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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLArray_h
27 #define WebGLArray_h
28 
29 #include "ExceptionCode.h"
30 #include <wtf/PassRefPtr.h>
31 #include <wtf/RefCounted.h>
32 #include <wtf/RefPtr.h>
33 #include "WebGLArrayBuffer.h"
34 
35 namespace WebCore {
36 
37 class WebGLArray : public RefCounted<WebGLArray> {
38   public:
isByteArray()39     virtual bool isByteArray() const { return false; }
isUnsignedByteArray()40     virtual bool isUnsignedByteArray() const { return false; }
isShortArray()41     virtual bool isShortArray() const { return false; }
isUnsignedShortArray()42     virtual bool isUnsignedShortArray() const { return false; }
isIntArray()43     virtual bool isIntArray() const { return false; }
isUnsignedIntArray()44     virtual bool isUnsignedIntArray() const { return false; }
isFloatArray()45     virtual bool isFloatArray() const { return false; }
46 
buffer()47     PassRefPtr<WebGLArrayBuffer> buffer() {
48         return m_buffer;
49     }
50 
baseAddress()51     void* baseAddress() {
52         return m_baseAddress;
53     }
54 
byteOffset()55     unsigned byteOffset() const {
56         return m_byteOffset;
57     }
58 
59     virtual unsigned length() const = 0;
60     virtual unsigned byteLength() const = 0;
61     virtual PassRefPtr<WebGLArray> slice(unsigned offset, unsigned length) = 0;
62 
63     virtual ~WebGLArray();
64 
65   protected:
66     WebGLArray(PassRefPtr<WebGLArrayBuffer> buffer, unsigned byteOffset);
67 
68     void setImpl(WebGLArray* array, unsigned byteOffset, ExceptionCode& ec);
69 
70     // This is the address of the WebGLArrayBuffer's storage, plus the byte offset.
71     void* m_baseAddress;
72 
73     unsigned m_byteOffset;
74 
75   private:
76     RefPtr<WebGLArrayBuffer> m_buffer;
77 };
78 
79 } // namespace WebCore
80 
81 #endif // WebGLArray_h
82