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1 /*
2 * Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 *    notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 *    notice, this list of conditions and the following disclaimer in the
12 *    documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26 
27 #include "config.h"
28 #include "PlatformMouseEvent.h"
29 
30 #include "Assertions.h"
31 
32 #include <gdk/gdk.h>
33 
34 namespace WebCore {
35 
36 // FIXME: Would be even better to figure out which modifier is Alt instead of always using GDK_MOD1_MASK.
37 
38 // Keep this in sync with the other platform event constructors
PlatformMouseEvent(GdkEventButton * event)39 PlatformMouseEvent::PlatformMouseEvent(GdkEventButton* event)
40 {
41     m_timestamp = event->time;
42     m_position = IntPoint((int)event->x, (int)event->y);
43     m_globalPosition = IntPoint((int)event->x_root, (int)event->y_root);
44     m_shiftKey = event->state & GDK_SHIFT_MASK;
45     m_ctrlKey = event->state & GDK_CONTROL_MASK;
46     m_altKey = event->state & GDK_MOD1_MASK;
47     m_metaKey = event->state & GDK_META_MASK;
48 
49     switch (event->type) {
50     case GDK_BUTTON_PRESS:
51     case GDK_2BUTTON_PRESS:
52     case GDK_3BUTTON_PRESS:
53     case GDK_BUTTON_RELEASE:
54         m_eventType = MouseEventPressed;
55         if (event->type == GDK_BUTTON_RELEASE) {
56             m_eventType = MouseEventReleased;
57             m_clickCount = 0;
58         } else if (event->type == GDK_BUTTON_PRESS)
59             m_clickCount = 1;
60         else if (event->type == GDK_2BUTTON_PRESS)
61             m_clickCount = 2;
62         else if (event->type == GDK_3BUTTON_PRESS)
63             m_clickCount = 3;
64 
65         if (event->button == 1)
66             m_button = LeftButton;
67         else if (event->button == 2)
68             m_button = MiddleButton;
69         else if (event->button == 3)
70             m_button = RightButton;
71         break;
72 
73     default:
74         ASSERT_NOT_REACHED();
75     };
76 }
77 
PlatformMouseEvent(GdkEventMotion * motion)78 PlatformMouseEvent::PlatformMouseEvent(GdkEventMotion* motion)
79 {
80     m_timestamp = motion->time;
81     m_position = IntPoint((int)motion->x, (int)motion->y);
82     m_globalPosition = IntPoint((int)motion->x_root, (int)motion->y_root);
83     m_shiftKey = motion->state & GDK_SHIFT_MASK;
84     m_ctrlKey = motion->state & GDK_CONTROL_MASK;
85     m_altKey = motion->state & GDK_MOD1_MASK;
86     m_metaKey = motion->state & GDK_MOD2_MASK;
87 
88     switch (motion->type) {
89     case GDK_MOTION_NOTIFY:
90         m_eventType = MouseEventMoved;
91         m_button = NoButton;
92         m_clickCount = 0;
93         break;
94     default:
95         ASSERT_NOT_REACHED();
96     };
97 
98     if (motion->state & GDK_BUTTON1_MASK)
99         m_button = LeftButton;
100     else if (motion->state & GDK_BUTTON2_MASK)
101         m_button = MiddleButton;
102     else if (motion->state & GDK_BUTTON3_MASK)
103         m_button = RightButton;
104 }
105 }
106