1 /*
2 * Copyright (C) 2007 Ryan Leavengood <leavengood@gmail.com>
3 *
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "config.h"
29 #include "Path.h"
30
31 #include "AffineTransform.h"
32 #include "FloatRect.h"
33 #include "NotImplemented.h"
34 #include "PlatformString.h"
35 #include <Region.h>
36
37
38 namespace WebCore {
39
Path()40 Path::Path()
41 : m_path(new BRegion())
42 {
43 }
44
~Path()45 Path::~Path()
46 {
47 delete m_path;
48 }
49
Path(const Path & other)50 Path::Path(const Path& other)
51 : m_path(new BRegion(*other.platformPath()))
52 {
53 }
54
operator =(const Path & other)55 Path& Path::operator=(const Path& other)
56 {
57 if (&other != this)
58 m_path = other.platformPath();
59
60 return *this;
61 }
62
hasCurrentPoint() const63 bool Path::hasCurrentPoint() const
64 {
65 return !isEmpty();
66 }
67
contains(const FloatPoint & point,WindRule rule) const68 bool Path::contains(const FloatPoint& point, WindRule rule) const
69 {
70 return m_path->Contains(point);
71 }
72
translate(const FloatSize & size)73 void Path::translate(const FloatSize& size)
74 {
75 notImplemented();
76 }
77
boundingRect() const78 FloatRect Path::boundingRect() const
79 {
80 return m_path->Frame();
81 }
82
moveTo(const FloatPoint & point)83 void Path::moveTo(const FloatPoint& point)
84 {
85 // FIXME: Use OffsetBy?
86 notImplemented();
87 }
88
addLineTo(const FloatPoint & p)89 void Path::addLineTo(const FloatPoint& p)
90 {
91 notImplemented();
92 }
93
addQuadCurveTo(const FloatPoint & cp,const FloatPoint & p)94 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
95 {
96 notImplemented();
97 }
98
addBezierCurveTo(const FloatPoint & cp1,const FloatPoint & cp2,const FloatPoint & p)99 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
100 {
101 notImplemented();
102 }
103
addArcTo(const FloatPoint & p1,const FloatPoint & p2,float radius)104 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
105 {
106 notImplemented();
107 }
108
closeSubpath()109 void Path::closeSubpath()
110 {
111 notImplemented();
112 }
113
addArc(const FloatPoint & p,float r,float sar,float ear,bool anticlockwise)114 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
115 {
116 notImplemented();
117 }
118
addRect(const FloatRect & r)119 void Path::addRect(const FloatRect& r)
120 {
121 m_path->Include(r);
122 }
123
addEllipse(const FloatRect & r)124 void Path::addEllipse(const FloatRect& r)
125 {
126 notImplemented();
127 }
128
clear()129 void Path::clear()
130 {
131 m_path->MakeEmpty();
132 }
133
isEmpty() const134 bool Path::isEmpty() const
135 {
136 return !m_path->Frame().IsValid();
137 }
138
debugString() const139 String Path::debugString() const
140 {
141 notImplemented();
142 return String();
143 }
144
apply(void * info,PathApplierFunction function) const145 void Path::apply(void* info, PathApplierFunction function) const
146 {
147 notImplemented();
148 }
149
transform(const AffineTransform & transform)150 void Path::transform(const AffineTransform& transform)
151 {
152 notImplemented();
153 }
154
strokeBoundingRect(StrokeStyleApplier * applier)155 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
156 {
157 notImplemented();
158 return FloatRect();
159 }
160
161 } // namespace WebCore
162
163