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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
8  * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25 
26 #include "config.h"
27 #include "RenderTableSection.h"
28 
29 #include "CachedImage.h"
30 #include "Document.h"
31 #include "HTMLNames.h"
32 #include "RenderTableCell.h"
33 #include "RenderTableCol.h"
34 #include "RenderTableRow.h"
35 #include "RenderView.h"
36 #include <limits>
37 #include <wtf/Vector.h>
38 #ifdef ANDROID_LAYOUT
39 #include "Frame.h"
40 #include "Settings.h"
41 #endif
42 
43 using namespace std;
44 
45 namespace WebCore {
46 
47 using namespace HTMLNames;
48 
setRowHeightToRowStyleHeightIfNotRelative(RenderTableSection::RowStruct * row)49 static inline void setRowHeightToRowStyleHeightIfNotRelative(RenderTableSection::RowStruct* row)
50 {
51     ASSERT(row && row->rowRenderer);
52     row->height = row->rowRenderer->style()->height();
53     if (row->height.isRelative())
54         row->height = Length();
55 }
56 
RenderTableSection(Node * node)57 RenderTableSection::RenderTableSection(Node* node)
58     : RenderBox(node)
59     , m_gridRows(0)
60     , m_cCol(0)
61     , m_cRow(-1)
62     , m_outerBorderLeft(0)
63     , m_outerBorderRight(0)
64     , m_outerBorderTop(0)
65     , m_outerBorderBottom(0)
66     , m_needsCellRecalc(false)
67     , m_hasOverflowingCell(false)
68 {
69     // init RenderObject attributes
70     setInline(false);   // our object is not Inline
71 }
72 
~RenderTableSection()73 RenderTableSection::~RenderTableSection()
74 {
75     clearGrid();
76 }
77 
destroy()78 void RenderTableSection::destroy()
79 {
80     RenderTable* recalcTable = table();
81 
82     RenderBox::destroy();
83 
84     // recalc cell info because RenderTable has unguarded pointers
85     // stored that point to this RenderTableSection.
86     if (recalcTable)
87         recalcTable->setNeedsSectionRecalc();
88 }
89 
addChild(RenderObject * child,RenderObject * beforeChild)90 void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
91 {
92     // Make sure we don't append things after :after-generated content if we have it.
93     if (!beforeChild && isAfterContent(lastChild()))
94         beforeChild = lastChild();
95 
96     if (!child->isTableRow()) {
97         RenderObject* last = beforeChild;
98         if (!last)
99             last = lastChild();
100         if (last && last->isAnonymous()) {
101             last->addChild(child);
102             return;
103         }
104 
105         // If beforeChild is inside an anonymous cell/row, insert into the cell or into
106         // the anonymous row containing it, if there is one.
107         RenderObject* lastBox = last;
108         while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
109             lastBox = lastBox->parent();
110         if (lastBox && lastBox->isAnonymous()) {
111             lastBox->addChild(child, beforeChild);
112             return;
113         }
114 
115         RenderObject* row = new (renderArena()) RenderTableRow(document() /* anonymous table row */);
116         RefPtr<RenderStyle> newStyle = RenderStyle::create();
117         newStyle->inheritFrom(style());
118         newStyle->setDisplay(TABLE_ROW);
119         row->setStyle(newStyle.release());
120         addChild(row, beforeChild);
121         row->addChild(child);
122         return;
123     }
124 
125     if (beforeChild)
126         setNeedsCellRecalc();
127 
128     ++m_cRow;
129     m_cCol = 0;
130 
131     // make sure we have enough rows
132     if (!ensureRows(m_cRow + 1))
133         return;
134 
135     m_grid[m_cRow].rowRenderer = toRenderTableRow(child);
136 
137     if (!beforeChild)
138         setRowHeightToRowStyleHeightIfNotRelative(&m_grid[m_cRow]);
139 
140     // If the next renderer is actually wrapped in an anonymous table row, we need to go up and find that.
141     while (beforeChild && beforeChild->parent() != this)
142         beforeChild = beforeChild->parent();
143 
144     ASSERT(!beforeChild || beforeChild->isTableRow());
145     RenderBox::addChild(child, beforeChild);
146 }
147 
removeChild(RenderObject * oldChild)148 void RenderTableSection::removeChild(RenderObject* oldChild)
149 {
150     setNeedsCellRecalc();
151     RenderBox::removeChild(oldChild);
152 }
153 
ensureRows(int numRows)154 bool RenderTableSection::ensureRows(int numRows)
155 {
156     int nRows = m_gridRows;
157     if (numRows > nRows) {
158         if (numRows > static_cast<int>(m_grid.size())) {
159             size_t maxSize = numeric_limits<size_t>::max() / sizeof(RowStruct);
160             if (static_cast<size_t>(numRows) > maxSize)
161                 return false;
162             m_grid.grow(numRows);
163         }
164         m_gridRows = numRows;
165         int nCols = max(1, table()->numEffCols());
166         CellStruct emptyCellStruct;
167         emptyCellStruct.cell = 0;
168         emptyCellStruct.inColSpan = false;
169         for (int r = nRows; r < numRows; r++) {
170             m_grid[r].row = new Row(nCols);
171             m_grid[r].row->fill(emptyCellStruct);
172             m_grid[r].rowRenderer = 0;
173             m_grid[r].baseline = 0;
174             m_grid[r].height = Length();
175         }
176     }
177 
178     return true;
179 }
180 
addCell(RenderTableCell * cell,RenderTableRow * row)181 void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
182 {
183     int rSpan = cell->rowSpan();
184     int cSpan = cell->colSpan();
185     Vector<RenderTable::ColumnStruct>& columns = table()->columns();
186     int nCols = columns.size();
187 
188     // ### mozilla still seems to do the old HTML way, even for strict DTD
189     // (see the annotation on table cell layouting in the CSS specs and the testcase below:
190     // <TABLE border>
191     // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
192     // <TR><TD colspan="2">5
193     // </TABLE>
194 
195     while (m_cCol < nCols && (cellAt(m_cRow, m_cCol).cell || cellAt(m_cRow, m_cCol).inColSpan))
196         m_cCol++;
197 
198     if (rSpan == 1) {
199         // we ignore height settings on rowspan cells
200         Length height = cell->style()->height();
201         if (height.isPositive() || (height.isRelative() && height.value() >= 0)) {
202             Length cRowHeight = m_grid[m_cRow].height;
