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1page.title=Hello, World
2@jd:body
3
4<div id="qv-wrapper">
5  <div id="qv">
6    <h2>In this document</h2>
7    <ol>
8      <li><a href="#avd">Create an AVD</a></li>
9      <li><a href="#create">Create the Project</a></li>
10      <li><a href="#ui">Construct the UI</a></li>
11      <li><a href="#run">Run the Code</a></li>
12      <li><a href="#upgrading">Upgrade the UI to an XML Layout</a></li>
13      <li><a href="#debugging">Debug Your Project</a></li>
14      <li><a href="#noeclipse">Creating the Project Without Eclipse</a></li>
15    </ol>
16  </div>
17</div>
18
19<p>As a developer, you know that the first impression
20of a development framework is how easy it is to write "Hello,
21World." Well, on Android, it's pretty easy.
22It's particularly easy if you're using Eclipse as your IDE, because we've provided a
23great plugin that handles your project creation and management to greatly speed-up your
24development cycles.</p>
25
26<p>If you're not using Eclipse, that's okay. Familiarize yourself with
27<a href="{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>.
28You can then return to this tutorial and ignore anything about Eclipse.</p>
29
30<p>Before you start, you should already have the very latest SDK installed, and if you're using
31Eclipse, you should have installed the ADT plugin as well. If you have not installed these, see
32<a href="{@docRoot}sdk/installing.html">Installing the Android SDK</a> and return
33here when you've completed the installation.</p>
34
35<h2 id="avd">Create an AVD</h2>
36
37<div class="sidebox-wrapper">
38  <div class="sidebox">
39    <p>To learn more about how to use AVDs and the options
40       available to you, refer to the
41       <a href="{@docRoot}guide/developing/tools/avd.html">Android
42       Virtual Devices</a> document.</p>
43  </div>
44</div>
45
46<p>In this tutorial, you will run your application in the Android Emulator.
47Before you can launch the emulator, you must create an
48Android Virtual Device (AVD). An AVD defines the system image and
49device settings used by the emulator.</p>
50
51<p>To create an AVD, use the "android" tool provided in the Android SDK.
52Open a command prompt or terminal, navigate to the
53<code>tools/</code> directory in the SDK package and execute:
54<pre>
55android create avd --target 2 --name my_avd
56</pre>
57
58<p>The tool now asks if you would like to create a custom hardware profile.
59For the time being, press Return to skip it ("no" is the default response).
60That's it. This configures an AVD named "my_avd" that uses the Android 1.5
61platform. The AVD is now ready for use in the emulator.</p>
62
63<p>In the above command, the <code>--target</code> option is required
64and specifies the deployment target to run on the emulator.
65The <code>--name</code> option is also required and defines the
66name for the new AVD.</p>
67
68
69<h2 id="create">Create a New Android Project</h2>
70
71<p>After you've created an AVD, the next step is to start a new
72Android project in Eclipse.</p>
73
74<ol>
75    <li>From Eclipse, select <strong>File &gt; New &gt; Project</strong>.
76      <p>If the ADT
77      Plugin for Eclipse has been successfully installed, the resulting dialog
78      should have a folder labeled "Android" which should contain
79      "Android Project". (After you create one or more Android projects, an entry for
80      "Android XML File" will also be available.)</p>
81    </li>
82
83    <li>Select "Android Project" and click <strong>Next</strong>.<br/>
84      <a href="images/hello_world_0.png"><img src="images/hello_world_0.png" style="height:230px" alt="" /></a>
85    </li>
86
87    <li>Fill in the project details with the following values:
88        <ul>
89          <li><em>Project name:</em> HelloAndroid</li>
90          <li><em>Application name:</em> Hello, Android</li>
91          <li><em>Package name:</em> com.example.helloandroid (or your own private namespace)</li>
92          <li><em>Create Activity:</em> HelloAndroid</li>
93          <li><em>Min SDK Version:</em> 2</li>
94        </ul>
95        <p>Click <strong>Finish</strong>.</p>
96
97        <a href="images/hello_world_1.png"><img src="images/hello_world_1.png" style="height:230px" alt="" /></a>
98
99        <p>Here is a description of each field:</p>
100
101        <dl>
102            <dt><em>Project Name</em></dt>
103                <dd>This is the Eclipse Project name &mdash; the name of the directory
104                that will contain the project files.</dd>
105            <dt><em>Application Name</em></dt>
106                <dd>This is the human-readable title for your application &mdash; the name that
107                will appear on the Android device.</dd>
108            <dt><em>Package Name</em></dt>
109                <dd>This is the package namespace (following the same rules as for
110                  packages in the Java programming language) that you want all your source code to
111                  reside under. This also sets the package name under which the stub
