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1 /*
2  * Copyright (C) 2006, 2008 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "TextControlInnerElements.h"
28 
29 #include "BeforeTextInsertedEvent.h"
30 #include "Document.h"
31 #include "EventHandler.h"
32 #include "EventNames.h"
33 #include "Frame.h"
34 #include "HTMLInputElement.h"
35 #include "HTMLNames.h"
36 #include "HTMLTextAreaElement.h"
37 #include "MouseEvent.h"
38 #include "RenderLayer.h"
39 #include "RenderTextControlSingleLine.h"
40 
41 namespace WebCore {
42 
43 class RenderTextControlInnerBlock : public RenderBlock {
44 public:
RenderTextControlInnerBlock(Node * node,bool isMultiLine)45     RenderTextControlInnerBlock(Node* node, bool isMultiLine) : RenderBlock(node), m_multiLine(isMultiLine) { }
46 
47     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
48     virtual VisiblePosition positionForPoint(const IntPoint&);
49     private:
50         bool m_multiLine;
51 };
52 
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,int x,int y,int tx,int ty,HitTestAction hitTestAction)53 bool RenderTextControlInnerBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
54 {
55     RenderObject* renderer = node()->shadowAncestorNode()->renderer();
56 
57     bool placeholderIsVisible = false;
58     if (renderer->isTextField())
59         placeholderIsVisible = toRenderTextControlSingleLine(renderer)->placeholderIsVisible();
60 
61     return RenderBlock::nodeAtPoint(request, result, x, y, tx, ty, placeholderIsVisible ? HitTestBlockBackground : hitTestAction);
62 }
63 
positionForPoint(const IntPoint & point)64 VisiblePosition RenderTextControlInnerBlock::positionForPoint(const IntPoint& point)
65 {
66     int contentsX = point.x();
67     int contentsY = point.y();
68 
69     // Multiline text controls have the scroll on shadowAncestorNode, so we need to take that
70     // into account here.
71     if (m_multiLine) {
72         RenderTextControl* renderer = toRenderTextControl(node()->shadowAncestorNode()->renderer());
73         if (renderer->hasOverflowClip())
74             renderer->layer()->addScrolledContentOffset(contentsX, contentsY);
75     }
76 
77     return RenderBlock::positionForPoint(IntPoint(contentsX, contentsY));
78 }
79 
TextControlInnerElement(Document * doc,Node * shadowParent)80 TextControlInnerElement::TextControlInnerElement(Document* doc, Node* shadowParent)
81     : HTMLDivElement(HTMLNames::divTag, doc)
82     , m_shadowParent(shadowParent)
83 {
84 }
85 
attachInnerElement(Node * parent,PassRefPtr<RenderStyle> style,RenderArena * arena)86 void TextControlInnerElement::attachInnerElement(Node* parent, PassRefPtr<RenderStyle> style, RenderArena* arena)
87 {
88     // When adding these elements, create the renderer & style first before adding to the DOM.
89     // Otherwise, the render tree will create some anonymous blocks that will mess up our layout.
90 
91     // Create the renderer with the specified style
92     RenderObject* renderer = createRenderer(arena, style.get());
93     if (renderer) {
94         setRenderer(renderer);
95         renderer->setStyle(style);
96     }
97 
98     // Set these explicitly since this normally happens during an attach()
99     setAttached();
100     setInDocument(true);
101 
102     // For elements without a shadow parent, add the node to the DOM normally.
103     if (!m_shadowParent)
104         parent->addChild(this);
105 
106     // Add the renderer to the render tree
107     if (renderer)
108         parent->renderer()->addChild(renderer);
109 }
110 
TextControlInnerTextElement(Document * doc,Node * shadowParent)111 TextControlInnerTextElement::TextControlInnerTextElement(Document* doc, Node* shadowParent)
112     : TextControlInnerElement(doc, shadowParent)
113 {
114 }
115 
defaultEventHandler(Event * evt)116 void TextControlInnerTextElement::defaultEventHandler(Event* evt)
117 {
118     // FIXME: In the future, we should add a way to have default event listeners.  Then we would add one to the text field's inner div, and we wouldn't need this subclass.