203             switch (height.type()) {
204                 case Percent:
205                     if (!(cRowHeight.isPercent()) ||
206                         (cRowHeight.isPercent() && cRowHeight.rawValue() < height.rawValue()))
207                         m_grid[m_cRow].height = height;
208                         break;
209                 case Fixed:
210                     if (cRowHeight.type() < Percent ||
211                         (cRowHeight.isFixed() && cRowHeight.value() < height.value()))
212                         m_grid[m_cRow].height = height;
213                     break;
214                 case Relative:
215                 default:
216                     break;
217             }
218         }
219     }
220 
221     // make sure we have enough rows
222     if (!ensureRows(m_cRow + rSpan))
223         return;
224 
225     m_grid[m_cRow].rowRenderer = row;
226 
227     int col = m_cCol;
228     // tell the cell where it is
229     CellStruct currentCell;
230     currentCell.cell = cell;
231     currentCell.inColSpan = false;
232     while (cSpan) {
233         int currentSpan;
234         if (m_cCol >= nCols) {
235             table()->appendColumn(cSpan);
236             currentSpan = cSpan;
237         } else {
238             if (cSpan < columns[m_cCol].span)
239                 table()->splitColumn(m_cCol, cSpan);
240             currentSpan = columns[m_cCol].span;
241         }
242 
243         for (int r = 0; r < rSpan; r++) {
244             CellStruct& c = cellAt(m_cRow + r, m_cCol);
245             if (!c.cell)
246                 c.cell = currentCell.cell;
247             if (currentCell.inColSpan)
248                 c.inColSpan = true;
249         }
250         m_cCol++;
251         cSpan -= currentSpan;
252         currentCell.cell = 0;
253         currentCell.inColSpan = true;
254     }
255     cell->setRow(m_cRow);
256     cell->setCol(table()->effColToCol(col));
257 }
258 
setCellWidths()259 void RenderTableSection::setCellWidths()
260 {
261     Vector<int>& columnPos = table()->columnPositions();
262 
263     LayoutStateMaintainer statePusher(view());
264 
265 #ifdef ANDROID_LAYOUT
266     int visibleWidth = 0;
267     if (view()->frameView()) {
268         const Settings* settings = document()->settings();
269         ASSERT(settings);
270         if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen)
271             visibleWidth = view()->frameView()->screenWidth();
272     }
273 #endif
274 
275     for (int i = 0; i < m_gridRows; i++) {
276         Row& row = *m_grid[i].row;
277         int cols = row.size();
278         for (int j = 0; j < cols; j++) {
279             CellStruct current = row[j];
280             RenderTableCell* cell = current.cell;
281 
282             if (!cell)
283                 continue;
284             int endCol = j;
285             int cspan = cell->colSpan();
286             while (cspan && endCol < cols) {
287                 cspan -= table()->columns()[endCol].span;
288                 endCol++;
289             }
290             int w = columnPos[endCol] - columnPos[j] - table()->hBorderSpacing();
291 #ifdef ANDROID_LAYOUT
292             if (table()->isSingleColumn()) {
293                 int b = table()->collapseBorders() ?
294                     0 : table()->paddingLeft() + table()->paddingRight() + 2 * table()->hBorderSpacing();
295                 w = table()->width() - (table()->borderLeft() + table()->borderRight() + b);
296             }
297 #endif
298             int oldWidth = cell->width();
299 #ifdef ANDROID_LAYOUT
300             if (w != oldWidth || (visibleWidth > 0 && visibleWidth != cell->getVisibleWidth())) {
301 #else
302             if (w != oldWidth) {
303 #endif
304                 cell->setNeedsLayout(true);
305                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
306                     if (!statePusher.didPush()) {
307                         // Technically, we should also push state for the row, but since
308                         // rows don't push a coordinate transform, that's not necessary.
309                         statePusher.push(this, IntSize(x(), y()));
310                     }
311                     cell->repaint();
312                 }
313 #ifdef ANDROID_LAYOUT
314                 if (w != oldWidth)
315 #endif
316                 cell->updateWidth(w);
317             }
318         }
319     }
320 
321     statePusher.pop();  // only pops if we pushed
322 }
323 
324 int RenderTableSection::calcRowHeight()
325 {
326 #ifndef NDEBUG
327     setNeedsLayoutIsForbidden(true);
328 #endif
329 
330     ASSERT(!needsLayout());
331 #ifdef ANDROID_LAYOUT
332     if (table()->isSingleColumn()) {
333         int height = 0;
334         int spacing = table()->vBorderSpacing();
335         for (int r = 0; r < m_gridRows; r++)
336             height += m_grid[r].height.calcMinValue(0) + (m_grid[r].rowRenderer ? spacing : 0);
337         return height;
338     }
339 #endif
340 
341     RenderTableCell* cell;
342 
343     int spacing = table()->vBorderSpacing();
344 
345     LayoutStateMaintainer statePusher(view());
346 
347     m_rowPos.resize(m_gridRows + 1);
348     m_rowPos[0] = spacing;
349 
350     for (int r = 0; r < m_gridRows; r++) {
351         m_rowPos[r + 1] = 0;
352         m_grid[r].baseline = 0;
353         int baseline = 0;
354         int bdesc = 0;
355         int ch = m_grid[r].height.calcMinValue(0);
356         int pos = m_rowPos[r] + ch + (m_grid[r].rowRenderer ? spacing : 0);
357 
358         m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
359 
360         Row* row = m_grid[r].row;
361         int totalCols = row->size();
362 
363         for (int c = 0; c < totalCols; c++) {
364             CellStruct current = cellAt(r, c);
365             cell = current.cell;
366             if (!cell || current.inColSpan)
367                 continue;
368             if (r < m_gridRows - 1 && cellAt(r + 1, c).cell == cell)
369                 continue;
370 
371             int indx = max(r - cell->rowSpan() + 1, 0);
372 
373             if (cell->overrideSize() != -1) {
374                 if (!statePusher.didPush()) {
375                     // Technically, we should also push state for the row, but since
376                     // rows don't push a coordinate transform, that's not necessary.
