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1 /*
2  * Copyright (C) 2008, 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef ScriptValue_h
32 #define ScriptValue_h
33 
34 #include "PlatformString.h"
35 #include "ScriptState.h"
36 
37 #include <v8.h>
38 #include <wtf/PassRefPtr.h>
39 
40 #ifndef NDEBUG
41 #include "V8Proxy.h"  // for register and unregister global handles.
42 #endif
43 
44 namespace WebCore {
45 
46 class SerializedScriptValue;
47 
48 class ScriptValue {
49 public:
ScriptValue()50     ScriptValue() {}
51 
ScriptValue(v8::Handle<v8::Value> value)52     ScriptValue(v8::Handle<v8::Value> value)
53     {
54         if (value.IsEmpty())
55             return;
56 
57         m_value = v8::Persistent<v8::Value>::New(value);
58 #ifndef NDEBUG
59         V8GCController::registerGlobalHandle(SCRIPTVALUE, this, m_value);
60 #endif
61     }
62 
ScriptValue(const ScriptValue & value)63     ScriptValue(const ScriptValue& value)
64     {
65         if (value.m_value.IsEmpty())
66             return;
67 
68         m_value = v8::Persistent<v8::Value>::New(value.m_value);
69 #ifndef NDEBUG
70         V8GCController::registerGlobalHandle(SCRIPTVALUE, this, m_value);
71 #endif
72     }
73 
74     ScriptValue& operator=(const ScriptValue& value)
75     {
76         if (this == &value)
77             return *this;
78 
79         clear();
80 
81         if (value.m_value.IsEmpty())
82             return *this;
83 
84         m_value = v8::Persistent<v8::Value>::New(value.m_value);
85 #ifndef NDEBUG
86         V8GCController::registerGlobalHandle(SCRIPTVALUE, this, m_value);
87 #endif
88 
89         return *this;
90     }
91 
92     bool operator==(const ScriptValue value) const
93     {
94         return m_value == value.m_value;
95     }
96 
isEqual(ScriptState *,const ScriptValue & value)97     bool isEqual(ScriptState*, const ScriptValue& value) const
98     {
99         return m_value == value.m_value;
100     }
101 
102     bool operator!=(const ScriptValue value) const
103     {
104         return !operator==(value);
105     }
106 
isNull()107     bool isNull() const
108     {
109         return m_value->IsNull();
110     }
111 
isUndefined()112     bool isUndefined() const
113     {
114         return m_value->IsUndefined();
115     }
116 
isObject()117     bool isObject() const
118     {
119         return m_value->IsObject();
120     }
121 
hasNoValue()122     bool hasNoValue() const
123     {
124         return m_value.IsEmpty();
125     }
126 
127     PassRefPtr<SerializedScriptValue> serialize(ScriptState*);
128     static ScriptValue deserialize(ScriptState*, SerializedScriptValue*);
129 
clear()130     void clear()
131     {
132         if (m_value.IsEmpty())
133             return;
134 
135 #ifndef NDEBUG
136         V8GCController::unregisterGlobalHandle(this, m_value);
137 #endif
138         m_value.Dispose();
139         m_value.Clear();
140     }
141 
~ScriptValue()142     virtual ~ScriptValue()
143     {
144         clear();
145     }
146 
v8Value()147     v8::Handle<v8::Value> v8Value() const { return m_value; }
getString(ScriptState *,String & result)148     bool getString(ScriptState*, String& result) const { return getString(result); }
149     bool getString(String& result) const;
150     String toString(ScriptState*) const;
151 
152 private:
153     mutable v8::Persistent<v8::Value> m_value;
154 };
155 
156 } // namespace WebCore
157 
158 #endif // ScriptValue_h
159