1page.title=Upgrading the SDK 2sdk.version=1.5 3sdk.rel.id=3 4 5@jd:body 6 7 8<div id="qv-wrapper"> 9<div id="qv"> 10 11 <h2>Upgrading the SDK</h2> 12 <ul> 13 <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li> 14 <li>To move existing projects into the SDK, you must make some minor changes in your 15 development environment.</li> 16 <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li> 17 <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li> 18 </ul> 19 20 <h2>In this document</h2> 21 <ol> 22 <li><a href="#Install">Install the SDK</a></li> 23 <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> 24 <li><a href="#UpdateYourProjects">Update Your Projects</a> 25 <ol> 26 <li><a href="#EclipseUsers">Eclipse Users</a></li> 27 <li><a href="#AntUsers">Ant Users</a></li> 28 </ol> 29 </li> 30 <li><a href="#MigrateYourApplications">Migrate Your Applications</a> 31 <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol> 32 </li> 33 </ol> 34 35 <h2>Migrating references</h2> 36 <ol> 37 <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> 38 <li><a 39href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing 40Your Apps »</a></li> 41 <li><a 42href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI 43framework changes in Android 1.5 »</a></li> 44 </ol> 45 46</div> 47</div> 48 49<p>This document describes how to move your development environment and existing 50Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK. 51If you are migrating applications from an SDK older than 1.0, please also read the upgrading 52document available in the Android 1.0 SDK package.</p> 53 54<p>There are several compelling reasons to upgrade, such as new SDK tools 55that make developing more efficient and new APIs that allow you to expand the feature-set 56of your applications. However, even if you or your applications don't require these enhancements, 57it's important that you upgrade to ensure that your applications run properly on the 58Android 1.5 platform.</p> 59 60<p>The Android 1.5 platform will soon be deployable to devices around the world. 61If you have already released Android applications to the public, you should 62test the forward-compatibility of your applications on the latest version of the platform 63as soon as possible. It's unlikely that you'll encounter breakage in your applications, but 64in the interest of maintaining the best user experience, you should take no risks. 65So, please install the new Android SDK and test your applications on Android 1.5.</p> 66 67<p>For more information on new SDK features and system changes, 68see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p> 69 70 71<h2 id="Install">Install the SDK</h2> 72 73<p>If you haven't yet downloaded the SDK, <a href="index.html">download from here</a> 74and unpack it into a safe location.</p> 75 76<p><strong>Before you begin:</strong> 77If you had previously setup your PATH variable to point to the SDK tools directory, 78then you need to update it to point to the new SDK. For example, for a 79<code>.bashrc</code> or <code>.bash_profile</code> file:</p> 80<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> 81 82<p>If you don't use Eclipse for development, 83skip to <a href="#updateYourProjects">Update Your Projects</a>.</p> 84 85 86<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> 87 88<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been 89additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p> 90 91<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK. 92Because the component structure has been changed since Android 1.1, 93the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not 94work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you 95can build against while using ADT 0.9. </p> 96 97<p class="note">For information about using different system images (such as Android 1.1) 98while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html"> 99In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In 100Other IDEs</a>, as appropriate for your development environment.</p> 101 102<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below 103for your respective version of Eclipse.</p> 104 105<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3> 106 107<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it, 108you will get a conflict with the Android Editors when installing the new ADT. 109(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this 110uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p> 111 112<table style="font-size:100%"> 113<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> 114<tr> 115<td width="50%"> 116<!-- 3.3 steps --> 117<ol> 118 <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > 119 <strong>Manage Configuration</strong>. </li> 120 <li>Expand the list in the left panel to reveal the installed tools.</li> 121 <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong> 122 to confirm.</li> 123 <li>Restart Eclipse. 124 <p>(Do not uninstall "Android Development Tools".)</p></li> 125</ol> 126</td> 127<td> 128<!-- 3.4 steps --> 129<ol> 130 <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> 131 <li>Select the <strong>Installed Software</strong> tab.</li> 132 <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li> 133 <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong> 134 to uninstall.</li> 135 <li>Restart Eclipse. 136 <p>(Do not uninstall "Android Development Tools".)</p></li> 137</ol> 138</td> 139</tr> 140</table> 141 142 143<h3 id="installAdt">Install the 0.9 ADT plugin</h3> 144 145<p>Only install the new plugin once you've completed the procedure to 146<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p> 147 148<table style="font-size:100%"> 149<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr> 150<tr> 151<td width="50%"> 152<!-- 3.3 steps --> 153<ol> 154 <li>Select <strong>Help</strong> > <strong>Software Updates</strong> > 155 <strong>Find and Install</strong>. </li> 156 <li>Select <strong>Search for new features to install</strong>.</li> 157 <li>Select the Android plugin entry by checking the box next to it, 158 then click <strong>Finish</strong>. 159 <p>(Your original entry for the plugin should still be here. If not, see the guide 160 to <a href="installing.html#installingplugin">Installing the ADT Plugin</a>.) 161 </p></li> 162 <li>In the results, expand the entry for the Android plugin and 163 be sure that "Developer Tools" is checked, then click <strong>Next</strong>. 164 (This will install "Android DDMS" and "Android Development Tools".)</li> 165 <li>Read and accept the license agreement, then click <strong>Next</strong>. 166 <li>In the next window, click <strong>Finish</strong> to start installation.</li> 167 <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking 168 <strong>Install All</strong>.</li> 169 <li>Restart Eclipse.</li> 170</ol> 171</td> 172<td> 173<!-- 3.4 steps --> 174<ol> 175 <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> 176 <li>Select the <strong>Available Software</strong> tab.</li> 177 <li>Expand the entry for the Android plugin (may be listed as the location URL) 178 and select "Developer Tools" by checking the box next to it, then click 179 <strong>Install</strong>.</li> 180 <li>On the next window, "Android DDMS" and "Android Development Tools" 181 should both be checked. Click <strong>Finish</strong>.