1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32
33 #if ENABLE(3D_CANVAS)
34
35 #include "WebGLArrayBuffer.h"
36 #include "WebGLUnsignedByteArray.h"
37
38 #include "V8Binding.h"
39 #include "V8WebGLArrayBuffer.h"
40 #include "V8WebGLArrayCustom.h"
41 #include "V8WebGLUnsignedByteArray.h"
42 #include "V8Proxy.h"
43
44 namespace WebCore {
45
constructorCallback(const v8::Arguments & args)46 v8::Handle<v8::Value> V8WebGLUnsignedByteArray::constructorCallback(const v8::Arguments& args)
47 {
48 INC_STATS("DOM.WebGLUnsignedByteArray.Contructor");
49
50 return constructWebGLArray<WebGLUnsignedByteArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLUNSIGNEDBYTEARRAY));
51 }
52
getCallback(const v8::Arguments & args)53 v8::Handle<v8::Value> V8WebGLUnsignedByteArray::getCallback(const v8::Arguments& args)
54 {
55 INC_STATS("DOM.WebGLUnsignedByteArray.get()");
56 return getWebGLArrayElement<WebGLUnsignedByteArray, unsigned char>(args, V8ClassIndex::WEBGLUNSIGNEDBYTEARRAY);
57 }
58
setCallback(const v8::Arguments & args)59 v8::Handle<v8::Value> V8WebGLUnsignedByteArray::setCallback(const v8::Arguments& args)
60 {
61 INC_STATS("DOM.WebGLUnsignedByteArray.set()");
62 return setWebGLArray<WebGLUnsignedByteArray, V8WebGLUnsignedByteArray>(args, V8ClassIndex::WEBGLUNSIGNEDBYTEARRAY);
63 }
64
toV8(WebGLUnsignedByteArray * impl)65 v8::Handle<v8::Value> toV8(WebGLUnsignedByteArray* impl)
66 {
67 if (!impl)
68 return v8::Null();
69 v8::Handle<v8::Object> wrapper = V8WebGLUnsignedByteArray::wrap(impl);
70 if (!wrapper.IsEmpty())
71 wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalUnsignedByteArray, impl->length());
72 return wrapper;
73 }
74
75 } // namespace WebCore
76
77 #endif // ENABLE(3D_CANVAS)
78