1page.title=User Interface Guidelines 2@jd:body 3 4 5<img src="{@docRoot}assets/images/uiguidelines1.png" alt="" align="right"> 6 7 8<p>The Android UI team has begun developing guidelines for the interaction and 9visual design of Android applications. Look here for articles that describe 10these guidelines as we release them.</p> 11 12 <dl> 13 <dt><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon 14Design Guidelines</a> and <a 15href="{@docRoot}shareables/icon_templates-v2.3.zip">Android Icon Templates Pack 16» </a></dt> 17 <dd>Your applications need a wide variety of icons, from a launcher icon to 18icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines 19describe each kind of icon in detail, with specifications for the size, color, 20shading, and other details for making all your icons fit in the Android system. 21The Icon Templates Pack is an archive of Photoshop and Illustrator templates and 22filters that make it much simpler to create conforming icons.</dd> 23</dl> 24 <dl> 25 <dt><a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">Widget Design Guidelines</a> </dt> 26 <dd>A widget displays an application's most important or timely information 27at a glance, on a user's Home screen. These design guidelines describe how to 28design widgets that fit with others on the Home screen. They include links to 29graphics files and templates that will make your designer's life easier.</dd> 30</dl> 31 <dl> 32 <dt><a href="{@docRoot}guide/practices/ui_guidelines/activity_task_design.html">Activity and Task Design Guidelines</a> </dt> 33 <dd>Activities are the basic, independent building blocks of applications. 34 As you design your application's UI and feature set, you are free to 35 re-use activities from other applications as if they were yours, 36 to enrich and extend your application. These guidelines 37 describe how activities work, illustrates them with examples, and 38 describes important underlying principles and mechanisms, such as 39 multitasking, activity reuse, intents, the activity stack, and 40 tasks. It covers this all from a high-level design perspective. 41</dd> 42 <dt><a href="{@docRoot}guide/practices/ui_guidelines/menu_design.html">Menu Design Guidelines</a> </dt> 43 <dd>Android applications make use of Option menus and Context menus 44 that enable users to perform operations and navigate to other parts 45 of your application or to other applications. These guidelines describe 46 the difference between Options and Context menus, how to arrange 47 menu items, when to put commands on-screen, and other details about 48 menu design. 49</dd> 50</dl> 51 52 53 54 55 56 57 58