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1 /*
2  * Copyright (C) 2006 Zack Rusin   <zack@kde.org>
3  *               2006 Rob Buis     <buis@kde.org>
4  *               2009, 2010 Dirk Schulze <krit@webkit.org>
5  *
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
20  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
21  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
22  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
23  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
24  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
25  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29 
30 #include "config.h"
31 #include "Path.h"
32 
33 #include "AffineTransform.h"
34 #include "FloatRect.h"
35 #include "GraphicsContext.h"
36 #include "ImageBuffer.h"
37 #include "PlatformString.h"
38 #include "StrokeStyleApplier.h"
39 #include <QPainterPath>
40 #include <QTransform>
41 #include <QString>
42 #include <wtf/OwnPtr.h>
43 
44 #define _USE_MATH_DEFINES
45 #include <math.h>
46 
47 #ifndef M_PI
48 #   define M_PI 3.14159265358979323846
49 #endif
50 
51 namespace WebCore {
52 
Path()53 Path::Path()
54 {
55 }
56 
~Path()57 Path::~Path()
58 {
59 }
60 
Path(const Path & other)61 Path::Path(const Path& other)
62     : m_path(other.m_path)
63 {
64 }
65 
operator =(const Path & other)66 Path& Path::operator=(const Path& other)
67 {
68     m_path = other.m_path;
69     return *this;
70 }
71 
contains(const FloatPoint & point,WindRule rule) const72 bool Path::contains(const FloatPoint& point, WindRule rule) const
73 {
74     Qt::FillRule savedRule = m_path.fillRule();
75     const_cast<QPainterPath*>(&m_path)->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill);
76 
77     bool contains = m_path.contains(point);
78 
79     const_cast<QPainterPath*>(&m_path)->setFillRule(savedRule);
80     return contains;
81 }
82 
strokeContains(StrokeStyleApplier * applier,const FloatPoint & point) const83 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
84 {
85     ASSERT(applier);
86 
87     // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer
88     // on each call.
89     OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1));
90     GraphicsContext* gc = scratchImage->context();
91     QPainterPathStroker stroke;
92     applier->strokeStyle(gc);
93 
94     QPen pen = gc->pen();
95     stroke.setWidth(pen.widthF());
96     stroke.setCapStyle(pen.capStyle());
97     stroke.setJoinStyle(pen.joinStyle());
98     stroke.setMiterLimit(pen.miterLimit());
99     stroke.setDashPattern(pen.dashPattern());
100     stroke.setDashOffset(pen.dashOffset());
101 
102     return stroke.createStroke(m_path).contains(point);
103 }
104 
translate(const FloatSize & size)105 void Path::translate(const FloatSize& size)
106 {
107     QTransform matrix;
108     matrix.translate(size.width(), size.height());
109     m_path = m_path * matrix;
110 }
111 
boundingRect() const112 FloatRect Path::boundingRect() const
113 {
114     return m_path.boundingRect();
115 }
116 
strokeBoundingRect(StrokeStyleApplier * applier)117 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
118 {
119     // FIXME: We should try to use a 'shared Context' instead of creating a new ImageBuffer
120     // on each call.
121     OwnPtr<ImageBuffer> scratchImage = ImageBuffer::create(IntSize(1, 1));
122     GraphicsContext* gc = scratchImage->context();
123     QPainterPathStroker stroke;
124     if (applier) {
125         applier->strokeStyle(gc);
126 
127         QPen pen = gc->pen();
128         stroke.setWidth(pen.widthF());
129         stroke.setCapStyle(pen.capStyle());
130         stroke.setJoinStyle(pen.joinStyle());
131         stroke.setMiterLimit(pen.miterLimit());
132         stroke.setDashPattern(pen.dashPattern());
133         stroke.setDashOffset(pen.dashOffset());
134     }
135     return stroke.createStroke(m_path).boundingRect();
136 }
137 
moveTo(const FloatPoint & point)138 void Path::moveTo(const FloatPoint& point)
139 {
140     m_path.moveTo(point);
141 }
142 
addLineTo(const FloatPoint & p)143 void Path::addLineTo(const FloatPoint& p)
144 {
145     m_path.lineTo(p);
146 }
147 
addQuadCurveTo(const FloatPoint & cp,const FloatPoint & p)148 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
149 {
150     m_path.quadTo(cp, p);
151 }
152 
addBezierCurveTo(const FloatPoint & cp1,const FloatPoint & cp2,const FloatPoint & p)153 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
154 {
155     m_path.cubicTo(cp1, cp2, p);
156 }
157 
addArcTo(const FloatPoint & p1,const FloatPoint & p2,float radius)158 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
159 {
160     FloatPoint p0(m_path.currentPosition());
161 
162     if ((p1.x() == p0.x() && p1.y() == p0.y()) || (p1.x() == p2.x() && p1.y() == p2.y()) || radius == 0.f) {