119     Node* shadowAncestor = shadowAncestorNode();
120     if (shadowAncestor && shadowAncestor->renderer()) {
121         ASSERT(shadowAncestor->renderer()->isTextControl());
122         if (evt->isBeforeTextInsertedEvent()) {
123             if (shadowAncestor->renderer()->isTextField())
124                 static_cast<HTMLInputElement*>(shadowAncestor)->defaultEventHandler(evt);
125             else
126                 static_cast<HTMLTextAreaElement*>(shadowAncestor)->defaultEventHandler(evt);
127         }
128         if (evt->type() == eventNames().webkitEditableContentChangedEvent)
129             toRenderTextControl(shadowAncestor->renderer())->subtreeHasChanged();
130     }
131     if (!evt->defaultHandled())
132         HTMLDivElement::defaultEventHandler(evt);
133 }
134 
createRenderer(RenderArena * arena,RenderStyle *)135 RenderObject* TextControlInnerTextElement::createRenderer(RenderArena* arena, RenderStyle*)
136 {
137     bool multiLine = false;
138     Node* shadowAncestor = shadowAncestorNode();
139     if (shadowAncestor && shadowAncestor->renderer()) {
140         ASSERT(shadowAncestor->renderer()->isTextField() || shadowAncestor->renderer()->isTextArea());
141         multiLine = shadowAncestor->renderer()->isTextArea();
142     }
143     return new (arena) RenderTextControlInnerBlock(this, multiLine);
144 }
145 
SearchFieldResultsButtonElement(Document * doc)146 SearchFieldResultsButtonElement::SearchFieldResultsButtonElement(Document* doc)
147     : TextControlInnerElement(doc)
148 {
149 }
150 
defaultEventHandler(Event * evt)151 void SearchFieldResultsButtonElement::defaultEventHandler(Event* evt)
152 {
153     // On mousedown, bring up a menu, if needed
154     HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
155     if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
156         input->focus();
157         input->select();
158         RenderTextControlSingleLine* renderer = toRenderTextControlSingleLine(input->renderer());
159         if (renderer->popupIsVisible())
160             renderer->hidePopup();
161         else if (input->maxResults() > 0)
162             renderer->showPopup();
163         evt->setDefaultHandled();
164     }
165     if (!evt->defaultHandled())
166         HTMLDivElement::defaultEventHandler(evt);
167 }
168 
SearchFieldCancelButtonElement(Document * doc)169 SearchFieldCancelButtonElement::SearchFieldCancelButtonElement(Document* doc)
170     : TextControlInnerElement(doc)
171     , m_capturing(false)
172 {
173 }
174 
detach()175 void SearchFieldCancelButtonElement::detach()
176 {
177     if (m_capturing) {
178         if (Frame* frame = document()->frame())
179             frame->eventHandler()->setCapturingMouseEventsNode(0);
180     }
181     TextControlInnerElement::detach();
182 }
183 
184 
defaultEventHandler(Event * evt)185 void SearchFieldCancelButtonElement::defaultEventHandler(Event* evt)
186 {
187     // If the element is visible, on mouseup, clear the value, and set selection
188     HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode());
189     if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
190         input->focus();
191         input->select();
192         evt->setDefaultHandled();
193         if (renderer() && renderer()->visibleToHitTesting())
194             if (Frame* frame = document()->frame()) {
195                 frame->eventHandler()->setCapturingMouseEventsNode(this);
196                 m_capturing = true;
197             }
198     } else if (evt->type() == eventNames().mouseupEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) {
199         if (m_capturing && renderer() && renderer()->visibleToHitTesting()) {
200             if (hovered()) {
201                 input->setValue("");
202                 input->onSearch();
203                 evt->setDefaultHandled();
204             }
205             if (Frame* frame = document()->frame()) {
206                 frame->eventHandler()->setCapturingMouseEventsNode(0);
207                 m_capturing = false;
208             }
209         }
210     }
211     if (!evt->defaultHandled())
212         HTMLDivElement::defaultEventHandler(evt);
213 }
214 
215 }
216