1page.title=Developing In Other IDEs 2@jd:body 3 4<div id="qv-wrapper"> 5<div id="qv"> 6 <h2>In this document</h2> 7 <ol> 8 <li><a href="#CreatingAProject">Creating an Android Project</a></li> 9 <li><a href="#Signing">Preparing to Sign Your Application</a></li> 10 <li><a href="#Building">Building Your Application</a> 11 <ol> 12 <li><a href="#DebugMode">Building in debug mode</a></li> 13 <li><a href="#ReleaseMode">Building in release mode</a></li> 14 </ol> 15 </li> 16 <li><a href="#AVD">Creating an AVD</a></li> 17 <li><a href="#Running">Running Your Application</a> 18 <ol> 19 <li><a href="#RunningOnEmulator">Running on the emulator</a></li> 20 <li><a href="#RunningOnDevice">Running on a device</a></li> 21 </ol> 22 </li> 23 <li><a href="#libraryProject">Working with Library Projects</a> 24 <ol> 25 <li><a href="#libraryReqts">Development requirements</a></li> 26 <li><a href="#librarySetup">Setting up a library project</a></li> 27 <li><a href="#libraryReference">Referencing a library project</a></li> 28 <li><a href="#depAppBuild">Building a dependent application project</a></li> 29 <li><a href="#considerations">Development considerations</a></li> 30 </ol> 31 </li> 32 <li><a href="#AttachingADebugger">Attaching a Debugger to Your Application</a></li> 33 </ol> 34 35 <h2>See also</h2> 36 <ol> 37 <li><a href="{@docRoot}guide/developing/tools/othertools.html#android">android Tool</a></li> 38 <li><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></li> 39 <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a></li> 40 </ol> 41</div> 42</div> 43 44<p>The recommended way to develop an Android application is to use 45<a href="{@docRoot}guide/developing/eclipse-adt.html">Eclipse with the ADT plugin</a>. 46The ADT plugin provides editing, building, debugging, and .apk packaging and signing functionality 47integrated right into the IDE.</p> 48 49<p>However, if you'd rather develop your application in another IDE, such as IntelliJ, 50or in a basic editor, such as Emacs, you can do that instead. The SDK 51includes all the tools you need to set up an Android project, build it, debug it and then 52package it for distribution. This document is your guide to using these tools.</p> 53 54 55<h2 id="EssentialTools">Essential Tools</h2> 56 57<p>When developing in IDEs or editors other than Eclipse, you'll require 58familiarity with the following Android SDK tools:</p> 59 60<dl> 61 <dt><a href="{@docRoot}guide/developing/tools/othertools.html#android">android</a></dt> 62 <dd>To create/update Android projects and to create/move/delete AVDs.</dd> 63 <dt><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></dt> 64 <dd>To run your Android applications on an emulated Android platform.</dd> 65 <dt><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a></dt> 66 <dd>To interface with your emulator or connected device (install apps, 67 shell the device, issue commands, etc.). 68 </dd> 69</dl> 70 71<p>In addition to the above tools, included with the SDK, you'll use the following 72open source and third-party tools:</p> 73 74<dl> 75 <dt>Ant</dt> 76 <dd>To compile and build your Android project into an installable .apk file.</dd> 77 <dt>Keytool</dt> 78 <dd>To generate a keystore and private key, used to sign your .apk file.</dd> 79 <dt>Jarsigner (or similar signing tool)</dt> 80 <dd>To sign your .apk file with a private key generated by keytool.</dd> 81</dl> 82 83<p>In the topics that follow, you'll be introduced to each of these tools as necessary. 84For more advanced operations, please read the respective documentation for each tool.</p> 85 86 87<h2 id="CreatingAProject">Creating an Android Project</h2> 88 89<p>To create an Android project, you must use the <code>android</code> tool. When you create 90a new project with <code>android</code>, it will generate a project directory 91with some default application files, stub files, configuration files and a build file.</p> 92 93 94<h3 id="CreatingANewProject">Creating a new Project</h3> 95 96<p>If you're starting a new project, use the <code>android create project</code> 97command to generate all the necessary files and folders.</p> 98 99<p>To create a new Android project, open a command-line, 100navigate to the <code>tools/</code> directory of your SDK and run:</p> 101<pre> 102android create project \ 103--target <em><target_ID></em> \ 104--name <em><your_project_name></em> \ 105--path <em>path/to/your/project</em> \ 106--activity <em><your_activity_name></em> \ 107--package <em><your_package_namespace></em> 108</pre> 109 110<ul> 111 <li><code>target</code> is the "build target" for your application. It corresponds 112 to an Android platform library (including any add-ons, such as Google APIs) that you would like to 113 build your project against. To see a list of available targets and their corresponding IDs, 114 execute: <code>android list targets</code>.</li> 115 <li><code>name</code> is the name for your project. This is optional. If provided, this name will 116be used 117 for your .apk filename when you build your application.</li> 118 <li><code>path</code> is the location of your project directory. If the directory does not exist, 119 it will be created for you.</li> 120 <li><code>activity</code> is the name for your default {@link android.app.Activity} class. This 121class file 122 will be created for you inside 123 124<code><em><path_to_your_project></em>/src/<em><your_package_namespace_path></em>/</code> 125. 126 This will also be used for your .apk filename unless you provide a the <code>name</code>.</li> 127 <li><code>package</code> is the package namespace for your project, following the same rules as 128for 129 packages in the Java programming language.