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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #if ENABLE(3D_CANVAS)
34 
35 #include "WebGLArrayBuffer.h"
36 #include "WebGLShortArray.h"
37 
38 #include "V8Binding.h"
39 #include "V8WebGLArrayBuffer.h"
40 #include "V8WebGLArrayCustom.h"
41 #include "V8WebGLShortArray.h"
42 #include "V8Proxy.h"
43 
44 namespace WebCore {
45 
constructorCallback(const v8::Arguments & args)46 v8::Handle<v8::Value> V8WebGLShortArray::constructorCallback(const v8::Arguments& args)
47 {
48     INC_STATS("DOM.WebGLShortArray.Contructor");
49 
50     return constructWebGLArray<WebGLShortArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLSHORTARRAY));
51 }
52 
getCallback(const v8::Arguments & args)53 v8::Handle<v8::Value> V8WebGLShortArray::getCallback(const v8::Arguments& args)
54 {
55     INC_STATS("DOM.WebGLShortArray.get()");
56     return getWebGLArrayElement<WebGLShortArray, short>(args, V8ClassIndex::WEBGLSHORTARRAY);
57 }
58 
setCallback(const v8::Arguments & args)59 v8::Handle<v8::Value> V8WebGLShortArray::setCallback(const v8::Arguments& args)
60 {
61     INC_STATS("DOM.WebGLShortArray.set()");
62     return setWebGLArray<WebGLShortArray, V8WebGLShortArray>(args, V8ClassIndex::WEBGLSHORTARRAY);
63 }
64 
toV8(WebGLShortArray * impl)65 v8::Handle<v8::Value> toV8(WebGLShortArray* impl)
66 {
67     if (!impl)
68         return v8::Null();
69     v8::Handle<v8::Object> wrapper = V8WebGLShortArray::wrap(impl);
70     if (!wrapper.IsEmpty())
71         wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalShortArray, impl->length());
72     return wrapper;
73 }
74 
75 } // namespace WebCore
76 
77 #endif // ENABLE(3D_CANVAS)
78