377                     statePusher.push(this, IntSize(x(), y()));
378                 }
379                 cell->setOverrideSize(-1);
380                 cell->setChildNeedsLayout(true, false);
381                 cell->layoutIfNeeded();
382             }
383 
384             int adjustedPaddingTop = cell->paddingTop() - cell->intrinsicPaddingTop();
385             int adjustedPaddingBottom = cell->paddingBottom() - cell->intrinsicPaddingBottom();
386             int adjustedHeight = cell->height() - (cell->intrinsicPaddingTop() + cell->intrinsicPaddingBottom());
387 
388             // Explicit heights use the border box in quirks mode.  In strict mode do the right
389             // thing and actually add in the border and padding.
390             ch = cell->style()->height().calcValue(0) +
391                 (cell->style()->htmlHacks() ? 0 : (adjustedPaddingTop + adjustedPaddingBottom +
392                                                    cell->borderTop() + cell->borderBottom()));
393             ch = max(ch, adjustedHeight);
394 
395             pos = m_rowPos[indx] + ch + (m_grid[r].rowRenderer ? spacing : 0);
396 
397             m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
398 
399             // find out the baseline
400             EVerticalAlign va = cell->style()->verticalAlign();
401             if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
402                 int b = cell->baselinePosition();
403                 if (b > cell->borderTop() + cell->paddingTop()) {
404                     baseline = max(baseline, b - cell->intrinsicPaddingTop());
405                     bdesc = max(bdesc, m_rowPos[indx] + ch - (b - cell->intrinsicPaddingTop()));
406                 }
407             }
408         }
409 
410         //do we have baseline aligned elements?
411         if (baseline) {
412             // increase rowheight if baseline requires
413             m_rowPos[r + 1] = max(m_rowPos[r + 1], baseline + bdesc + (m_grid[r].rowRenderer ? spacing : 0));
414             m_grid[r].baseline = baseline;
415         }
416 
417         m_rowPos[r + 1] = max(m_rowPos[r + 1], m_rowPos[r]);
418     }
419 
420 #ifndef NDEBUG
421     setNeedsLayoutIsForbidden(false);
422 #endif
423 
424     ASSERT(!needsLayout());
425 
426     statePusher.pop();
427 
428     return m_rowPos[m_gridRows];
429 }
430 
431 void RenderTableSection::layout()
432 {
433     ASSERT(needsLayout());
434 
435     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()));
436     for (RenderObject* child = children()->firstChild(); child; child = child->nextSibling()) {
437         if (child->isTableRow()) {
438             child->layoutIfNeeded();
439             ASSERT(!child->needsLayout());
440         }
441     }
442     statePusher.pop();
443     setNeedsLayout(false);
444 }
445 
446 int RenderTableSection::layoutRows(int toAdd)
447 {
448 #ifndef NDEBUG
449     setNeedsLayoutIsForbidden(true);
450 #endif
451 
452     ASSERT(!needsLayout());
453 #ifdef ANDROID_LAYOUT
454     if (table()->isSingleColumn()) {
455         int totalRows = m_gridRows;
456         int hspacing = table()->hBorderSpacing();
457         int vspacing = table()->vBorderSpacing();
458         int rHeight = vspacing;
459 
460         int leftOffset = hspacing;
461 
462         int nEffCols = table()->numEffCols();
463         for (int r = 0; r < totalRows; r++) {
464             for (int c = 0; c < nEffCols; c++) {
465                 CellStruct current = cellAt(r, c);
466                 RenderTableCell* cell = current.cell;
467 
468                 if (!cell || current.inColSpan)
469                     continue;
470                 if (r > 0 && (cellAt(r-1, c).cell == cell))
471                     continue;
472 
473 //                cell->setCellTopExtra(0);
474 //                cell->setCellBottomExtra(0);
475 
476                 int oldCellX = cell->x();
477                 int oldCellY = cell->y();
478 
479                 if (style()->direction() == RTL) {
480                     cell->setX(table()->width());
481                     cell->setY(rHeight);
482                 } else {
483                     cell->setX(leftOffset);
484                     cell->setY(rHeight);
485                 }
486 
487                 // If the cell moved, we have to repaint it as well as any floating/positioned
488                 // descendants.  An exception is if we need a layout.  In this case, we know we're going to
489                 // repaint ourselves (and the cell) anyway.
490                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
491 //                    IntRect cellRect(oldCellX, oldCellY - cell->borderTopExtra() , cell->width(), cell->height());
492                     IntRect cellRect(oldCellX, oldCellY, cell->width(), cell->height());
493                     cell->repaintDuringLayoutIfMoved(cellRect);
494                 }
495                 rHeight += cell->height() + vspacing;
496             }
497         }
498 
499         setHeight(rHeight);
500         return height();
501     }
502 #endif
503 
504     int rHeight;
505     int rindx;
506     int totalRows = m_gridRows;
507 
508     // Set the width of our section now.  The rows will also be this width.