112                  Activity will be generated.
113                  <p>Your package name must be unique across
114                  all packages installed on the Android system; for this reason, it's very
115                  important to use a standard domain-style package for your
116                  applications.  The example above uses the "com.example" namespace, which is
117                  a namespace reserved for example documentation &mdash;
118                  when you develop your own applications, you should use a namespace that's
119                  appropriate to your organization or entity.</p></dd>
120            <dt><em>Create Activity</em></dt>
121                <dd>This is the name for the class stub that will be generated by the plugin.
122                This will be a subclass of Android's {@link android.app.Activity} class.  An
123                Activity is simply a class that can run and do work. It can create a UI if it
124                chooses, but it doesn't need to. As the checkbox suggests, this is optional, but an
125                Activity is almost always used as the basis for an application.</dd>
126            <dt><em>Min SDK Version</em></dt>
127                <dd>This value specifies the minimum API Level required by your application. If the API Level
128                entered here matches the API Level provided by one of the available targets,
129                then that Build Target will be automatically selected (in this case, entering
130                "2" as the API Level will select the Android 1.1 target). With each new
131                version of the Android system image and Android SDK, there have likely been
132                additions or changes made to the APIs. When this occurs, a new API Level is assigned
133                to the system image to regulate which applications are allowed to be run. If an
134                application requires an API Level that is <em>higher</em> than the level supported
135                by the device, then the application will not be installed.</dd>
136        </dl>
137
138        <p><em>Other fields</em>: The checkbox for "Use default location" allows you to change
139        the location on disk where the project's files will be generated and stored. "Build Target"
140        is the platform target that your application will be compiled against
141        (this should be selected automatically, based on your Min SDK Version).</p>
142
143        <p class="note">Notice that the "Build Target" you've selected uses the Android 1.1
144        platform. This means that your application will be compiled against the Android 1.1
145        platform library. If you recall, the AVD created above runs on the Android 1.5 platform.
146        These don't have to match; Android applications are forward-compatible, so an application
147        built against the 1.1 platform library will run normally on the 1.5 platform. The reverse
148        is not true.</p>
149    </li>
150</ol>
151
152<p>Your Android project is now ready. It should be visible in the Package
153Explorer on the left.
154Open the <code>HelloAndroid.java</code> file, located inside <em>HelloAndroid > src >
155com.example.helloandroid</em>). It should look like this:</p>
156
157<pre>
158package com.example.helloandroid;
159
160import android.app.Activity;
161import android.os.Bundle;
162
163public class HelloAndroid extends Activity {
164    /** Called when the activity is first created. */
165    &#64;Override
166    public void onCreate(Bundle savedInstanceState) {
167        super.onCreate(savedInstanceState);
168        setContentView(R.layout.main);
169    }
170}</pre>
171
172<p>Notice that the class is based on the {@link android.app.Activity} class. An Activity is a
173single application entity that is used to perform actions. An application may have many separate
174activities, but the user interacts with them one at a time. The
175{@link android.app.Activity#onCreate(Bundle) onCreate()} method
176will be called by the Android system when your Activity starts &mdash;
177it is where you should perform all initialization and UI setup. An activity is not required to
178have a user interface, but usually will.</p>
179
180<p>Now let's modify some code! </p>
181
182
183<h2 id="ui">Construct the UI</h2>
184
185<p>Take a look at the revised code below and then make the same changes to your HelloAndroid class.
