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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLArrayBuffer_h
27 #define WebGLArrayBuffer_h
28 
29 #include <wtf/PassRefPtr.h>
30 #include <wtf/RefCounted.h>
31 
32 namespace WebCore {
33 
34 class WebGLArrayBuffer : public RefCounted<WebGLArrayBuffer> {
35   public:
36     static PassRefPtr<WebGLArrayBuffer> create(unsigned sizeInBytes);
37     static PassRefPtr<WebGLArrayBuffer> create(WebGLArrayBuffer*);
38 
39     void* data();
40     const void* data() const;
41     unsigned byteLength() const;
42 
43     ~WebGLArrayBuffer();
44 
45   private:
46     WebGLArrayBuffer(unsigned sizeInBytes);
47     unsigned m_sizeInBytes;
48     void* m_data;
49 };
50 
51 } // namespace WebCore
52 
53 #endif // WebGLArrayBuffer_h
54