</li> 130</ul> 131 132<p>Here's an example:</p> 133<pre> 134android create project \ 135--target 1 \ 136--name MyAndroidApp \ 137--path ./MyAndroidAppProject \ 138--activity MyAndroidAppActivity \ 139--package com.example.myandroid 140</pre> 141 142<p>The tool generates the following files and directories:</p> 143 144<ul> 145 <li><code>AndroidManifest.xml</code> - The application manifest file, 146 synced to the specified Activity class for the project.</li> 147 <li><code>build.xml</code> - Build file for Ant.</li> 148 <li><code>default.properties</code> - Properties for the build system. <em>Do not modify 149 this file</em>.</li> 150 <li><code>build.properties</code> - Customizable properties for the build system. You can edit 151this 152 file to override default build settings used by Ant and provide a pointer to your keystore and key 153alias 154 so that the build tools can sign your application when built in release mode.</li> 155 <li><code>src<em>/your/package/namespace/ActivityName</em>.java</code> - The Activity class 156 you specified during project creation.</li> 157 <li><code>bin/</code> - Output directory for the build script.</li> 158 <li><code>gen/</code> - Holds <code>Ant</code>-generated files, such as <code>R.java</code>. 159</li> 160 <li><code>libs/</code> - Holds private libraries.</li> 161 <li><code>res/</code> - Holds project resources.</li> 162 <li><code>src/</code> - Holds source code.</li> 163 <li><code>tests/</code> - Holds a duplicate of all-of-the-above, for testing purposes.</li> 164</ul> 165 166<p>Once you've created your project, you're ready to begin development. 167You can move your project folder wherever you want for development, but keep in mind 168that you must use the <a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> 169(adb) — located in the SDK <code>platform-tools/</code> directory — to send your 170application 171to the emulator (discussed later). So you need access between your project solution and 172the <code>platform-tools/</code> folder.</p> 173 174<p class="caution"><strong>Caution:</strong> You should refrain from moving the 175location of the SDK directory, because this will break the build scripts. (They 176will need to be manually updated to reflect the new SDK location before they will 177work again.)</p> 178 179 180<h3 id="UpdatingAProject">Updating a project</h3> 181 182<p>If you're upgrading a project from an older version of the Android SDK or want to create 183a new project from existing code, use the 184<code>android update project</code> command to update the project to the new development 185environment. You can also use this command to revise the build target of an existing project 186(with the <code>--target</code> option) and the project name (with the <code>--name</code> 187option). The <code>android</code> tool will generate any files and 188folders (listed in the previous section) that are either missing or need to be updated, 189as needed for the Android project.</p> 190 191<p>To update an existing Android project, open a command-line 192and navigate to the <code>tools/</code> directory of your SDK. Now run:</p> 193<pre> 194android update project --name <em><project_name></em> --target <em><target_ID></em> 195--path <em><path_to_your_project></em> 196</pre> 197 198<ul> 199 <li><code>target</code> is the "build target" for your application. It corresponds to 200 an Android platform library (including any add-ons, such as Google APIs) that you would 201 like to build your project against. To see a list of available targets and their corresponding 202IDs, 203 execute: <code>android list targets</code>.</li> 204 <li><code>path</code> is the location of your project directory.</li> 205 <li><code>name</code> is the name for the project. This is optional—if you're not 206 changing the project name, you don't need this.</li> 207</ul> 208 209<p>Here's an example:</p> 210<pre> 211android update project --name MyApp --target 2 --path ./MyAppProject 212</pre> 213 214 215<h2 id="Signing">Preparing to Sign Your Application</h2> 216 217<p>As you begin developing Android applications, understand that all 218Android applications must be digitally signed before the system will install 219them on an emulator or device. There are two ways to do this: 220with a <em>debug key</em> (for immediate testing on an emulator or development device) 221or with a <em>private key</em> (for application distribution).</p> 222 223<p>The Android build tools help you get started by automatically signing your .apk 224files with a debug key at build time. This means 225that you can compile your application and install it on the emulator without 226having to generate your own private key. However, please note that if you intend 227to publish your application, you <strong>must</strong> sign the application with your 228own private key, rather than the debug key generated by the SDK tools. </p> 229 230<p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your 231Applications</a>, which provides a thorough guide to application signing on Android 232and what it means to you as an Android application developer.</p> 233 234 235 236<h2 id="Building">Building Your Application</h2> 237 238<p>There are two ways to build your application: one for testing/debugging your application 239— <em>debug mode</em> — and one for building your final package for release — 240<em>release mode</em>. As described in the previous 241section, your application must be signed before it can be installed on an emulator 242or device.