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1 /*
2  * Copyright (C) 2007 Ryan Leavengood <leavengood@gmail.com>
3  *
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #include "config.h"
29 #include "Path.h"
30 
31 #include "AffineTransform.h"
32 #include "FloatRect.h"
33 #include "NotImplemented.h"
34 #include "PlatformString.h"
35 #include <Region.h>
36 
37 
38 namespace WebCore {
39 
Path()40 Path::Path()
41     : m_path(new BRegion())
42 {
43 }
44 
~Path()45 Path::~Path()
46 {
47     delete m_path;
48 }
49 
Path(const Path & other)50 Path::Path(const Path& other)
51     : m_path(new BRegion(*other.platformPath()))
52 {
53 }
54 
operator =(const Path & other)55 Path& Path::operator=(const Path& other)
56 {
57     if (&other != this)
58         m_path = other.platformPath();
59 
60     return *this;
61 }
62 
hasCurrentPoint() const63 bool Path::hasCurrentPoint() const
64 {
65     return !isEmpty();
66 }
67 
contains(const FloatPoint & point,WindRule rule) const68 bool Path::contains(const FloatPoint& point, WindRule rule) const
69 {
70     return m_path->Contains(point);
71 }
72 
translate(const FloatSize & size)73 void Path::translate(const FloatSize& size)
74 {
75     notImplemented();
76 }
77 
boundingRect() const78 FloatRect Path::boundingRect() const
79 {
80     return m_path->Frame();
81 }
82 
moveTo(const FloatPoint & point)83 void Path::moveTo(const FloatPoint& point)
84 {
85     // FIXME: Use OffsetBy?
86     notImplemented();
87 }
88 
addLineTo(const FloatPoint & p)89 void Path::addLineTo(const FloatPoint& p)
90 {
91     notImplemented();
92 }
93 
addQuadCurveTo(const FloatPoint & cp,const FloatPoint & p)94 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
95 {
96     notImplemented();
97 }
98 
addBezierCurveTo(const FloatPoint & cp1,const FloatPoint & cp2,const FloatPoint & p)99 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
100 {
101     notImplemented();
102 }
103 
addArcTo(const FloatPoint & p1,const FloatPoint & p2,float radius)104 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
105 {
106     notImplemented();
107 }
108 
closeSubpath()109 void Path::closeSubpath()
110 {
111     notImplemented();
112 }
113 
addArc(const FloatPoint & p,float r,float sar,float ear,bool anticlockwise)114 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
115 {
116     notImplemented();
117 }
118 
addRect(const FloatRect & r)119 void Path::addRect(const FloatRect& r)
120 {
121     m_path->Include(r);
122 }
123 
addEllipse(const FloatRect & r)124 void Path::addEllipse(const FloatRect& r)
125 {
126     notImplemented();
127 }
128 
clear()129 void Path::clear()
130 {
131     m_path->MakeEmpty();
132 }
133 
isEmpty() const134 bool Path::isEmpty() const
135 {
136     return !m_path->Frame().IsValid();
137 }
138 
debugString() const139 String Path::debugString() const
140 {
141     notImplemented();
142     return String();
143 }
144 
apply(void * info,PathApplierFunction function) const145 void Path::apply(void* info, PathApplierFunction function) const
146 {
147     notImplemented();
148 }
149 
transform(const AffineTransform & transform)150 void Path::transform(const AffineTransform& transform)
151 {
152     notImplemented();
153 }
154 
strokeBoundingRect(StrokeStyleApplier * applier)155 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
156 {
157     notImplemented();
158     return FloatRect();
159 }
160 
161 } // namespace WebCore
162 
163