• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(3D_CANVAS)
29 
30 #include "WebGLArrayBuffer.h"
31 #include "WebGLShortArray.h"
32 
33 namespace WebCore {
34 
create(unsigned length)35 PassRefPtr<WebGLShortArray> WebGLShortArray::create(unsigned length)
36 {
37     RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(length * sizeof(short));
38     return create(buffer, 0, length);
39 }
40 
create(short * array,unsigned length)41 PassRefPtr<WebGLShortArray> WebGLShortArray::create(short* array, unsigned length)
42 {
43     RefPtr<WebGLShortArray> a = WebGLShortArray::create(length);
44     for (unsigned i = 0; i < length; ++i)
45         a->set(i, array[i]);
46     return a;
47 }
48 
create(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length)49 PassRefPtr<WebGLShortArray> WebGLShortArray::create(PassRefPtr<WebGLArrayBuffer> buffer,
50                                                     int byteOffset,
51                                                     unsigned length)
52 {
53     // Make sure the offset results in valid alignment.
54     if ((byteOffset % sizeof(short)) != 0)
55         return NULL;
56 
57     if (buffer) {
58         // Check to make sure we are talking about a valid region of
59         // the given WebGLArrayBuffer's storage.
60         if ((byteOffset + (length * sizeof(short))) > buffer->byteLength())
61             return NULL;
62     }
63 
64     return adoptRef(new WebGLShortArray(buffer, byteOffset, length));
65 }
66 
WebGLShortArray(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length)67 WebGLShortArray::WebGLShortArray(PassRefPtr<WebGLArrayBuffer> buffer, int byteOffset, unsigned length)
68         : WebGLArray(buffer, byteOffset)
69         , m_size(length)
70 {
71 }
72 
length() const73 unsigned WebGLShortArray::length() const {
74     return m_size;
75 }
76 
byteLength() const77 unsigned WebGLShortArray::byteLength() const {
78     return m_size * sizeof(short);
79 }
80 
slice(unsigned offset,unsigned length)81 PassRefPtr<WebGLArray> WebGLShortArray::slice(unsigned offset, unsigned length) {
82     // Check to make sure the specified region is within the bounds of
83     // the WebGLArrayBuffer.
84     unsigned startByte = m_byteOffset + offset * sizeof(short);
85     unsigned limitByte = startByte + length * sizeof(short);
86     unsigned bufferLength = buffer()->byteLength();
87     if (startByte >= bufferLength || limitByte > bufferLength)
88         return 0;
89     return create(buffer(), startByte, length);
90 }
91 
set(WebGLShortArray * array,unsigned offset,ExceptionCode & ec)92 void WebGLShortArray::set(WebGLShortArray* array, unsigned offset, ExceptionCode& ec) {
93     setImpl(array, offset * sizeof(short), ec);
94 }
95 
96 }
97 
98 #endif // ENABLE(3D_CANVAS)
99