</p> 243 244<p>Whether you're building in debug mode or release mode, you 245need to use the Ant tool to compile and build your project. This will create the .apk file 246that is installed onto the emulator or device. When you build in debug mode, the .apk 247file is automatically signed by the SDK tools with a debug key, so it's instantly ready for 248installation 249(but only onto an emulator or attached development device). 250When you build in release mode, the .apk file is <em>unsigned</em>, so you must manually 251sign it with your own private key, using Keytool and Jarsigner.</p> 252 253<p>It's important that you read and understand 254<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>, particularly 255once you're ready to release your application and share it with end-users. That document describes 256the procedure for generating a private key and then using it to sign your .apk file. 257If you're just getting started, however, 258you can quickly run your applications on an emulator or your own development device by building in 259debug mode.</p> 260 261<p>If you don't have Ant, you can obtain it from the 262<a href="http://ant.apache.org/">Apache Ant home page</a>. Install it and make 263sure it is in your executable PATH. Before calling Ant, you need to declare the JAVA_HOME 264environment variable to specify the path to where the JDK is installed.</p> 265 266<p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install 267in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of 268the space. To fix the problem, you can specify the JAVA_HOME variable like this: 269<code>set JAVA_HOME=c:\Progra~1\Java\<jdkdir></code>. The easiest solution, however, is to 270install JDK in a non-space directory, for example: <code>c:\java\jdk1.6.0_02</code>.</p> 271 272 273<h3 id="DebugMode">Building in debug mode</h3> 274 275<p>For immediate application testing and debugging, you can build your application 276in debug mode and immediately install it on an emulator. In debug mode, the build tools 277automatically sign your application with a debug key and optimize the package with 278{@code zipalign}. However, you can (and should) also test your 279application in release mode. Debug mode simply allows you to run your application without 280manually signing the application.</p> 281 282<p>To build in debug mode:</p> 283 284<ol> 285 <li>Open a command-line and navigate to the root of your project directory.</li> 286 <li>Use Ant to compile your project in debug mode: 287 <pre>ant debug</pre> 288 <p>This creates your debug .apk file inside the project <code>bin/</code> 289 directory, named <code><em><your_project_name></em>-debug.apk</code>. The file 290 is already signed with the debug key and has been aligned with {@code zipalign}.</p> 291 </li> 292</ol> 293 294<p>Each time you change a source file or resource, you must run Ant 295again in order to package up the latest version of the application.</p> 296 297<p>To install and run your application on an emulator, see the following section 298about <a href="#Running">Running Your Application</a>.</p> 299 300 301<h3 id="ReleaseMode">Building in release mode</h3> 302 303<p>When you're ready to release and distribute your application to end-users, you must build 304your application in release mode. Once you have built in release mode, it's a good idea to perform 305additional testing and debugging with the final .apk.</p> 306 307<p>Before you start building your application in release mode, be aware that you must sign 308the resulting application package with your private key, and should then align it using the 309{@code zipalign} tool. There are two approaches to building in release mode: 310build an unsigned package in release mode and then manually sign and align 311the package, or allow the build script 312to sign and align the package for you.</p> 313 314<h4 id="ManualReleaseMode">Build unsigned</h4> 315 316<p>If you build your application <em>unsigned</em>, then you will need to 317manually sign and align the package.</p> 318 319<p>To build an <em>unsigned</em> .apk in release mode:</p> 320 321<ol> 322 <li>Open a command-line and navigate to the root of your project directory.</li> 323 <li>Use Ant to compile your project in release mode: 324 <pre>ant release</pre> 325 </li> 326</ol> 327 328<p>This creates your Android application .apk file inside the project <code>bin/</code> 329directory, named <code><em><your_project_name></em>-unsigned.apk</code>.</p> 330 331<p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point 332and can't be installed until signed with your private key.</p> 333 334<p>Once you have created the unsigned .apk, your next step is to sign the .apk 335with your private key and then align it with {@code zipalign}. To complete this procedure, 336read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> 337 338<p>When your .apk has been signed and aligned, it's ready to be distributed to end-users.</p> 339 340<h4 id="AutoReleaseMode">Build signed and aligned</h4> 341 342<p>If you would like, you can configure the Android build script to automatically 343sign and align your application package. To do so, you must provide the path to your keystore 344and the name of your key alias in your project's {@code build.properties} file. With this 345information provided, the build script will prompt you for your keystore and alias password 346when you build in release mode and produce your final application package, which will be ready 347for distribution.