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1 /*
2  * Copyright 2006, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderSkinAndroid_h
27 #define RenderSkinAndroid_h
28 
29 #include "PlatformString.h"
30 
31 namespace android {
32     class AssetManager;
33 }
34 
35 class SkBitmap;
36 
37 namespace WebCore {
38 class Node;
39 class PlatformGraphicsContext;
40 
41 /*  RenderSkinAndroid is the base class for all RenderSkins.  Form elements each have a
42  *  subclass for drawing themselves.
43  */
44 class RenderSkinAndroid
45 {
46 public:
47     RenderSkinAndroid();
~RenderSkinAndroid()48     virtual ~RenderSkinAndroid() {}
49 
50     enum State {
51         kDisabled,
52         kNormal,
53         kFocused,
54         kPressed,
55 
56         kNumStates
57     };
58 
59     /**
60      * Initialize the Android skinning system. The AssetManager may be used to find resources used
61      * in rendering.
62      */
63     static void Init(android::AssetManager*, String drawableDirectory);
64 
65     /* DecodeBitmap determines which file to use, with the given fileName of the form
66      * "images/bitmap.png", and uses the asset manager to select the exact one.  It
67      * returns true if it successfully decoded the bitmap, false otherwise.
68      */
69     static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
70 
71     /*  draw() tells the skin to draw itself, and returns true if the skin needs
72      *  a redraw to animations, false otherwise
73      */
draw(PlatformGraphicsContext *)74     virtual bool draw(PlatformGraphicsContext*) { return false; }
75 
76     /*  notifyState() checks to see if the element is checked, focused, and enabled
77      *  it must be implemented in the subclass
78      */
notifyState(Node * element)79     virtual void notifyState(Node* element) { }
80 
81     /*  setDim() tells the skin its width and height
82      */
setDim(int width,int height)83     virtual void setDim(int width, int height) { m_width = width; m_height = height; }
84 
85 protected:
86     int                     m_height;
87     int                     m_width;
88 
89 };
90 
91 } // WebCore
92 
93 #endif
94