163         m_path.lineTo(p1);
164         return;
165     }
166 
167     FloatPoint p1p0((p0.x() - p1.x()), (p0.y() - p1.y()));
168     FloatPoint p1p2((p2.x() - p1.x()), (p2.y() - p1.y()));
169     float p1p0_length = sqrtf(p1p0.x() * p1p0.x() + p1p0.y() * p1p0.y());
170     float p1p2_length = sqrtf(p1p2.x() * p1p2.x() + p1p2.y() * p1p2.y());
171 
172     double cos_phi = (p1p0.x() * p1p2.x() + p1p0.y() * p1p2.y()) / (p1p0_length * p1p2_length);
173     // all points on a line logic
174     if (cos_phi == -1) {
175         m_path.lineTo(p1);
176         return;
177     }
178     if (cos_phi == 1) {
179         // add infinite far away point
180         unsigned int max_length = 65535;
181         double factor_max = max_length / p1p0_length;
182         FloatPoint ep((p0.x() + factor_max * p1p0.x()), (p0.y() + factor_max * p1p0.y()));
183         m_path.lineTo(ep);
184         return;
185     }
186 
187     float tangent = radius / tan(acos(cos_phi) / 2);
188     float factor_p1p0 = tangent / p1p0_length;
189     FloatPoint t_p1p0((p1.x() + factor_p1p0 * p1p0.x()), (p1.y() + factor_p1p0 * p1p0.y()));
190 
191     FloatPoint orth_p1p0(p1p0.y(), -p1p0.x());
192     float orth_p1p0_length = sqrt(orth_p1p0.x() * orth_p1p0.x() + orth_p1p0.y() * orth_p1p0.y());
193     float factor_ra = radius / orth_p1p0_length;
194 
195     // angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0
196     double cos_alpha = (orth_p1p0.x() * p1p2.x() + orth_p1p0.y() * p1p2.y()) / (orth_p1p0_length * p1p2_length);
197     if (cos_alpha < 0.f)
198         orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());
199 
200     FloatPoint p((t_p1p0.x() + factor_ra * orth_p1p0.x()), (t_p1p0.y() + factor_ra * orth_p1p0.y()));
201 
202     // calculate angles for addArc
203     orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());
204     float sa = acos(orth_p1p0.x() / orth_p1p0_length);
205     if (orth_p1p0.y() < 0.f)
206         sa = 2 * piDouble - sa;
207 
208     // anticlockwise logic
209     bool anticlockwise = false;
210 
211     float factor_p1p2 = tangent / p1p2_length;
212     FloatPoint t_p1p2((p1.x() + factor_p1p2 * p1p2.x()), (p1.y() + factor_p1p2 * p1p2.y()));
213     FloatPoint orth_p1p2((t_p1p2.x() - p.x()), (t_p1p2.y() - p.y()));
214     float orth_p1p2_length = sqrtf(orth_p1p2.x() * orth_p1p2.x() + orth_p1p2.y() * orth_p1p2.y());
215     float ea = acos(orth_p1p2.x() / orth_p1p2_length);
216     if (orth_p1p2.y() < 0)
217         ea = 2 * piDouble - ea;
218     if ((sa > ea) && ((sa - ea) < piDouble))
219         anticlockwise = true;
220     if ((sa < ea) && ((ea - sa) > piDouble))
221         anticlockwise = true;
222 
223     m_path.lineTo(t_p1p0);
224 
225     addArc(p, radius, sa, ea, anticlockwise);
226 }
227 
closeSubpath()228 void Path::closeSubpath()
229 {
230     m_path.closeSubpath();
231 }
232 
233 #define DEGREES(t) ((t) * 180.0 / M_PI)
addArc(const FloatPoint & p,float r,float sar,float ear,bool anticlockwise)234 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
235 {
236     qreal xc = p.x();
237     qreal yc = p.y();
238     qreal radius = r;
239 
240 
241     //### HACK
242     // In Qt we don't switch the coordinate system for degrees
243     // and still use the 0,0 as bottom left for degrees so we need
244     // to switch
245     sar = -sar;
246     ear = -ear;
247     anticlockwise = !anticlockwise;
248     //end hack
249 
250     float sa = DEGREES(sar);
251     float ea = DEGREES(ear);
252 
253     double span = 0;
254 
255     double xs = xc - radius;
256     double ys = yc - radius;
257     double width  = radius*2;
258     double height = radius*2;
259 
260     if (!anticlockwise && (ea < sa))
261         span += 360;
262     else if (anticlockwise && (sa < ea))
263         span -= 360;
264 
265     // this is also due to switched coordinate system
266     // we would end up with a 0 span instead of 360
267     if (!(qFuzzyCompare(span + (ea - sa) + 1, 1.0) &&
268           qFuzzyCompare(qAbs(span), 360.0))) {
269         span += ea - sa;
270     }
271 
272     m_path.moveTo(QPointF(xc + radius  * cos(sar),
273                           yc - radius  * sin(sar)));
274 
275     m_path.arcTo(xs, ys, width, height, sa, span);
276 }
277 
addRect(const FloatRect & r)278 void Path::addRect(const FloatRect& r)
279 {
280     m_path.addRect(r.x(), r.y(), r.width(), r.height());
281 }
282 
addEllipse(const FloatRect & r)283 void Path::addEllipse(const FloatRect& r)
284 {
285     m_path.addEllipse(r.x(), r.y(), r.width(), r.height());
286 }
287 
clear()288 void Path::clear()
289 {
290     m_path = QPainterPath();
291 }
292 
isEmpty() const293 bool Path::isEmpty() const
294 {
295     // Don't use QPainterPath::isEmpty(), as that also returns true if there's only
296     // one initial MoveTo element in the path.