</p> 348 349<p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that 350you enter during the build process <strong>will be visible</strong>. If you are 351concerned about your keystore and alias password being visible on screen, then you 352may prefer to perform the application signing manually, via Jarsigner (or a similar tool). To 353instead 354perform the signing procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then 355continue 356with <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> 357 358<p>To specify your keystore and alias, open the project {@code build.properties} file (found in the 359root of the project directory) and add entries for {@code key.store} and {@code key.alias}. 360For example:</p> 361 362<pre> 363key.store=path/to/my.keystore 364key.alias=mykeystore 365</pre> 366 367<p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p> 368 369<ol> 370 <li>Open a command-line and navigate to the root of your project directory.</li> 371 <li>Use Ant to compile your project in release mode: 372 <pre>ant release</pre> 373 </li> 374 <li>When prompted, enter you keystore and alias passwords. 375 <p class="caution"><strong>Caution:</strong> As described above, 376 your password will be visible on the screen.</p> 377 </li> 378</ol> 379 380<p>This creates your Android application .apk file inside the project <code>bin/</code> 381directory, named <code><em><your_project_name></em>-release.apk</code>. 382This .apk file has been signed with the private key specified in 383{@code build.properties} and aligned with {@code zipalign}. It's ready for 384installation and distribution.</p> 385 386 387<h4>Once built and signed in release mode</h4> 388 389<p>Once you have signed your application with a private key, you can install it on an 390emulator or device as discussed in the following section about 391<a href="#Running">Running Your Application</a>. 392You can also try installing it onto a device from a web server. 393Simply upload the signed APK to a web site, then load the .apk URL in your Android web browser to 394download the application and begin installation. 395(On your device, be sure you have enabled <em>Settings > Applications > Unknown sources</em>.)</p> 396 397 398<h2 id="AVD">Creating an AVD</h2> 399 400<p>An Android Virtual Device (AVD) is a device configuration for the emulator that 401allows you to model real world devices. In order to run an instance of the emulator, you must create 402an AVD.</p> 403 404<p>To create an AVD using the SDK tools:</p> 405 406<ol> 407 <li>Navigate to your SDK's <code>tools/</code> directory and execute the {@code android} 408tool with no arguments: 409 <pre>android</pre> 410 <p>This will launch the SDK and AVD Manager GUI.</p> 411 </li> 412 <li>In the <em>Virtual Devices</em> panel, you'll see a list of existing AVDs. Click 413<strong>New</strong> 414 to create a new AVD.</li> 415 <li>Fill in the details for the AVD. 416 <p>Give it a name, a platform target, an SD card size, and 417 a skin (HVGA is default).</p> 418 <p class="note"><strong>Note:</strong> Be sure to define 419 a target for your AVD that satisfies your application's build target (the AVD 420 platform target must have an API Level equal to or greater than the API Level that your 421application compiles against).</p> 422 </li> 423 <li>Click <strong>Create AVD</strong>.</li> 424</ol> 425 426<p>Your AVD is now ready and you can either close the AVD Manager, create more AVDs, or 427launch an emulator with the AVD by clicking <strong>Start</strong>.</p> 428 429<p>For more information about AVDs, read the 430<a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a> 431documentation.</p> 432 433 434<h2 id="Running">Running Your Application</h2> 435 436<div class="sidebox-wrapper"> 437<div class="sidebox"> 438<h2>Use the Emulator to Test Different Configurations</h2> 439<p>Create multiple AVDs that each define a different device configuration with which your 440application is compatible, then launch each AVD into a new emulator from the SDK and AVD Manager. 441Set the target mode in your app's run configuration to manual, so that when you run your 442application, you can select from the available virtual devices.</p> 443</div> 444</div> 445 446<p>Running your application on a virtual or real device takes just a couple steps. Remember to 447first <a href="#Building">build your application</a>.</p> 448 449<h3 id="RunningOnEmulator">Running on the emulator</h3> 450 451<p>Before you can run your application on the Android Emulator, 452you must <a href="#AVD">create an AVD</a>.</p> 453 454<p>To run your application:</p> 455<ol> 456 <li><strong>Open the SDK and AVD Manager and launch a virtual device</strong></li> 457 <p>From your SDK's <code>tools/</code> directory, execute the {@code android} tool with no 458arguments: 459 <pre>android</pre> 460 <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p> 461 </li> 462 463 <li><strong>Install your application</strong> 464 <p>From your SDK's <code>platform-tools/</code> directory, install the {@code .apk} on the 465emulator: 466 <pre>adb install <em><path_to_your_bin></em>.apk</pre> 467 <p>Your APK file (signed with either a release or debug key) is in your project {@code bin/} 468directory after you <a href="#Building">build your application</a>.</p> 469 <p>If there is more than one emulator running, you must specify the emulator upon which to 470install the application, by its serial number, with the <code>-s</code> option. For example:</p> 471 <pre>adb -s emulator-5554 install <em>path/to/your/app</em>.apk</pre> 472 <p>To see a list of available device serial numbers, execute {@code adb devices}.