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1 /*
2     Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 
4     This library is free software; you can redistribute it and/or
5     modify it under the terms of the GNU Library General Public
6     License as published by the Free Software Foundation; either
7     version 2 of the License, or (at your option) any later version.
8 
9     This library is distributed in the hope that it will be useful,
10     but WITHOUT ANY WARRANTY; without even the implied warranty of
11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12     Library General Public License for more details.
13 
14     You should have received a copy of the GNU Library General Public License
15     aint with this library; see the file COPYING.LIB.  If not, write to
16     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17     Boston, MA 02110-1301, USA.
18 */
19 
20 #ifndef SVGShadowTreeElements_h
21 #define SVGShadowTreeElements_h
22 
23 #if ENABLE(SVG)
24 #include "SVGGElement.h"
25 #include "SVGLength.h"
26 
27 namespace WebCore {
28 
29 class FloatSize;
30 
31 class SVGShadowTreeContainerElement : public SVGGElement {
32 public:
33     SVGShadowTreeContainerElement(Document*);
34     virtual ~SVGShadowTreeContainerElement();
35 
isShadowTreeContainerElement()36     virtual bool isShadowTreeContainerElement() const { return true; }
37 
38     FloatSize containerTranslation() const;
setContainerOffset(const SVGLength & x,const SVGLength & y)39     void setContainerOffset(const SVGLength& x, const SVGLength& y)
40     {
41         m_xOffset = x;
42         m_yOffset = y;
43     }
44 
45 private:
46     SVGLength m_xOffset;
47     SVGLength m_yOffset;
48 };
49 
50 class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement {
51 public:
52     SVGShadowTreeRootElement(Document*, Node* shadowParent);
53     virtual ~SVGShadowTreeRootElement();
54 
isShadowNode()55     virtual bool isShadowNode() const { return m_shadowParent; }
shadowParentNode()56     virtual Node* shadowParentNode() { return m_shadowParent; }
57 
58     void attachElement(PassRefPtr<RenderStyle>, RenderArena*);
59 
60 private:
61     Node* m_shadowParent;
62 };
63 
64 }
65 
66 #endif
67 #endif
68