186The bold items are lines that have been added.</p>
187
188<pre>
189package com.android.helloandroid;
190
191import android.app.Activity;
192import android.os.Bundle;
193<strong>import android.widget.TextView;</strong>
194
195public class HelloAndroid extends Activity {
196   /** Called when the activity is first created. */
197   &#64;Override
198   public void onCreate(Bundle savedInstanceState) {
199       super.onCreate(savedInstanceState);
200       <strong>TextView tv = new TextView(this);
201       tv.setText(&quot;Hello, Android&quot;);
202       setContentView(tv);</strong>
203   }
204}</pre>
205
206<p class="note"><strong>Tip:</strong> An easy way to add import packages to your project is
207to press <strong>Ctrl-Shift-O</strong> (<strong>Cmd-Shift-O</strong>, on Mac). This is an Eclipse
208shortcut that identifies missing packages based on your code and adds them for you.</p>
209
210<p>An Android user interface is composed of hierarchies of objects called
211Views. A {@link android.view.View} is a drawable object used as an element in your UI layout,
212such as a button, image, or (in this case) a text label. Each of these objects is a subclass
213of the View class and the subclass that handles text is {@link android.widget.TextView}.</p>
214
215<p>In this change, you create a TextView with the class constructor, which accepts
216an Android {@link android.content.Context} instance as its parameter. A
217Context is a handle to the system; it provides services like
218resolving resources, obtaining access to databases and preferences, and so
219on. The Activity class inherits from Context, and because your
220HelloAndroid class is a subclass of Activity, it is also a Context. So, you can
221pass <code>this</code> as your Context reference to the TextView.</p>
222
223<p>Next, you define the text content with
224{@link android.widget.TextView setText(CharSequence) setText()}.</p>
225
226<p>Finally, you pass the TextView to
227{@link android.app.Activity#setContentView(View) setContentView()} in order to
228display it as the content for the Activity UI. If your Activity doesn't
229call this method, then no UI is present and the system will display a blank
230screen.</p>
231
232<p>There it is &mdash; "Hello, World" in Android! The next step, of course, is
233to see it running.</p>
234
235
236<h2 id="run">Run the Application</h2>
237
238<p>The Eclipse plugin makes it very easy to run your applications:</p>
239
240<ol>
241  <li>Select <strong>Run > Run</strong>.</li>
242  <li>Select "Android Application".</li>
243</ol>
244
245<div class="sidebox-wrapper">
246  <div class="sidebox">
247    <p>To learn more about creating and editing run configurations in Eclipse, refer to
248    <a href="{@docRoot}guide/developing/eclipse-adt.html#RunConfig">Developing In Eclipse,
249    with ADT</a>.</p>
250  </div>
251</div>
252
253<p>The Eclipse ADT will automatically create a new run configuration for your project
254and the Android Emulator will automatically launch. Once the emulator is booted up,
255your application will appear after a moment. You should now see something like this:</p>
256
257  <a href="images/hello_world_5.png"><img src="images/hello_world_5.png" style="height:230px" alt="" /></a>
258
259<p>The "Hello, Android" you see in the grey bar is actually the application title. The Eclipse plugin
260creates this automatically (the string is defined in the <code>res/values/strings.xml</code> file and referenced
261by your <code>AndroidManifest.xml</code> file). The text below the title is the actual text that you have
262created in the TextView object.</p>
263
264<p>That concludes the basic "Hello World" tutorial, but you should continue reading for some more
265valuable information about developing Android applications.</p>
266
267
268<h2 id="upgrading">Upgrade the UI to an XML Layout</h2>
269
270<p>The "Hello, World" example you just completed uses what is called a "programmatic"
271UI layout. This means that you constructed and built your application's UI
272directly in source code. If you've done much UI programming, you're
273probably familiar with how brittle that approach can sometimes be: small
274changes in layout can result in big source-code headaches. It's also very
275easy to forget to properly connect Views together, which can result in errors in
276your layout and wasted time debugging your code.</p>
277
278<p>That's why Android provides an alternate UI construction model: XML-based
279layout files. The easiest way to explain this concept is to show an
