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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(3D_CANVAS)
29 
30 #include "WebGLShader.h"
31 #include "WebGLRenderingContext.h"
32 
33 namespace WebCore {
34 
create(WebGLRenderingContext * ctx,GraphicsContext3D::WebGLEnumType type)35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
36 {
37     return adoptRef(new WebGLShader(ctx, type));
38 }
39 
WebGLShader(WebGLRenderingContext * ctx,GraphicsContext3D::WebGLEnumType type)40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GraphicsContext3D::WebGLEnumType type)
41     : CanvasObject(ctx)
42 {
43     setObject(context()->graphicsContext3D()->createShader(type));
44 }
45 
_deleteObject(Platform3DObject object)46 void WebGLShader::_deleteObject(Platform3DObject object)
47 {
48     context()->graphicsContext3D()->deleteShader(object);
49 }
50 
51 }
52 
53 #endif // ENABLE(3D_CANVAS)
54