1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27
28 #if ENABLE(3D_CANVAS)
29
30 #include "WebGLRenderbuffer.h"
31 #include "WebGLRenderingContext.h"
32
33 namespace WebCore {
34
create(WebGLRenderingContext * ctx)35 PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx)
36 {
37 return adoptRef(new WebGLRenderbuffer(ctx));
38 }
39
create(WebGLRenderingContext * ctx,Platform3DObject obj)40 PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj)
41 {
42 return adoptRef(new WebGLRenderbuffer(ctx, obj));
43 }
44
WebGLRenderbuffer(WebGLRenderingContext * ctx)45 WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx)
46 : CanvasObject(ctx)
47 {
48 setObject(context()->graphicsContext3D()->createRenderbuffer());
49 }
50
WebGLRenderbuffer(WebGLRenderingContext * ctx,Platform3DObject obj)51 WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx, Platform3DObject obj)
52 : CanvasObject(ctx)
53 {
54 setObject(obj, false);
55 }
56
_deleteObject(Platform3DObject object)57 void WebGLRenderbuffer::_deleteObject(Platform3DObject object)
58 {
59 context()->graphicsContext3D()->deleteRenderbuffer(object);
60 }
61
62 }
63
64 #endif // ENABLE(3D_CANVAS)
65