509     setWidth(table()->contentWidth());
510     m_overflow.clear();
511     m_hasOverflowingCell = false;
512 
513     if (toAdd && totalRows && (m_rowPos[totalRows] || !nextSibling())) {
514         int totalHeight = m_rowPos[totalRows] + toAdd;
515 
516         int dh = toAdd;
517         int totalPercent = 0;
518         int numAuto = 0;
519         for (int r = 0; r < totalRows; r++) {
520             if (m_grid[r].height.isAuto())
521                 numAuto++;
522             else if (m_grid[r].height.isPercent())
523                 totalPercent += m_grid[r].height.rawValue();
524         }
525         if (totalPercent) {
526             // try to satisfy percent
527             int add = 0;
528             totalPercent = min(totalPercent, 100 * percentScaleFactor);
529             int rh = m_rowPos[1] - m_rowPos[0];
530             for (int r = 0; r < totalRows; r++) {
531                 if (totalPercent > 0 && m_grid[r].height.isPercent()) {
532                     int toAdd = min(dh, (totalHeight * m_grid[r].height.rawValue() / (100 * percentScaleFactor)) - rh);
533                     // If toAdd is negative, then we don't want to shrink the row (this bug
534                     // affected Outlook Web Access).
535                     toAdd = max(0, toAdd);
536                     add += toAdd;
537                     dh -= toAdd;
538                     totalPercent -= m_grid[r].height.rawValue();
539                 }
540                 if (r < totalRows - 1)
541                     rh = m_rowPos[r + 2] - m_rowPos[r + 1];
542                 m_rowPos[r + 1] += add;
543             }
544         }
545         if (numAuto) {
546             // distribute over variable cols
547             int add = 0;
548             for (int r = 0; r < totalRows; r++) {
549                 if (numAuto > 0 && m_grid[r].height.isAuto()) {
550                     int toAdd = dh / numAuto;
551                     add += toAdd;
552                     dh -= toAdd;
553                     numAuto--;
554                 }
555                 m_rowPos[r + 1] += add;
556             }
557         }
558         if (dh > 0 && m_rowPos[totalRows]) {
559             // if some left overs, distribute equally.
560             int tot = m_rowPos[totalRows];
561             int add = 0;
562             int prev = m_rowPos[0];
563             for (int r = 0; r < totalRows; r++) {
564                 //weight with the original height
565                 add += dh * (m_rowPos[r + 1] - prev) / tot;
566                 prev = m_rowPos[r + 1];
567                 m_rowPos[r + 1] += add;
568             }
569         }
570     }
571 
572     int hspacing = table()->hBorderSpacing();
573     int vspacing = table()->vBorderSpacing();
574     int nEffCols = table()->numEffCols();
575 
576     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()));
577 
578     for (int r = 0; r < totalRows; r++) {
579         // Set the row's x/y position and width/height.
580         if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
581             rowRenderer->setLocation(0, m_rowPos[r]);
582             rowRenderer->setWidth(width());
583             rowRenderer->setHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
584         }
585 
586         for (int c = 0; c < nEffCols; c++) {
587             RenderTableCell* cell = cellAt(r, c).cell;
588 
589             if (!cell)
590                 continue;
591             if (r < totalRows - 1 && cell == cellAt(r + 1, c).cell)
592                 continue;
593 
594             rindx = max(0, r - cell->rowSpan() + 1);
595 
596             rHeight = m_rowPos[r + 1] - m_rowPos[rindx] - vspacing;
597 
598             // Force percent height children to lay themselves out again.
599             // This will cause these children to grow to fill the cell.
600             // FIXME: There is still more work to do here to fully match WinIE (should
601             // it become necessary to do so).  In quirks mode, WinIE behaves like we
602             // do, but it will clip the cells that spill out of the table section.  In
603             // strict mode, Mozilla and WinIE both regrow the table to accommodate the
604             // new height of the cell (thus letting the percentages cause growth one
605             // time only).  We may also not be handling row-spanning cells correctly.
606             //
607             // Note also the oddity where replaced elements always flex, and yet blocks/tables do
608             // not necessarily flex.  WinIE is crazy and inconsistent, and we can't hope to
609             // match the behavior perfectly, but we'll continue to refine it as we discover new
610             // bugs. :)
611             bool cellChildrenFlex = false;
612             bool flexAllChildren = cell->style()->height().isFixed() ||
613                 (!table()->style()->height().isAuto() && rHeight != cell->height());
614 
615             for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) {
616                 if (!o->isText() && o->style()->height().isPercent() && (flexAllChildren || o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow()))) {
617                     // Tables with no sections do not flex.
618                     if (!o->isTable() || toRenderTable(o)->hasSections()) {
619                         o->setNeedsLayout(true, false);
620                         cellChildrenFlex = true;
621                     }
622                 }
623             }
624 
625             if (HashSet<RenderBox*>* percentHeightDescendants = cell->percentHeightDescendants()) {
626                 HashSet<RenderBox*>::iterator end = percentHeightDescendants->end();
627                 for (HashSet<RenderBox*>::iterator it = percentHeightDescendants->begin(); it != end; ++it) {
628                     RenderBox* box = *it;
629                     if (!box->isReplaced() && !box->scrollsOverflow() && !flexAllChildren)
630                         continue;
631 
632                     while (box != cell) {
633                         if (box->normalChildNeedsLayout())
634                             break;
635                         box->setChildNeedsLayout(true, false);
636                         box = box->containingBlock();
637                         ASSERT(box);
638                         if (!box)
639                             break;
640                     }
641                     cellChildrenFlex = true;
642                 }
643             }
644 
645             if (cellChildrenFlex) {
646                 cell->setChildNeedsLayout(true, false);
647                 // Alignment within a cell is based off the calculated
648                 // height, which becomes irrelevant once the cell has
649                 // been resized based off its percentage.
