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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  * Copyright (C) 2009 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #if ENABLE(3D_CANVAS)
30 
31 #include "WebGLArrayBuffer.h"
32 #include "WebGLUnsignedShortArray.h"
33 
34 namespace WebCore {
35 
create(unsigned length)36 PassRefPtr<WebGLUnsignedShortArray> WebGLUnsignedShortArray::create(unsigned length)
37 {
38     RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(length * sizeof(unsigned short));
39     return create(buffer, 0, length);
40 }
41 
create(unsigned short * array,unsigned length)42 PassRefPtr<WebGLUnsignedShortArray> WebGLUnsignedShortArray::create(unsigned short* array, unsigned length)
43 {
44     RefPtr<WebGLUnsignedShortArray> a = WebGLUnsignedShortArray::create(length);
45     for (unsigned i = 0; i < length; ++i)
46         a->set(i, array[i]);
47     return a;
48 }
49 
create(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length)50 PassRefPtr<WebGLUnsignedShortArray> WebGLUnsignedShortArray::create(PassRefPtr<WebGLArrayBuffer> buffer,
51                                                                     int byteOffset,
52                                                                     unsigned length)
53 {
54     // Make sure the offset results in valid alignment.
55     if ((byteOffset % sizeof(unsigned short)) != 0) {
56         return NULL;
57     }
58 
59     if (buffer) {
60         // Check to make sure we are talking about a valid region of
61         // the given WebGLArrayBuffer's storage.
62         if ((byteOffset + (length * sizeof(unsigned short))) > buffer->byteLength())
63             return NULL;
64     }
65 
66     return adoptRef(new WebGLUnsignedShortArray(buffer, byteOffset, length));
67 }
68 
WebGLUnsignedShortArray(PassRefPtr<WebGLArrayBuffer> buffer,int byteOffset,unsigned length)69 WebGLUnsignedShortArray::WebGLUnsignedShortArray(PassRefPtr<WebGLArrayBuffer> buffer,
70                                                  int byteOffset,
71                                                  unsigned length)
72         : WebGLArray(buffer, byteOffset)
73         , m_size(length)
74 {
75 }
76 
length() const77 unsigned WebGLUnsignedShortArray::length() const {
78     return m_size;
79 }
80 
byteLength() const81 unsigned WebGLUnsignedShortArray::byteLength() const {
82     return m_size * sizeof(unsigned short);
83 }
84 
slice(unsigned offset,unsigned length)85 PassRefPtr<WebGLArray> WebGLUnsignedShortArray::slice(unsigned offset, unsigned length) {
86     // Check to make sure the specified region is within the bounds of
87     // the WebGLArrayBuffer.
88     unsigned startByte = m_byteOffset + offset * sizeof(unsigned short);
89     unsigned limitByte = startByte + length * sizeof(unsigned short);
90     unsigned bufferLength = buffer()->byteLength();
91     if (startByte >= bufferLength || limitByte > bufferLength)
92         return 0;
93     return create(buffer(), startByte, length);
94 }
95 
set(WebGLUnsignedShortArray * array,unsigned offset,ExceptionCode & ec)96 void WebGLUnsignedShortArray::set(WebGLUnsignedShortArray* array, unsigned offset, ExceptionCode& ec) {
97     setImpl(array, offset * sizeof(unsigned short), ec);
98 }
99 
100 }
101 
102 #endif // ENABLE(3D_CANVAS)
103