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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "GraphicsContext.h"
28 
29 #if PLATFORM(CG)
30 #include "GraphicsContextPlatformPrivateCG.h"
31 #elif PLATFORM(CAIRO)
32 #include "GraphicsContextPlatformPrivateCairo.h"
33 #endif
34 
35 #include "AffineTransform.h"
36 #include "BitmapInfo.h"
37 #include "TransformationMatrix.h"
38 #include "NotImplemented.h"
39 #include "Path.h"
40 #include <wtf/MathExtras.h>
41 
42 using namespace std;
43 
44 namespace WebCore {
45 
46 class SVGResourceImage;
47 
fillWithClearColor(HBITMAP bitmap)48 static void fillWithClearColor(HBITMAP bitmap)
49 {
50     BITMAP bmpInfo;
51     GetObject(bitmap, sizeof(bmpInfo), &bmpInfo);
52     int bufferSize = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
53     memset(bmpInfo.bmBits, 0, bufferSize);
54 }
55 
inTransparencyLayer() const56 bool GraphicsContext::inTransparencyLayer() const { return m_data->m_transparencyCount; }
57 
setShouldIncludeChildWindows(bool include)58 void GraphicsContext::setShouldIncludeChildWindows(bool include)
59 {
60     m_data->m_shouldIncludeChildWindows = include;
61 }
62 
shouldIncludeChildWindows() const63 bool GraphicsContext::shouldIncludeChildWindows() const
64 {
65     return m_data->m_shouldIncludeChildWindows;
66 }
67 
WindowsBitmap(HDC hdc,IntSize size)68 GraphicsContext::WindowsBitmap::WindowsBitmap(HDC hdc, IntSize size)
69     : m_hdc(0)
70     , m_size(size)
71 {
72     BitmapInfo bitmapInfo = BitmapInfo::create(m_size);
73 
74     m_bitmap = CreateDIBSection(0, &bitmapInfo, DIB_RGB_COLORS, reinterpret_cast<void**>(&m_bitmapBuffer), 0, 0);
75     if (!m_bitmap)
76         return;
77 
78     m_hdc = CreateCompatibleDC(hdc);
79     SelectObject(m_hdc, m_bitmap);
80 
81     BITMAP bmpInfo;
82     GetObject(m_bitmap, sizeof(bmpInfo), &bmpInfo);
83     m_bytesPerRow = bmpInfo.bmWidthBytes;
84     m_bitmapBufferLength = bmpInfo.bmWidthBytes * bmpInfo.bmHeight;
85 
86     SetGraphicsMode(m_hdc, GM_ADVANCED);
87 }
88 
~WindowsBitmap()89 GraphicsContext::WindowsBitmap::~WindowsBitmap()
90 {
91     if (!m_bitmap)
92         return;
93 
94     DeleteDC(m_hdc);
95     DeleteObject(m_bitmap);
96 }
97 
createWindowsBitmap(IntSize size)98 GraphicsContext::WindowsBitmap* GraphicsContext::createWindowsBitmap(IntSize size)
99 {
100     return new WindowsBitmap(m_data->m_hdc, size);
101 }
102 
getWindowsContext(const IntRect & dstRect,bool supportAlphaBlend,bool mayCreateBitmap)103 HDC GraphicsContext::getWindowsContext(const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap)
104 {
105     // FIXME: Should a bitmap be created also when a shadow is set?
106     if (mayCreateBitmap && inTransparencyLayer()) {
107         if (dstRect.isEmpty())
108             return 0;
109 
110         // Create a bitmap DC in which to draw.
111         BitmapInfo bitmapInfo = BitmapInfo::create(dstRect.size());
112 
113         void* pixels = 0;
114         HBITMAP bitmap = ::CreateDIBSection(NULL, &bitmapInfo, DIB_RGB_COLORS, &pixels, 0, 0);
115         if (!bitmap)
116             return 0;
117 
118         HDC bitmapDC = ::CreateCompatibleDC(m_data->m_hdc);
119         ::SelectObject(bitmapDC, bitmap);
120 
121         // Fill our buffer with clear if we're going to alpha blend.
122         if (supportAlphaBlend)
123            fillWithClearColor(bitmap);
124 
125         // Make sure we can do world transforms.
126         SetGraphicsMode(bitmapDC, GM_ADVANCED);
127 
128         // Apply a translation to our context so that the drawing done will be at (0,0) of the bitmap.
129         XFORM xform = TransformationMatrix().translate(-dstRect.x(), -dstRect.y());
130 
131         ::SetWorldTransform(bitmapDC, &xform);
132 
133         return bitmapDC;
134     }
135 
136     m_data->flush();
137     m_data->save();
138     return m_data->m_hdc;
139 }
140 
save()141 void GraphicsContextPlatformPrivate::save()
142 {
143     if (!m_hdc)
144         return;
145     SaveDC(m_hdc);
146 }
147 
restore()148 void GraphicsContextPlatformPrivate::restore()
149 {
150     if (!m_hdc)
151         return;
152     RestoreDC(m_hdc, -1);
153 }
154 
clip(const FloatRect & clipRect)155 void GraphicsContextPlatformPrivate::clip(const FloatRect& clipRect)
156 {
157     if (!m_hdc)
158         return;
159     IntersectClipRect(m_hdc, clipRect.x(), clipRect.y(), clipRect.right(), clipRect.bottom());
160 }
161 
clip(const Path &)162 void GraphicsContextPlatformPrivate::clip(const Path&)
163 {
164     notImplemented();
165 }
166 
scale(const FloatSize & size)167 void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
168 {
169     if (!m_hdc)
170         return;
171 
172     XFORM xform = TransformationMatrix().scaleNonUniform(size.width(), size.height());
173     ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
174 }
175 
176 static const double deg2rad = 0.017453292519943295769; // pi/180
177 
rotate(float degreesAngle)178 void GraphicsContextPlatformPrivate::rotate(float degreesAngle)
179 {
180     XFORM xform = TransformationMatrix().rotate(degreesAngle);
181     ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
182 }
183 
translate(float x,float y)184 void GraphicsContextPlatformPrivate::translate(float x , float y)
185 {
186     if (!m_hdc)
187         return;
188 
189     XFORM xform = TransformationMatrix().translate(x, y);
190     ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
191 }
192 
concatCTM(const AffineTransform & transform)193 void GraphicsContextPlatformPrivate::concatCTM(const AffineTransform& transform)
194 {
195     if (!m_hdc)
196         return;
197 
198     XFORM xform = transform.toTransformationMatrix();
199     ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
200 }
201 
202 #if ENABLE(SVG)
contextForImage(SVGResourceImage *)203 GraphicsContext* contextForImage(SVGResourceImage*)
204 {
205     // FIXME: This should go in GraphicsContextCG.cpp
206     notImplemented();
207     return 0;
208 }
209 #endif
210 
211 }
212