</p> 473 </li> 474</ol> 475 476<p>If you don't see your application on the emulator. Try closing the emulator and launching the 477virtual device again from the SDK and AVD Manager. Sometimes when you install an Activity for the 478first time, it won't show up in the application launcher or be accessible by other 479applications. This is because the package manager usually examines manifests 480completely only on emulator startup.</p> 481 482<p>Be certain to create multiple AVDs upon which to test your application. You should have one AVD 483for each platform and screen type with which your application is compatible. For 484instance, if your application compiles against the Android 1.5 (API Level 3) platform, you should 485create an AVD for each platform equal to and greater than 1.5 and an AVD for each <a 486href="{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test 487your application on each one.</p> 488 489<p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, 490you can build your application and install it on the emulator in one simple step. 491Navigate to the root of your project directory and use Ant to compile the project 492with <em>install mode</em>: 493<code>ant install</code>. This will build your application, sign it with the debug key, 494and install it on the currently running emulator.</p> 495 496 497<h3 id="RunningOnDevice">Running on a device</h3> 498 499<p>Before you can run your application on a device, you must perform some basic setup for your 500device:</p> 501 502<ul> 503 <li>Declare your application as debuggable in your manifest</li> 504 <li>Enable USB Debugging on your device</li> 505 <li>Ensure that your development computer can detect your device when connected via USB</li> 506</ul> 507<p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for 508Development</a> for more information.</p> 509 510<p>Once your device is set up and connected via USB, navigate to your 511SDK's <code>platform-tools/</code> directory and install the <code>.apk</code> on the device: 512 <pre>adb -d install <em>path/to/your/app</em>.apk</pre> 513 <p>The {@code -d} flag specifies that you want to use the attached device (in case you also 514have an emulator running).</p> 515 516<p>For more information on the tools used above, please see the following documents:</p> 517<ul> 518 <li><a href="{@docRoot}guide/developing/tools/othertools.html#android">android Tool</a></li> 519 <li><a href="{@docRoot}guide/developing/tools/emulator.html">Android Emulator</a></li> 520 <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (ADB)</li> 521</ul> 522 523<h2 id="libraryProject">Working with Library Projects</h2> 524 525<div class="sidebox-wrapper"> 526<div class="sidebox"> 527<h2>Library project example code</h2> 528 529<p>The SDK includes an example application called TicTacToeMain that shows how a 530dependent application can use code and resources from an Android Library 531project. The TicTacToeMain application uses code and resources from an example 532library project called TicTacToeLib. 533 534<p style="margin-top:1em;">To download the sample applications and run them as 535projects in your environment, use the <em>Android SDK and AVD Manager</em> to 536download the "Samples for SDK API 8" component into your SDK. </p> 537 538<p style="margin-top:1em;">For more information and to browse the code of the 539samples, see the <a 540href="{@docRoot}resources/samples/TicTacToeMain/index.html">TicTacToeMain 541application</a>.</p> 542</div> 543</div> 544 545<p>An Android <em>library project</em> is a development project that holds 546shared Android source code and resources. Other Android application projects can 547reference the library project and, at build time, include its compiled sources 548in their <code>.apk</code> files. Multiple application projects can reference 549the same library project and any single application project can reference 550multiple library projects. </p> 551 552<p>If you have source code and resources that are common to multiple application 553projects, you can move them to a library project so that it is easier to 554maintain across applications and versions. Here are some common scenarios in 555which you could make use of library projects: </p> 556 557<ul> 558<li>If you are developing multiple related applications that use some of the 559same components, you could move the redundant components out of their respective 560application projects and create a single, reuseable set of the same components 561in a library project. </li> 562<li>If you are creating an application that exists in both free and paid 563versions, you could move the part of the application that is common to both versions 564into a library project. The two dependent projects, with their different package 565names, will reference the library project and provide only the difference 566between the two application versions.</li> 567</ul> 568 569<p>Structurally, a library project is similar to a standard Android application 570project. For example, it includes a manifest file at the project root, as well 571as <code>src/</code>, <code>res/</code> and similar directories. The project can 572contain the same types of source code and resources as a standard 573Android project, stored in the same way. For example, source code in the library 574project can access its own resources through its <code>R</code> class. </p> 575 576<p>However, a library project differs from an standard Android application 577project in that you cannot compile it directly to its own <code>.apk</code> or 578run it on the Android platform. Similarly, you cannot export the library project 579to a self-contained JAR file, as you would do for a true library. Instead, you 580must compile the library indirectly, by referencing the library from a dependent 581application's build path, then building that application. </p> 582 583<p>When you build an application that depends on a library project, the SDK 584tools compile the library and merge its sources with those in the main project, 585then use the result to generate the <code>.apk</code>. In cases where a resource 586ID is defined in both the application and the library, the tools ensure that the 587resource declared in the application gets priority and that the resource in the 588library project is not compiled into the application <code>.apk</code>. This 589gives your application the flexibility to either use or redefine any resource 590behaviors or values that are defined in any library.