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1 /*
2  * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(MATHML)
29 
30 #include "MathMLElement.h"
31 
32 #include "MathMLNames.h"
33 #include "RenderObject.h"
34 
35 namespace WebCore {
36 
37 using namespace MathMLNames;
38 
MathMLElement(const QualifiedName & tagName,Document * document)39 MathMLElement::MathMLElement(const QualifiedName& tagName, Document* document)
40     : StyledElement(tagName, document, CreateElementZeroRefCount)
41 {
42 }
43 
create(const QualifiedName & tagName,Document * document)44 PassRefPtr<MathMLElement> MathMLElement::create(const QualifiedName& tagName, Document* document)
45 {
46     return new MathMLElement(tagName, document);
47 }
48 
createRenderer(RenderArena *,RenderStyle * style)49 RenderObject* MathMLElement::createRenderer(RenderArena*, RenderStyle* style)
50 {
51     return RenderObject::createObject(this, style);
52 }
53 
54 
55 }
56 
57 #endif // ENABLE(MATHML)
58