650                 cell->setOverrideSize(max(0,
651                                            rHeight - cell->borderTop() - cell->paddingTop() -
652                                                      cell->borderBottom() - cell->paddingBottom()));
653                 cell->layoutIfNeeded();
654 
655                 // If the baseline moved, we may have to update the data for our row. Find out the new baseline.
656                 EVerticalAlign va = cell->style()->verticalAlign();
657                 if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
658                     int b = cell->baselinePosition();
659                     if (b > cell->borderTop() + cell->paddingTop())
660                         m_grid[r].baseline = max(m_grid[r].baseline, b);
661                 }
662             }
663 
664             int oldTe = cell->intrinsicPaddingTop();
665             int oldBe = cell->intrinsicPaddingBottom();
666             int heightWithoutIntrinsicPadding = cell->height() - oldTe - oldBe;
667 
668             int te = 0;
669             switch (cell->style()->verticalAlign()) {
670                 case SUB:
671                 case SUPER:
672                 case TEXT_TOP:
673                 case TEXT_BOTTOM:
674                 case BASELINE: {
675                     int b = cell->baselinePosition();
676                     if (b > cell->borderTop() + cell->paddingTop())
677                         te = getBaseline(r) - (b - oldTe);
678                     break;
679                 }
680                 case TOP:
681                     te = 0;
682                     break;
683                 case MIDDLE:
684                     te = (rHeight - heightWithoutIntrinsicPadding) / 2;
685                     break;
686                 case BOTTOM:
687                     te = rHeight - heightWithoutIntrinsicPadding;
688                     break;
689                 default:
690                     break;
691             }
692 
693             int be = rHeight - heightWithoutIntrinsicPadding - te;
694             cell->setIntrinsicPaddingTop(te);
695             cell->setIntrinsicPaddingBottom(be);
696             if (te != oldTe || be != oldBe) {
697                 cell->setNeedsLayout(true, false);
698                 cell->layoutIfNeeded();
699             }
700 
701             if ((te != oldTe || be > oldBe) && !table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
702                 cell->repaint();
703 
704             IntRect oldCellRect(cell->x(), cell->y() , cell->width(), cell->height());
705 
706             if (style()->direction() == RTL) {
707                 cell->setLocation(table()->columnPositions()[nEffCols] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + hspacing, m_rowPos[rindx]);
708             } else
709                 cell->setLocation(table()->columnPositions()[c] + hspacing, m_rowPos[rindx]);
710 
711             // If the cell moved, we have to repaint it as well as any floating/positioned
712             // descendants.  An exception is if we need a layout.  In this case, we know we're going to
713             // repaint ourselves (and the cell) anyway.
714             if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
715                 cell->repaintDuringLayoutIfMoved(oldCellRect);
716         }
717     }
718 
719 #ifndef NDEBUG
720     setNeedsLayoutIsForbidden(false);
721 #endif
722 
723     ASSERT(!needsLayout());
724 
725     setHeight(m_rowPos[totalRows]);
726 
727     // Now that our height has been determined, add in overflow from cells.
728     for (int r = 0; r < totalRows; r++) {
729         for (int c = 0; c < nEffCols; c++) {
730             RenderTableCell* cell = cellAt(r, c).cell;
731             if (!cell)
732                 continue;
733             if (r < totalRows - 1 && cell == cellAt(r + 1, c).cell)
734                 continue;
735             addOverflowFromChild(cell);
736             m_hasOverflowingCell |= cell->hasVisibleOverflow();
737         }
738     }
739 
740     statePusher.pop();
741     return height();
742 }
743 
744 int RenderTableSection::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
745 {
746     int bottom = RenderBox::lowestPosition(includeOverflowInterior, includeSelf);
747     if (!includeOverflowInterior && hasOverflowClip())
748         return bottom;
749 
750     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
751         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
752             if (curr->isTableCell()) {
753                 RenderTableCell* cell = toRenderTableCell(curr);
754                 bottom = max(bottom, cell->y() + cell->lowestPosition(false));
755             }
756         }
757     }
758 
759     return bottom;
760 }
761 
762 int RenderTableSection::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
763 {
764     int right = RenderBox::rightmostPosition(includeOverflowInterior, includeSelf);
765     if (!includeOverflowInterior && hasOverflowClip())
766         return right;
767 
768     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
769         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
770             if (curr->isTableCell()) {
771                 RenderTableCell* cell = toRenderTableCell(curr);
772                 right = max(right, cell->x() + cell->rightmostPosition(false));
773             }
774         }
775     }
776 
777     return right;
778 }
779 
780 int RenderTableSection::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
781 {
782     int left = RenderBox::leftmostPosition(includeOverflowInterior, includeSelf);
783     if (!includeOverflowInterior && hasOverflowClip())
784         return left;
785 
786     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