</p> 591 592<p>To organize your code further, your application can add references to 593multiple library projects, then specify the relative priority of the resources 594in each library. This lets you build up the resources actually used in your 595application in a cumulative manner. When two libraries referenced from an 596application define the same resource ID, the tools select the resource from the 597library with higher priority and discard the other. 598 599<p>Once you've have added references, the tools let you set their relative 600priority by editing the application project's build properties. At build time, 601the tools merge the libraries with the application one at a time, starting from 602the lowest priority to the highest. </p> 603 604<p>Note that a library project cannot itself reference another library project 605and that, at build time, library projects are <em>not</em> merged with each 606other before being merged with the application. However, note that a library can 607import an external library (JAR) in the normal way.</p> 608 609<p>The sections below describe how to use ADT to set up and manage library your 610projects. Once you've set up your library projects and moved code into them, you 611can import library classes and resources to your application in the normal way. 612</p> 613 614 615<h3 id="libraryReqts">Development requirements</h3> 616 617<p>Android library projects are a build-time construct, so you can use them to 618build a final application <code>.apk</code> that targets any API level and is 619compiled against any version of the Android library. </p> 620 621<p>However, to use library projects, you need to update your development 622environment to use the latest tools and platforms, since older releases of the 623tools and platforms do not support building with library projects. Specifically, 624you need to download and install the versions listed below:</p> 625 626<p class="table-caption"><strong>Table 1.</strong> Minimum versions of SDK tools 627and plaforms on which you can develop library projects.</p> 628 629<table> 630<tr> 631<th>Component</th> 632<th>Minimum Version</th> 633</tr> 634<tr> 635<td>SDK Tools</td> 636<td>r6 (or higher)</td> 637</tr> 638<tr><td>Android 2.2 platform</td><td>r1 (or higher)</td></tr> 639<tr><td>Android 2.1 platform</td><td>r2 (or higher)</td></tr> 640<tr><td style="color:gray">Android 2.0.1 platform</td><td style="color:gray"><em>not supported</em></td></tr> 641<tr><td style="color:gray">Android 2.0 platform</td><td style="color:gray"><em>not supported</em></td></tr> 642<tr><td>Android 1.6 platform</td><td>r3 (or higher)</td></tr> 643<tr><td>Android 1.5 platform</td><td>r4 (or higher)</td></tr> 644<tr><td>ADT Plugin</td><td>0.9.7 (or higher)</td></tr> 645</table> 646 647<p>You can download the tools and platforms using the <em>Android SDK and AVD 648Manager</em>, as described in <a href="{@docRoot}sdk/adding-components.html">Adding SDK 649Components</a>.</p> 650 651 652<h3 id="librarySetup">Setting up a new library project</h3> 653 654<p>A library project is a standard Android project, so you can create a new one in the 655same way as you would a new application project. Specifically, you can use 656the <code>android</code> tool to generate a new library project with all of the 657necessary files and folders. </p> 658 659<h4>Creating a library project</h4> 660 661<p>To create a new library project, navigate to the <code><sdk>/tools/</code> directory 662and use this command:</p> 663 664<pre class="no-pretty-print" style="color:black"> 665android create lib-project --name <em><your_project_name></em> \ 666--target <em><target_ID></em> \ 667--path <em>path/to/your/project</em> \ 668--package <em><your_library_package_namespace></em> 669</pre> 670 671<p>The <code>create lib-project</code> command creates a standard project 672structure that includes preset property that indicates to the build system that 673the project is a library. It does this by adding this line to the project's 674<code>default.properties</code> file: </p> 675 676<pre class="no-pretty-print" style="color:black">android.library=true</pre> 677 678<p>Once the command completes, the library project is created and you can begin moving 679source code and resources into it, as described in the sections below.</p> 680 681<p>If you want to convert an existing application project to a library project, 682so that other applications can use it, you can do so by adding a the 683<code>android.library=true</code> property to the application's 684<code>default.properties</code> file. </p> 685 686<h4>Creating the manifest file</h4> 687 688<p>A library project's manifest file must declare all of the shared components 689that it includes, just as would a standard Android application. For more 690information, see the documentation for <a 691href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> 692 693<p>For example, the <a 694href="{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> 695example library project declares the Activity <code>GameActivity</code>: </p> 696 697<pre><manifest> 698 ... 