280example. Here's an XML layout file that is identical in behavior to the
281programmatically-constructed example:</p>
282
283<pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
284&lt;TextView xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
285  android:layout_width=&quot;fill_parent&quot;
286  android:layout_height=&quot;fill_parent&quot;
287  android:text=&quot;@string/hello&quot;/&gt;</pre>
288
289<p>The general structure of an Android XML layout file is simple: it's a tree
290of XML elements, wherein each node is the name of a View class
291(this example, however, is just one View element). You can use the
292name of any class that extends {@link android.view.View} as an element in your XML layouts,
293including custom View classes you define in your own code. This
294structure makes it very easy to quickly build up UIs, using a more simple
295structure and syntax than you would use in a programmatic layout. This model is inspired
296by the web development model, wherein you can separate the presentation of your
297application (its UI) from the application logic used to fetch and fill in data.</p>
298
299<p>In the above XML example, there's just one View element: the <code>TextView</code>,
300which has four XML attributes.  Here's a summary of what they mean:</p>
301
302<table>
303    <tbody>
304        <tr>
305            <th>
306                Attribute
307            </th>
308            <th>
309                Meaning
310            </th>
311        </tr>
312        <tr>
313            <td>
314                <code>xmlns:android</code>
315            </td>
316            <td>
317                This is an XML namespace declaration that tells the Android tools that you are going to refer to common attributes defined in the Android namespace. The outermost tag in every Android layout file must have this attribute.<br>
318            </td>
319        </tr>
320        <tr>
321            <td>
322                <code>android:layout_width</code>
323            </td>
324            <td>
325                This attribute defines how much of the available width on the screen this View should consume.
326In this case, it's the only View so you want it to take up the entire screen, which is what a value of "fill_parent" means.<br>
327            </td>
328        </tr>
329        <tr>
330            <td>
331                <code>android:layout_height</code>
332            </td>
333            <td>
334                This is just like android:layout_width, except that it refers to available screen height.
335            </td>
336        </tr>
337        <tr>
338            <td>
339                <code>android:text</code>
340            </td>
341            <td>
342                This sets the text that the TextView should display. In this example, you use a string
343                resource instead of a hard-coded string value.
344                The <em>hello</em> string is defined in the <em>res/values/strings.xml</em> file. This is the
345                recommended practice for inserting strings to your application, because it makes the localization
346                of your application to other languages graceful, without need to hard-code changes to the layout file.
347                For more information, see <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources
348                and Internationalization</a>.
349            </td>
350        </tr>
351    </tbody>
352</table>
353
354
355<p>These XML layout files belong in the <code>res/layout/</code> directory of your project. The "res" is
356short for "resources" and the directory contains all the non-code assets that
357your application requires. In addition to layout files, resources also include assets
358such as images, sounds, and localized strings.</p>
359
360<div class="sidebox-wrapper">
361<div class="sidebox">
362  <h2>Landscape layout</h2>
363  <p>When you want a different design for landscape, put your layout XML file
364  inside /res/layout-land. Android will automatically look here when the layout changes.
365  Without this special landscape layout defined, Android will stretch the default layout.</p>
366</div>
367</div>
368
369<p>The Eclipse plugin automatically creates one of these layout files for you: main.xml.
370In the "Hello World" application you just completed, this file was ignored and you created a
371layout programmatically. This was meant to teach you more
372about the Android framework, but you should almost always define your layout
373in an XML file instead of in your code.