787         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
788             if (curr->isTableCell()) {
789                 RenderTableCell* cell = toRenderTableCell(curr);
790                 left = min(left, cell->x() + cell->leftmostPosition(false));
791             }
792         }
793     }
794 
795     return left;
796 }
797 
798 int RenderTableSection::calcOuterBorderTop() const
799 {
800     int totalCols = table()->numEffCols();
801     if (!m_gridRows || !totalCols)
802         return 0;
803 
804     unsigned borderWidth = 0;
805 
806     const BorderValue& sb = style()->borderTop();
807     if (sb.style() == BHIDDEN)
808         return -1;
809     if (sb.style() > BHIDDEN)
810         borderWidth = sb.width;
811 
812     const BorderValue& rb = firstChild()->style()->borderTop();
813     if (rb.style() == BHIDDEN)
814         return -1;
815     if (rb.style() > BHIDDEN && rb.width > borderWidth)
816         borderWidth = rb.width;
817 
818     bool allHidden = true;
819     for (int c = 0; c < totalCols; c++) {
820         const CellStruct& current = cellAt(0, c);
821         if (current.inColSpan || !current.cell)
822             continue;
823         const BorderValue& cb = current.cell->style()->borderTop();
824         // FIXME: Don't repeat for the same col group
825         RenderTableCol* colGroup = table()->colElement(c);
826         if (colGroup) {
827             const BorderValue& gb = colGroup->style()->borderTop();
828             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
829                 continue;
830             else
831                 allHidden = false;
832             if (gb.style() > BHIDDEN && gb.width > borderWidth)
833                 borderWidth = gb.width;
834             if (cb.style() > BHIDDEN && cb.width > borderWidth)
835                 borderWidth = cb.width;
836         } else {
837             if (cb.style() == BHIDDEN)
838                 continue;
839             else
840                 allHidden = false;
841             if (cb.style() > BHIDDEN && cb.width > borderWidth)
842                 borderWidth = cb.width;
843         }
844     }
845     if (allHidden)
846         return -1;
847 
848     return borderWidth / 2;
849 }
850 
851 int RenderTableSection::calcOuterBorderBottom() const
852 {
853     int totalCols = table()->numEffCols();
854     if (!m_gridRows || !totalCols)
855         return 0;
856 
857     unsigned borderWidth = 0;
858 
859     const BorderValue& sb = style()->borderBottom();
860     if (sb.style() == BHIDDEN)
861         return -1;
862     if (sb.style() > BHIDDEN)
863         borderWidth = sb.width;
864 
865     const BorderValue& rb = lastChild()->style()->borderBottom();
866     if (rb.style() == BHIDDEN)
867         return -1;
868     if (rb.style() > BHIDDEN && rb.width > borderWidth)
869         borderWidth = rb.width;
870 
871     bool allHidden = true;
872     for (int c = 0; c < totalCols; c++) {
873         const CellStruct& current = cellAt(m_gridRows - 1, c);
874         if (current.inColSpan || !current.cell)
875             continue;
876         const BorderValue& cb = current.cell->style()->borderBottom();
877         // FIXME: Don't repeat for the same col group
878         RenderTableCol* colGroup = table()->colElement(c);
879         if (colGroup) {
880             const BorderValue& gb = colGroup->style()->borderBottom();
881             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
882                 continue;
883             else
884                 allHidden = false;
885             if (gb.style() > BHIDDEN && gb.width > borderWidth)
886                 borderWidth = gb.width;
887             if (cb.style() > BHIDDEN && cb.width > borderWidth)
888                 borderWidth = cb.width;
889         } else {
890             if (cb.style() == BHIDDEN)
891                 continue;
892             else
893                 allHidden = false;
894             if (cb.style() > BHIDDEN && cb.width > borderWidth)
895                 borderWidth = cb.width;
896         }
897     }
898     if (allHidden)
899         return -1;
900 
901     return (borderWidth + 1) / 2;
902 }
903 
904 int RenderTableSection::calcOuterBorderLeft(bool rtl) const
905 {
906     int totalCols = table()->numEffCols();
907     if (!m_gridRows || !totalCols)
908         return 0;
909 
910     unsigned borderWidth = 0;
911 
912     const BorderValue& sb = style()->borderLeft();
913     if (sb.style() == BHIDDEN)
914         return -1;
915     if (sb.style() > BHIDDEN)
916         borderWidth = sb.width;
917 
918     int leftmostColumn = rtl ? totalCols - 1 : 0;
919     RenderTableCol* colGroup = table()->colElement(leftmostColumn);
920     if (colGroup) {
921         const BorderValue& gb = colGroup->style()->borderLeft();
922         if (gb.style() == BHIDDEN)
923             return -1;
924         if (gb.style() > BHIDDEN && gb.width > borderWidth)
925             borderWidth = gb.width;
926     }
927 
928     bool allHidden = true;
929     for (int r = 0; r < m_gridRows; r++) {
930         const CellStruct& current = cellAt(r, leftmostColumn);
931         if (!current.cell)
932             continue;
933         // FIXME: Don't repeat for the same cell
934         const BorderValue& cb = current.cell->style()->borderLeft();
935         const BorderValue& rb = current.cell->parent()->style()->borderLeft();
936         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
937             continue;
938         else
939             allHidden = false;
940         if (cb.style() > BHIDDEN && cb.width > borderWidth)
941             borderWidth = cb.width;
942         if (rb.style() > BHIDDEN && rb.width > borderWidth)
943             borderWidth = rb.width;
944     }
945     if (allHidden)
946         return -1;