699 <application> 700 ... 701 <activity android:name="GameActivity" /> 702 ... 703 </application> 704</manifest></pre> 705 706<h4>Updating a library project</h4> 707 708<p>If you want to update the build properties (build target, location) of the 709library project, use this command: </p> 710 711<pre> 712android update lib-project \ 713--target <em><target_ID></em> \ 714--path <em>path/to/your/project</em> 715</pre> 716 717 718<h3 id="libraryReference">Referencing a library project from an application</h3> 719 720<p>If you are developing an application and want to include the shared code or 721resources from a library project, you can do so easily by adding a reference to 722the library project in the application project's build properties.</p> 723 724<p>To add a reference to a library project, navigate to the <code><sdk>/tools/</code> directory 725and use this command:</p> 726 727<pre> 728android update lib-project \ 729--target <em><target_ID></em> \ 730--path <em>path/to/your/project</em> 731--library <em>path/to/library_projectA</em> 732</pre> 733 734<p>This command updates the application project's build properties to include a 735reference to the library project. Specifically, it adds an 736<code>android.library.reference.<em>n</em></code> property to the project's 737<code>default.properties</code> file. For example: </p> 738 739<pre class="no-pretty-print" style="color:black"> 740android.library.reference.1=path/to/library_projectA 741</pre> 742 743<p>If you are adding references to multiple libraries, note that you can set 744their relative priority (and merge order) by manually editing the 745<code>default.properties</code> file and adjusting the each reference's 746<code>.<em>n</em></code> index as appropriate. For example, assume these 747references: </p> 748 749<pre class="no-pretty-print" style="color:black"> 750android.library.reference.1=path/to/library_projectA 751android.library.reference.2=path/to/library_projectB 752android.library.reference.3=path/to/library_projectC 753</pre> 754 755<p>You can reorder the references to give highest priority to 756<code>library_projectC</code> in this way:</p> 757 758<pre class="no-pretty-print" style="color:black"> 759android.library.reference.2=path/to/library_projectA 760android.library.reference.3=path/to/library_projectB 761android.library.reference.1=path/to/library_projectC 762</pre> 763 764<p>Note that the <code>.<em>n</em></code> index in the references 765must begin at "1" and increase uniformly without "holes". References 766appearing in the index after a hole are ignored. </p> 767 768<p>At build time, the libraries are merged with the application one at a time, 769starting from the lowest priority to the highest. Note that a library cannot 770itself reference another library and that, at build time, libraries are not 771merged with each other before being merged with the application.</p> 772 773 774<h4>Declaring library components in the the manifest file</h4> 775 776<p>In the manifest file of the application project, you must add declarations 777of all components that the application will use that are imported from a library 778project. For example, you must declare any <code><activity></code>, 779<code><service></code>, <code><receiver></code>, 780<code><provider></code>, and so on, as well as 781<code><permission></code>, <code><uses-library></code>, and similar 782elements.</p> 783 784<p>Declarations should reference the library components by their fully-qualified 785package names, where appropriate. </p> 786 787<p>For example, the 788<a href="{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> 789example application declares the library Activity <code>GameActivity</code> 790like this: </p> 791 792<pre><manifest> 793 ... 794 <application> 795 ... 796 <activity android:name="com.example.android.tictactoe.library.GameActivity" /> 797 ... 798 </application> 799</manifest></pre> 800 801<p>For more information about the manifest file, see the documentation for <a 802href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> 803 804<h3 id="depAppBuild">Building a dependent application</h3> 805 806<p>To build an application project that depends on one or more library projects, 807you can use the standard Ant build commands and compile modes, as described in 808<a href="#Building">Building Your Application</a>, earlier in this document. The 809tools compile and merge all libraries referenced by the application as part 810of compiling the dependent application project. No additional commands or steps 811are necessary. </p> 812 813<h3 id="considerations">Development considerations</h3> 814 815<p>As you develop your library project and dependent applications, keep the 816points listed below in mind.</p> 817 818<p><strong>Resource conflicts</strong></p> 819 820<p>Since the tools merge the resources of a library project with those of a 821dependent application project, a given resource ID might be defined in both 822projects. In this case, the tools select the resource from the application, or 823the library with highest priority, and discard the other resource. As you 824develop your applications, be aware that common resource IDs are likely to be 825defined in more than one project and will be merged, with the resource from the 826application or highest-priority library taking precedence.