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1page.title=User Interface Guidelines
2@jd:body
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5<img src="{@docRoot}assets/images/uiguidelines1.png" alt="" align="right">
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8<p>The Android UI team has begun developing guidelines for the interaction and
9visual design of Android applications. Look here for articles that describe
10these guidelines as we release them.</p>
11
12 <dl>
13  <dt><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon
14Design Guidelines</a> and <a
15href="{@docRoot}shareables/icon_templates-v2.3.zip">Android Icon Templates Pack
16&raquo; </a></dt>
17  <dd>Your applications need a wide variety of icons, from a launcher icon to
18icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines
19describe each kind of icon in detail, with specifications for the size, color,
20shading, and other details for making all your icons fit in the Android system.
21The Icon Templates Pack is an archive of Photoshop and Illustrator templates and
22filters that make it much simpler to create conforming icons.</dd>
23</dl>
24 <dl>
25  <dt><a href="{@docRoot}guide/practices/ui_guidelines/widget_design.html">Widget Design Guidelines</a> </dt>
26  <dd>A widget displays an application's most important or timely information
27at a glance, on a user's Home screen. These design guidelines describe how to
28design widgets that fit with others on the Home screen. They include links to
29graphics files and templates that will make your designer's life easier.</dd>
30</dl>
31 <dl>
32  <dt><a href="{@docRoot}guide/practices/ui_guidelines/activity_task_design.html">Activity and Task Design Guidelines</a> </dt>
33  <dd>Activities are the basic, independent building blocks of applications.
34      As you design your application's UI and feature set, you are free to
35      re-use activities from other applications as if they were yours,
36      to enrich and extend your application.   These guidelines
37      describe how activities work, illustrates them with examples, and
38      describes important underlying principles and mechanisms, such as
39      multitasking, activity reuse, intents, the activity stack, and
40      tasks. It covers this all from a high-level design perspective.
41</dd>
42  <dt><a href="{@docRoot}guide/practices/ui_guidelines/menu_design.html">Menu Design Guidelines</a> </dt>
43  <dd>Android applications make use of Option menus and Context menus
44      that enable users to perform operations and navigate to other parts
45      of your application or to other applications.  These guidelines describe
46      the difference between Options and Context menus, how to arrange
47      menu items, when to put commands on-screen, and other details about
48      menu design.
49</dd>
50</dl>
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