947 
948     return borderWidth / 2;
949 }
950 
951 int RenderTableSection::calcOuterBorderRight(bool rtl) const
952 {
953     int totalCols = table()->numEffCols();
954     if (!m_gridRows || !totalCols)
955         return 0;
956 
957     unsigned borderWidth = 0;
958 
959     const BorderValue& sb = style()->borderRight();
960     if (sb.style() == BHIDDEN)
961         return -1;
962     if (sb.style() > BHIDDEN)
963         borderWidth = sb.width;
964 
965     int rightmostColumn = rtl ? 0 : totalCols - 1;
966     RenderTableCol* colGroup = table()->colElement(rightmostColumn);
967     if (colGroup) {
968         const BorderValue& gb = colGroup->style()->borderRight();
969         if (gb.style() == BHIDDEN)
970             return -1;
971         if (gb.style() > BHIDDEN && gb.width > borderWidth)
972             borderWidth = gb.width;
973     }
974 
975     bool allHidden = true;
976     for (int r = 0; r < m_gridRows; r++) {
977         const CellStruct& current = cellAt(r, rightmostColumn);
978         if (!current.cell)
979             continue;
980         // FIXME: Don't repeat for the same cell
981         const BorderValue& cb = current.cell->style()->borderRight();
982         const BorderValue& rb = current.cell->parent()->style()->borderRight();
983         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
984             continue;
985         else
986             allHidden = false;
987         if (cb.style() > BHIDDEN && cb.width > borderWidth)
988             borderWidth = cb.width;
989         if (rb.style() > BHIDDEN && rb.width > borderWidth)
990             borderWidth = rb.width;
991     }
992     if (allHidden)
993         return -1;
994 
995     return (borderWidth + 1) / 2;
996 }
997 
998 void RenderTableSection::recalcOuterBorder()
999 {
1000     bool rtl = table()->style()->direction() == RTL;
1001     m_outerBorderTop = calcOuterBorderTop();
1002     m_outerBorderBottom = calcOuterBorderBottom();
1003     m_outerBorderLeft = calcOuterBorderLeft(rtl);
1004     m_outerBorderRight = calcOuterBorderRight(rtl);
1005 }
1006 
1007 int RenderTableSection::firstLineBoxBaseline() const
1008 {
1009     if (!m_gridRows)
1010         return -1;
1011 
1012     int firstLineBaseline = m_grid[0].baseline;
1013     if (firstLineBaseline)
1014         return firstLineBaseline + m_rowPos[0];
1015 
1016     firstLineBaseline = -1;
1017     Row* firstRow = m_grid[0].row;
1018     for (size_t i = 0; i < firstRow->size(); ++i) {
1019         RenderTableCell* cell = firstRow->at(i).cell;
1020         if (cell)
1021             firstLineBaseline = max(firstLineBaseline, cell->y() + cell->paddingTop() + cell->borderTop() + cell->contentHeight());
1022     }
1023 
1024     return firstLineBaseline;
1025 }
1026 
1027 void RenderTableSection::paint(PaintInfo& paintInfo, int tx, int ty)
1028 {
1029     // put this back in when all layout tests can handle it
1030     // ASSERT(!needsLayout());
1031     // avoid crashing on bugs that cause us to paint with dirty layout
1032     if (needsLayout())
1033         return;
1034 
1035     unsigned totalRows = m_gridRows;
1036     unsigned totalCols = table()->columns().size();
1037 
1038     if (!totalRows || !totalCols)
1039         return;
1040 
1041     tx += x();
1042     ty += y();
1043 
1044     PaintPhase phase = paintInfo.phase;
1045     bool pushedClip = pushContentsClip(paintInfo, tx, ty);
1046     paintObject(paintInfo, tx, ty);
1047     if (pushedClip)
1048         popContentsClip(paintInfo, phase, tx, ty);
1049 }
1050 
1051 void RenderTableSection::paintObject(PaintInfo& paintInfo, int tx, int ty)
1052 {
1053     // Check which rows and cols are visible and only paint these.
1054     // FIXME: Could use a binary search here.
1055     unsigned totalRows = m_gridRows;
1056     unsigned totalCols = table()->columns().size();
1057 
1058     PaintPhase paintPhase = paintInfo.phase;
1059     int x = paintInfo.rect.x();
1060     int y = paintInfo.rect.y();
1061     int w = paintInfo.rect.width();
1062     int h = paintInfo.rect.height();
1063 
1064 #ifdef ANDROID_LAYOUT
1065     unsigned int startrow = 0;
1066     unsigned int endrow = totalRows;
1067     unsigned int startcol = 0;
1068     unsigned int endcol = totalCols;
1069     if (table()->isSingleColumn()) {
1070         // FIXME: should we be smarter too?
1071     } else {
1072     // FIXME: possible to rollback to the common tree.
1073     // rowPos size is set in calcRowHeight(), which is called from table layout().
1074     // BUT RenderTableSection is init through parsing. On a slow device, paint() as
1075     // the result of layout() can come after the next parse() as everything is triggered
1076     // by timer. So we have to check rowPos before using it.
1077     if (m_rowPos.size() != (totalRows + 1))
1078         return;
1079 #endif
1080 
1081     int os = 2 * maximalOutlineSize(paintPhase);
1082     unsigned startrow = 0;
1083     unsigned endrow = totalRows;
1084 
1085     // If some cell overflows, just paint all of them.
1086     if (!m_hasOverflowingCell) {
1087         for (; startrow < totalRows; startrow++) {
1088             if (ty + m_rowPos[startrow + 1] >= y - os)
1089                 break;
1090         }
1091         if (startrow == totalRows && ty + m_rowPos[totalRows] + table()->outerBorderBottom() >= y - os)
1092             startrow--;
1093 
1094         for (; endrow > 0; endrow--) {
1095             if (ty + m_rowPos[endrow - 1] <= y + h + os)
1096                 break;
1097         }
1098         if (!endrow && ty + m_rowPos[0] - table()->outerBorderTop() <= y + h + os)
1099             endrow++;
1100     }
1101 
1102     unsigned startcol = 0;
1103     unsigned endcol = totalCols;
1104     // FIXME: Implement RTL.