374The following procedures will instruct you how to change your
375existing application to use an XML layout.</p>
376
377<ol>
378  <li>In the Eclipse Package Explorer, expand the
379<code>/res/layout/</code> folder and open <code>main.xml</code> (once opened, you might need to click
380the "main.xml" tab at the bottom of the window to see the XML source). Replace the contents with
381the following XML:
382
383<pre>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
384&lt;TextView xmlns:android=&quot;http://schemas.android.com/apk/res/android&quot;
385  android:layout_width=&quot;fill_parent&quot;
386  android:layout_height=&quot;fill_parent&quot;
387  android:text=&quot;@string/hello&quot;/&gt;</pre>
388<p>Save the file.</p>
389</li>
390
391<li>Inside the <code>res/values/</code> folder, open <code>strings.xml</code>.
392This is where you should save all default text strings for your user interface. If you're using Eclipse, then
393ADT will have started you with two strings, <em>hello</em> and <em>app_name</em>.
394Revise <em>hello</em> to something else. Perhaps "Hello, Android! I am a string resource!"
395The entire file should now look like this:
396<pre>
397&lt;?xml version="1.0" encoding="utf-8"?>
398&lt;resources>
399    &lt;string name="hello">Hello, Android! I am a string resource!&lt;/string>
400    &lt;string name="app_name">Hello, Android&lt;/string>
401&lt;/resources>
402</pre>
403</li>
404
405<li>Now open and modify your <code>HelloAndroid</code> class use the
406XML layout. Edit the file to look like this:
407<pre>
408package com.example.helloandroid;
409
410import android.app.Activity;
411import android.os.Bundle;
412
413public class HelloAndroid extends Activity {
414    /** Called when the activity is first created. */
415    &#64;Override
416    public void onCreate(Bundle savedInstanceState) {
417        super.onCreate(savedInstanceState);
418        setContentView(R.layout.main);
419    }
420}</pre>
421
422<p>When you make this change, type it by hand to try the
423code-completion feature. As you begin typing "R.layout.main" the plugin will offer you
424suggestions. You'll find that it helps in a lot of situations.</p>
425
426<p>Instead of passing <code>setContentView()</code> a View object, you give it a reference
427to the layout resource.
428The resource is identified as <code>R.layout.main</code>, which is actually a compiled object representation of
429the layout defined in <code>/res/layout/main.xml</code>. The Eclipse plugin automatically creates this reference for
430you inside the project's R.java class. If you're not using Eclipse, then the R.java class will be generated for you
431when you run Ant to build the application. (More about the R class in a moment.)</p>
432</li>
433</ol>
434
435<p>Now re-run your application &mdash; because you've created a launch configuration, all
436you need to do is click the green arrow icon to run, or select
437<strong>Run &gt; Run History &gt; Android Activity</strong>. Other than the change to the TextView
438string, the application looks the same. After all, the point was to show that the two different
439layout approaches produce identical results.</p>
440
441<p class="note"><strong>Tip:</strong> Use the shortcut <strong>Ctrl-F11</strong>
442(<strong>Cmd-Shift-F11</strong>, on Mac) to run your currently visible application.</p>
443
444<p>Continue reading for an introduction
445to debugging and a little more information on using other IDEs. When you're ready to learn more,
446read <a href="{@docRoot}guide/topics/fundamentals.html">Application
447Fundamentals</a> for an introduction to all the elements that make Android applications work.
448Also refer to the <a href="{@docRoot}guide/index.html">Developer's Guide</a>
449introduction page for an overview of the <em>Dev Guide</em> documentation.</p>
450
451
452<div class="special">
453<h3>R class</h3>
454<p>In Eclipse, open the file named <code>R.java</code> (in the <code>gen/</code> [Generated Java Files] folder).
455It should look something like this:</p>
456
457<pre>
458package com.example.helloandroid;
459
460public final class R {
461    public static final class attr {
462    }
463    public static final class drawable {
464        public static final int icon=0x7f020000;
465    }
466    public static final class layout {
467        public static final int main=0x7f030000;
468    }
469    public static final class string {
470        public static final int app_name=0x7f040001;
471        public static final int hello=0x7f040000;
472    }
473}
474</pre>
475
476<p>A project's <code>R.java</code> file is an index into all the resources defined in the
477file. You use this class in your source code as a sort of short-hand
478way to refer to resources you've included in your project. This is
479particularly powerful with the code-completion features of IDEs like Eclipse
480because it lets you quickly and interactively locate the specific reference
481you're looking for.</p>
482
483<p>It's possible yours looks slighly different than this (perhaps the hexadecimal values are different).