297     return !m_path.elementCount();
298 }
299 
hasCurrentPoint() const300 bool Path::hasCurrentPoint() const
301 {
302     return !isEmpty();
303 }
304 
debugString() const305 String Path::debugString() const
306 {
307     QString ret;
308     for (int i = 0; i < m_path.elementCount(); ++i) {
309         const QPainterPath::Element &cur = m_path.elementAt(i);
310 
311         switch (cur.type) {
312             case QPainterPath::MoveToElement:
313                 ret += QString(QLatin1String("M%1,%2 ")).arg(cur.x, 0, 'f', 2).arg(cur.y, 0, 'f', 2);
314                 break;
315             case QPainterPath::LineToElement:
316                 ret += QString(QLatin1String("L%1,%2 ")).arg(cur.x, 0, 'f', 2).arg(cur.y, 0, 'f', 2);
317                 break;
318             case QPainterPath::CurveToElement:
319             {
320                 const QPainterPath::Element &c1 = m_path.elementAt(i + 1);
321                 const QPainterPath::Element &c2 = m_path.elementAt(i + 2);
322 
323                 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);
324                 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);
325 
326                 ret += QString(QLatin1String("C%1,%2,%3,%4,%5,%6 ")).arg(cur.x, 0, 'f', 2).arg(cur.y, 0, 'f', 2).arg(c1.x, 0, 'f', 2)
327                                                                     .arg(c1.y, 0, 'f', 2).arg(c2.x, 0, 'f', 2).arg(c2.y, 0, 'f', 2);
328                 i += 2;
329                 break;
330             }
331             case QPainterPath::CurveToDataElement:
332                 Q_ASSERT(false);
333                 break;
334         }
335     }
336 
337     return ret.trimmed();
338 }
339 
apply(void * info,PathApplierFunction function) const340 void Path::apply(void* info, PathApplierFunction function) const
341 {
342     PathElement pelement;
343     FloatPoint points[3];
344     pelement.points = points;
345     for (int i = 0; i < m_path.elementCount(); ++i) {
346         const QPainterPath::Element& cur = m_path.elementAt(i);
347 
348         switch (cur.type) {
349             case QPainterPath::MoveToElement:
350                 pelement.type = PathElementMoveToPoint;
351                 pelement.points[0] = QPointF(cur);
352                 function(info, &pelement);
353                 break;
354             case QPainterPath::LineToElement:
355                 pelement.type = PathElementAddLineToPoint;
356                 pelement.points[0] = QPointF(cur);
357                 function(info, &pelement);
358                 break;
359             case QPainterPath::CurveToElement:
360             {
361                 const QPainterPath::Element& c1 = m_path.elementAt(i + 1);
362                 const QPainterPath::Element& c2 = m_path.elementAt(i + 2);
363 
364                 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);
365                 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);
366 
367                 pelement.type = PathElementAddCurveToPoint;
368                 pelement.points[0] = QPointF(cur);
369                 pelement.points[1] = QPointF(c1);
370                 pelement.points[2] = QPointF(c2);
371                 function(info, &pelement);
372 
373                 i += 2;
374                 break;
375             }
376             case QPainterPath::CurveToDataElement:
377                 Q_ASSERT(false);
378         }
379     }
380 }
381 
transform(const AffineTransform & transform)382 void Path::transform(const AffineTransform& transform)
383 {
384     m_path = QTransform(transform).map(m_path);
385 }
386 
387 }
388 
389 // vim: ts=4 sw=4 et
390