1 /*
2 * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27
28 #if ENABLE(MATHML)
29
30 #include "MathMLElement.h"
31
32 #include "MathMLNames.h"
33 #include "RenderObject.h"
34
35 namespace WebCore {
36
37 using namespace MathMLNames;
38
MathMLElement(const QualifiedName & tagName,Document * document)39 MathMLElement::MathMLElement(const QualifiedName& tagName, Document* document)
40 : StyledElement(tagName, document, CreateElementZeroRefCount)
41 {
42 }
43
create(const QualifiedName & tagName,Document * document)44 PassRefPtr<MathMLElement> MathMLElement::create(const QualifiedName& tagName, Document* document)
45 {
46 return new MathMLElement(tagName, document);
47 }
48
createRenderer(RenderArena *,RenderStyle * style)49 RenderObject* MathMLElement::createRenderer(RenderArena*, RenderStyle* style)
50 {
51 return RenderObject::createObject(this, style);
52 }
53
54
55 }
56
57 #endif // ENABLE(MATHML)
58