }
Locator()286     Locator() : node_(NULL) { }
key()287     const Key& key() { return node_->key_; }
value()288     Value& value() { return node_->value_; }
set_value(const Value & value)289     void set_value(const Value& value) { node_->value_ = value; }
bind(Node * node)290     inline void bind(Node* node) { node_ = node; }
291    private:
292     Node* node_;
293   };
294 
295   template <class Callback>
296   void ForEach(Callback* callback);
297 
298  private:
299   Node* root_;
300 };
301 
302 
303 } }  // namespace v8::internal
304 
305 #endif  // V8_ZONE_H_
306