484For now, notice the inner class named "layout", and its
485member field "main". The Eclipse plugin noticed the XML
486layout file named main.xml and generated a class for it here.  As you add other
487resources to your project (such as strings in the <code>res/values/string.xml</code> file or drawables inside
488the <code>res/drawable/</code> direcory) you'll see <code>R.java</code> change to keep up.</p>
489<p>When not using Eclipse, this class file will be generated for you at build time (with the Ant tool).</p>
490<p><em>You should never edit this file by hand.</em></p>
491</div>
492
493<h2 id="debugging">Debug Your Project</h2>
494
495<p>The Android Plugin for Eclipse also has excellent integration with the Eclipse
496debugger. To demonstrate this, introduce a bug into
497your code. Change your HelloAndroid source code to look like this:</p>
498
499<pre>
500package com.android.helloandroid;
501
502import android.app.Activity;
503import android.os.Bundle;
504
505public class HelloAndroid extends Activity {
506    /** Called when the activity is first created. */
507    &#64;Override
508    public void onCreate(Bundle savedInstanceState) {
509        super.onCreate(savedInstanceState);
510        Object o = null;
511        o.toString();
512        setContentView(R.layout.main);
513    }
514}</pre>
515
516<p>This change simply introduces a NullPointerException into your code. If
517you run your application again, you'll eventually see this:</p>
518
519  <a href="images/hello_world_8.png"><img src="images/hello_world_8.png" style="height:230px" alt="" /></a>
520
521<p>Press "Force Quit" to terminate the application and close the emulator window.</p>
522
523<p>To find out more about the error, set a breakpoint in your source code
524on the line <code>Object o = null;</code> (double-click on the marker bar next to the source code line). Then select <strong>Run &gt; Debug History &gt; Hello,
525Android</strong> from the menu to enter debug mode. Your app will restart in the
526emulator, but this time it will suspend when it reaches the breakpoint you
527set. You can then step through the code in Eclipse's Debug Perspective,
528just as you would for any other application.</p>
529
530  <a href="images/hello_world_9.png"><img src="images/hello_world_9.png" style="height:230px" alt="" /></a>
531
532
533<h2 id="noeclipse">Creating the Project without Eclipse</h2>
534
535  <p>If you don't use Eclipse (such as if you prefer another IDE, or simply use text
536  editors and command line tools) then the Eclipse plugin can't help you.
537  Don't worry though &mdash; you don't lose any functionality just because you don't
538  use Eclipse.</p>
539
540  <p>The Android Plugin for Eclipse is really just a wrapper around a set of tools
541  included with the Android SDK. (These tools, like the emulator, aapt, adb,
542  ddms, and others are <a href="{@docRoot}guide/developing/tools/index.html">documented elsewhere.</a>)
543  Thus, it's possible to
544  wrap those tools with another tool, such as an 'ant' build file.</p>
545
546  <p>The Android SDK includes a tool named "android" that can be
547  used to create all the source code and directory stubs for your project, as well
548  as an ant-compatible <code>build.xml</code> file. This allows you to build your project
549  from the command line, or integrate it with the IDE of your choice.</p>
550
551  <p>For example, to create a HelloAndroid project similar to the one created
552  in Eclipse, use this command:</p>
553
554  <pre>
555android create project \
556    --package com.android.helloandroid \
557    --activity HelloAndroid \
558    --target 2 \
559    --path <em>&lt;path-to-your-project></em>/HelloAndroid
560</pre>
561
562  <p>This creates the required folders and files for the project at the location
563  defined by the <em>path</em>.</p>
564
565  <p>For more information on how to use the SDK tools to create and build projects, please read
566<a href="{@docRoot}guide/developing/other-ide.html">Developing in Other IDEs</a>.</p>
567