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1 /*
2  * Copyright (C) 2007 Kevin Ollivier  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "Path.h"
28 
29 #include "AffineTransform.h"
30 #include "FloatPoint.h"
31 #include "FloatRect.h"
32 #include "NotImplemented.h"
33 #include "StrokeStyleApplier.h"
34 
35 #include <stdio.h>
36 
37 #include <wx/defs.h>
38 #include <wx/graphics.h>
39 
40 namespace WebCore {
41 
getWxWindRuleForWindRule(WindRule rule)42 int getWxWindRuleForWindRule(WindRule rule)
43 {
44      if (rule == RULE_EVENODD)
45         return wxODDEVEN_RULE;
46 
47     return wxWINDING_RULE;
48 }
49 
Path()50 Path::Path()
51 {
52     m_path = 0;
53     // NB: This only supports the 'default' renderer as determined by wx on
54     // each platform. If an app uses a non-default renderer (e.g. Cairo on Win),
55     // there will be problems, but there's no way we can determine which
56     // renderer an app is using right now with wx API, so we will just handle
57     // the common case.
58 #if USE(WXGC)
59     wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
60     if (renderer) {
61         wxGraphicsPath path = renderer->CreatePath();
62         m_path = new wxGraphicsPath(path);
63     }
64 #endif
65 }
66 
~Path()67 Path::~Path()
68 {
69     clear();
70 }
71 
Path(const Path & path)72 Path::Path(const Path& path)
73 {
74     m_path = new wxGraphicsPath(*path.m_path);
75 }
76 
contains(const FloatPoint & point,const WindRule rule) const77 bool Path::contains(const FloatPoint& point, const WindRule rule) const
78 {
79 #if USE(WXGC)
80     if (m_path) {
81 #if wxCHECK_VERSION(2,9,0)
82         return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));
83 #else
84         return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));
85 #endif
86     }
87 #endif
88     return false;
89 }
90 
translate(const FloatSize &)91 void Path::translate(const FloatSize&)
92 {
93     notImplemented();
94 }
95 
boundingRect() const96 FloatRect Path::boundingRect() const
97 {
98 #if USE(WXGC)
99     if (m_path) {
100         return m_path->GetBox();
101     }
102 #endif
103 
104     return FloatRect();
105 }
106 
strokeBoundingRect(StrokeStyleApplier * applier)107 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
108 {
109     notImplemented();
110     return FloatRect();
111 }
112 
operator =(const Path &)113 Path& Path::operator=(const Path&)
114 {
115     notImplemented();
116     return*this;
117 }
118 
clear()119 void Path::clear()
120 {
121     if (m_path)
122         delete m_path;
123 
124 #if USE(WXGC)
125     wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
126     if (renderer) {
127         wxGraphicsPath path = renderer->CreatePath();
128         m_path = new wxGraphicsPath(path);
129     }
130 #endif
131 }
132 
moveTo(const FloatPoint & point)133 void Path::moveTo(const FloatPoint& point)
134 {
135 #if USE(WXGC)
136     if (m_path)
137         m_path->MoveToPoint(point.x(), point.y());
138 #endif
139 }
140 
addLineTo(const FloatPoint & point)141 void Path::addLineTo(const FloatPoint& point)
142 {
143 #if USE(WXGC)
144     if (m_path)
145         m_path->AddLineToPoint(point.x(), point.y());
146 #endif
147 }
148 
addQuadCurveTo(const FloatPoint & control,const FloatPoint & end)149 void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
150 {
151 #if USE(WXGC)
152     if (m_path)
153         m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());
154 #endif
155 }
156 
addBezierCurveTo(const FloatPoint & control1,const FloatPoint & control2,const FloatPoint & end)157 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
158 {
159 #if USE(WXGC)
160     if (m_path)
161         m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());
162 #endif
163 }
164 
addArcTo(const FloatPoint & point1,const FloatPoint & point2,float radius)165 void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
166 {
167 #if USE(WXGC)
168     if (m_path)
169         m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
170 #endif
171 }
172 
closeSubpath()173 void Path::closeSubpath()
174 {
175 #if USE(WXGC)
176     if (m_path)
177         m_path->CloseSubpath();
178 #endif
179 }
180 
addArc(const FloatPoint & point,float radius,float startAngle,float endAngle,bool clockwise)181 void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise)
182 {
183 #if USE(WXGC)
184     if (m_path)
185         m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);
186 #endif
187 }
188 
addRect(const FloatRect & rect)189 void Path::addRect(const FloatRect& rect)
190 {
191 #if USE(WXGC)
192     if (m_path)
193         m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());
194 #endif
195 }
196 
addEllipse(const FloatRect & rect)197 void Path::addEllipse(const FloatRect& rect)
198 {
199 #if USE(WXGC)
200     if (m_path)
201         m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());
202 #endif
203 }
204 
transform(const AffineTransform & transform)205 void Path::transform(const AffineTransform& transform)
206 {
207 #if USE(WXGC)
208     if (m_path)
209         m_path->Transform(transform);
210 #endif
211 }
212 
apply(void * info,PathApplierFunction function) const213 void Path::apply(void* info, PathApplierFunction function) const
214 {
215     notImplemented();
216 }
217 
isEmpty() const218 bool Path::isEmpty() const
219 {
220 #if USE(WXGC)
221     if (m_path) {
222         wxDouble width, height;
223         m_path->GetBox(NULL, NULL, &width, &height);
224         return (width == 0 && height == 0);
225     }
226 #endif
227     return true;
228 }
229 
hasCurrentPoint() const230 bool Path::hasCurrentPoint() const
231 {
232     return !isEmpty();
233 }
234 
235 }
236