1105     if (!m_hasOverflowingCell && style()->direction() == LTR) {
1106         for (; startcol < totalCols; startcol++) {
1107             if (tx + table()->columnPositions()[startcol + 1] >= x - os)
1108                 break;
1109         }
1110         if (startcol == totalCols && tx + table()->columnPositions()[totalCols] + table()->outerBorderRight() >= x - os)
1111             startcol--;
1112 
1113         for (; endcol > 0; endcol--) {
1114             if (tx + table()->columnPositions()[endcol - 1] <= x + w + os)
1115                 break;
1116         }
1117         if (!endcol && tx + table()->columnPositions()[0] - table()->outerBorderLeft() <= y + w + os)
1118             endcol++;
1119     }
1120 #ifdef ANDROID_LAYOUT
1121     }
1122 #endif
1123 
1124     if (startcol < endcol) {
1125         // draw the cells
1126         for (unsigned r = startrow; r < endrow; r++) {
1127             unsigned c = startcol;
1128             // since a cell can be -1 (indicating a colspan) we might have to search backwards to include it
1129             while (c && cellAt(r, c).inColSpan)
1130                 c--;
1131             for (; c < endcol; c++) {
1132                 CellStruct current = cellAt(r, c);
1133                 RenderTableCell* cell = current.cell;
1134 
1135                 // Cells must always paint in the order in which they appear taking into account
1136                 // their upper left originating row/column.  For cells with rowspans, avoid repainting
1137                 // if we've already seen the cell.
1138                 if (!cell || (r > startrow && (cellAt(r - 1, c).cell == cell)))
1139                     continue;
1140 
1141                 RenderTableRow* row = toRenderTableRow(cell->parent());
1142 
1143                 if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) {
1144                     // We need to handle painting a stack of backgrounds.  This stack (from bottom to top) consists of
1145                     // the column group, column, row group, row, and then the cell.
1146                     RenderObject* col = table()->colElement(c);
1147                     RenderObject* colGroup = 0;
1148                     if (col && col->parent()->style()->display() == TABLE_COLUMN_GROUP)
1149                         colGroup = col->parent();
1150 
1151                     // Column groups and columns first.
1152                     // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
1153                     // the stack, since we have already opened a transparency layer (potentially) for the table row group.
1154                     // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
1155                     // cell.
1156                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, colGroup);
1157                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, col);
1158 
1159                     // Paint the row group next.
1160                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
1161 
1162                     // Paint the row next, but only if it doesn't have a layer.  If a row has a layer, it will be responsible for
1163                     // painting the row background for the cell.
1164                     if (!row->hasSelfPaintingLayer())
1165                         cell->paintBackgroundsBehindCell(paintInfo, tx, ty, row);
1166                 }
1167 
1168                 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()) || paintInfo.phase == PaintPhaseCollapsedTableBorders)
1169                     cell->paint(paintInfo, tx, ty);
1170             }
1171         }
1172     }
1173 }
1174 
1175 void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
1176 {
1177     // FIXME: Examine cells and repaint only the rect the image paints in.
1178     repaint();
1179 }
1180 
1181 void RenderTableSection::recalcCells()
1182 {
1183     m_cCol = 0;
1184     m_cRow = -1;
1185     clearGrid();
1186     m_gridRows = 0;
1187 
1188     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
1189         if (row->isTableRow()) {
1190             m_cRow++;
1191             m_cCol = 0;
1192             if (!ensureRows(m_cRow + 1))
1193                 break;
1194 
1195             RenderTableRow* tableRow = toRenderTableRow(row);
1196             m_grid[m_cRow].rowRenderer = tableRow;
1197             setRowHeightToRowStyleHeightIfNotRelative(&m_grid[m_cRow]);
1198 
1199             for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
1200                 if (cell->isTableCell())
1201                     addCell(toRenderTableCell(cell), tableRow);
1202             }
1203         }
1204     }
1205     m_needsCellRecalc = false;
1206     setNeedsLayout(true);
1207 }
1208 
1209 void RenderTableSection::clearGrid()
1210 {
1211     int rows = m_gridRows;
1212     while (rows--)
1213         delete m_grid[rows].row;
1214 }
1215 
1216 int RenderTableSection::numColumns() const
1217 {
1218     int result = 0;
1219 
1220     for (int r = 0; r < m_gridRows; ++r) {
1221         for (int c = result; c < table()->numEffCols(); ++c) {
1222             const CellStruct& cell = cellAt(r, c);
1223             if (cell.cell || cell.inColSpan)
1224                 result = c;
1225         }
1226     }
1227 
1228     return result + 1;
1229 }
1230 
1231 void RenderTableSection::appendColumn(int pos)
1232 {
1233     for (int row = 0; row < m_gridRows; ++row) {
1234         m_grid[row].row->resize(pos + 1);
1235         CellStruct& c = cellAt(row, pos);
1236         c.cell = 0;
1237         c.inColSpan = false;
1238     }
1239 }
1240 
1241 void RenderTableSection::splitColumn(int pos, int newSize)
1242 {
1243     if (m_cCol > pos)
1244         m_cCol++;
1245     for (int row = 0; row < m_gridRows; ++row) {
1246         m_grid[row].row->resize(newSize);
1247         Row& r = *m_grid[row].row;
1248         memmove(r.data() + pos + 1, r.data() + pos, (newSize - 1 - pos) * sizeof(CellStruct));
1249         r[pos + 1].cell = 0;
1250         r[pos + 1].inColSpan = r[pos].inColSpan || r[pos].cell;
1251     }
1252 }
1253 
1254 // Hit Testing
1255 bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
1256 {
1257     // Table sections cannot ever be hit tested.  Effectively they do not exist.
1258     // Just forward to our children always.
1259     tx += x();
1260     ty += y();
1261 
1262     if (hasOverflowClip() && !overflowClipRect(tx, ty).contains(xPos, yPos))
1263         return false;
1264 
1265     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
1266         // FIXME: We have to skip over inline flows, since they can show up inside table rows
1267         // at the moment (a demoted inline <form> for example). If we ever implement a
1268         // table-specific hit-test method (which we should do for performance reasons anyway),
1269         // then we can remove this check.
1270         if (child->isBox() && !toRenderBox(child)->hasSelfPaintingLayer() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
1271             updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
1272             return true;
1273         }
1274     }
1275 
1276     return false;
1277 }
1278 
1279 } // namespace WebCore
1280