</p> 827 828<p><strong>Using prefixes to avoid resource conflicts</strong></p> 829 830<p>To avoid resource conflicts for common resource IDs, consider using a prefix 831or other consistent naming scheme that is unique to the project (or is unique 832across all projects). </p> 833 834<p><strong>No export of library project to JAR</strong></p> 835 836<p>A library cannot be distributed as a binary file (such as a jar file). This 837is because the library project is compiled by the main project to use the 838correct resource IDs.</p> 839 840<p><strong>A library project can include a JAR library</strong></p> 841 842<p>You can develop a library project that itself includes a JAR library. When 843you build the dependent application project, the tools automatically locate and 844include the library in the application <code>.apk</code>. </p> 845 846<p><strong>A library project can depend on an external JAR library</strong></p> 847 848<p>You can develop a library project that depends on an external library (for 849example, the Maps external library). In this case, the dependent application 850must build against a target that includes the external library (for example, the 851Google APIs Add-On). Note also that both the library project and the dependent 852application must declare the external library their manifest files, in a <a 853href="{@docRoot}guide/topics/manifest/uses-library-element.html"><code><uses-library></code></a> 854element. </p> 855 856<p><strong>Library project cannot include raw assets</strong></p> 857 858<p>The tools do not support the use of raw asset files in a library project. 859Any asset resources used by an application must be stored in the 860<code>assets/</code> directory of the application project 861itself.</p> 862 863<p><strong>Targeting different Android platform versions in library project and 864application project</strong></p> 865 866<p>A library is compiled as part of the dependent application project, so the 867API used in the library project must be compatible with the version of the 868Android library used to compile the application project. In general, the library 869project should use an <a href="{@docRoot}guide/appendix/api-levels.html">API level</a> 870that is the same as — or lower than — that used by the application. 871If the library project uses an API level that is higher than that of the 872application, the application project will fail to compile. It is perfectly 873acceptable to have a library that uses the Android 1.5 API (API level 3) and 874that is used in an Android 1.6 (API level 4) or Android 2.1 (API level 7) 875project, for instance.</p> 876 877<p><strong>No restriction on library package name</strong></p> 878 879<p>There is no requirement for the package name of a library to be the same as 880that of applications that use it.</p> 881 882<p><strong>Multiple R classes in gen/ folder of application project</strong></p> 883 884<p>When you build the dependent application project, the code of any libraries 885is compiled and merged to the application project. Each library has its own 886<code>R</code> class, named according to the library's package name. The 887<code>R</code> class generated from the resources of the main project and of the 888library is created in all the packages that are needed including the main 889project’s package and the libraries’ packages.</p> 890 891<p><strong>Testing a library project</strong></p> 892 893<p>There are two recommended ways of setting up testing on code and resources in 894a library project: </p> 895 896<ul> 897<li>You can set up a <a 898href="{@docRoot}guide/developing/testing/testing_otheride.html">test project</a> 899that instruments an application project that depends on the library project. You 900can then add tests to the project for library-specific features.</li> 901<li>You can set up a set up a standard application project that depends on the 902library and put the instrumentation in that project. This lets you create a 903self-contained project that contains both the tests/instrumentations and the 904code to test.</li> 905</ul> 906 907<p><strong>Library project storage location</strong></p> 908 909<p>There are no specific requirements on where you should store a library 910project, relative to a dependent application project, as long as the application 911project can reference the library project by a relative link. You can place the 912library project What is important is that the main project can reference the 913library project through a relative link.</p> 914 915<h2 id="AttachingADebugger">Attaching a Debugger to Your Application</h2> 916 917<p>This section describes how to display debug information on the screen (such 918 as CPU usage), as well as how to hook up your IDE to debug running applications 919 on the emulator. </p> 920 921<p>Attaching a debugger is automated using the Eclipse plugin, 922 but you can configure other IDEs to listen on a debugging port to receive debugging 923 information:</p> 924<ol> 925 <li><strong>Start the <a href="{@docRoot}guide/developing/tools/ddms.html">Dalvik Debug Monitor 926 Server (DDMS)</a> tool, </strong> which 927 acts as a port forwarding service between your IDE and the emulator.</li> 928 <li><strong>Set 929 optional debugging configurations on 930 your emulator</strong>, such as blocking application startup for an Activity 931 until a debugger is attached. Note that many of these debugging options 932 can be used without DDMS, such as displaying CPU usage or screen refresh 933 rate on the emulator.</li> 934 <li><strong>Configure your IDE to attach to port 8700 for debugging.</strong> Read 935 about <a href="{@docRoot}guide/developing/debug-tasks.html#ide-debug-port"> 936 Configuring Your IDE to Attach to the Debugging Port</a>. </li> 937</ol> 938