</li> 182 <li>Restart Eclipse.</li> 183</ol> 184</td> 185</tr> 186</table> 187 188<p>If you encounter problems, ensure your ADT is fully uninstalled and then 189follow the guide to 190<a href="installing.html#installingplugin">Installing the ADT Plugin 191for Eclipse</a>.</p> 192 193<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> 194 195<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p> 196 <ol> 197 <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences 198 panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li> 199 <li>Select <strong>Android</strong> from the left panel.</li> 200 <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong> 201 and locate your SDK directory.</li> 202 <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> 203 </ol> 204 205 206<h2 id="UpdateYourProjects">Update Your Projects</h2> 207 208<p>You will now need to update any and all Android projects that you have 209developed using a previous version of the Android SDK.</p> 210 211 212<h3 id="EclipseUsers">Eclipse users</h3> 213 214<p>If you use Eclipse to develop applications, use the following procedure to 215update each project:</p> 216 217<ol> 218 <li>Right-click on the individual project (in the Package Explorer) 219 and select <strong>Properties</strong>.</li> 220 <li>In the properties, open the Android panel and select a "build target" to compile 221 against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When 222 you are initially updating your projects to the new SDK, we recommend that you select a build 223 target with the Android 1.1 platform. Click <strong>Apply</strong>, then 224 <strong>OK</strong>.</li> 225</ol> 226 227<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the 228<code>R.java</code> file 229and all automatically generated AIDL java files. If you get an error such as 230<code>The type R is already defined</code>, 231then you probably need to delete your old <code>R.java</code> or your old auto-generated 232AIDL Java files in the <code>src/</code> folder. 233(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p> 234 235<p>Note that, with the Android 1.5 SDK, there is a new process for running 236applications in the Android Emulator. 237Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance 238of the Emulator. Before attempting to run your applications with the new SDK, 239please continue with the section below to 240<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> 241 242 243<h3 id="AntUsers">Ant users</h3> 244 245<p>If you build your projects using the Ant tool (rather than with Eclipse), note the 246following changes with the new SDK tools.</p> 247 248<h4>build.xml has changed</h4> 249 250<p>You must re-create your <code>build.xml</code> file.</p> 251 252<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p> 253 254<pre> 255$ cd <em>my-project</em> 256$ cp build.xml build.xml.old 257</pre> 258 259<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>) 260to create a new <code>build.xml</code> that references 261a specific platform target:</p> 262 263<pre>$ android update project --path /path/to/my-project --target 1</pre> 264 265<p>The "target" corresponds to an Android platform library (including any add-ons, such as 266Google APIs) that you would like to build your project against. You can view a list of available 267targets (and their corresponding integer ID) with the command, <code>android list targets</code>. 268When you are initially updating your projects to the new SDK, we recommend that you select the 269first target ("1"), which uses the Android 1.1 platform library.</p> 270 271<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and 272your AIDL Java files will be generated in here. You <strong>must</strong> remove 273the old <code>R.java</code> and old auto-generated AIDL java files from the 274<code>src/</code> folder. (This 275does not apply to your own hand-crafted parcelable AIDL java files.)</p> 276 277<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced 278by the new "android" tool. For information on creating new projects with the android tool, 279see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing 280In Other IDEs</a>.</p> 281 282<p>Note that, with the Android 1.5 SDK, there is a new process for running 283applications in the Android Emulator. 284Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance 285of the Emulator. Before attempting to run your applications with the new SDK, 286please continue with the section below to 287<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p> 288 289 290<h2 id="MigrateYourApplications">Migrate Your Applications</h2> 291 292<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your 293Projects</a>, you are strongly encouraged to run each of your applications in an instance 294of the emulator running the Android 1.5 system image. It's possible (however, unlikely) 295that you'll encounter some breakage in your application when you run your applications on 296the Android 1.5 system image. Whether you believe your application will be affected by 297platform changes or not, it's very important that you test the application's 298forward-compatibility on Android 1.5.</p> 299 300<p>To test forward-compatibility, simply run your existing application (as-is) on an Android 301Emulator that's running the Android 1.5 system image. The following procedure will guide 302you through the process to running your existing applications on an emulator. <em>Please read 303the following guide completely before you begin</em>.</p> 304 305<p>To test your application on an emulator running Android 1.5:</p> 306<ol> 307 <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this 308 already, in the section above).</li> 309 <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image. 310 <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>, 311 you should have selected a "build 312 target" of "1", which compiles your application against the Android 1.1 system image, so there 313 should be no new errors in your code.</p> 314 <p>Eclipse users: follow the 315 <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to 316 Running Your Application</a>.</p> 317 <p>Ant users: follow the 318 <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to 319 Running Your Application</a> 320 <p>During the procedure to Running Your Application, select a "deployment target" 321 for the AVD that includes the Android 1.5 platform. 322 If your application utilizes the Google Maps APIs (i.e., 323 MapView), be certain to select a target that includes the Google APIs.</p> 324 <p>Once you complete the procedures to run your application in your respective environment, 325 linked above, return here.</p> 326 </li> 327 <li>With your application running in the emulator, perform all regular testing on the application 328 to ensure that it functions normally (in both landscape and portrait orientations).</li> 329</ol> 330 331<p>Chances are, your application runs just fine on the Android 1.5 platform — 332new devices will be able to safely install and run your application and 333current users who update their devices will be able to continue using your application as usual. 334However, if something doesn't work the way you expect, then you might need to revisit 335your project and make any necessary changes to your code.</p> 336 337<p>You can check for code breakages caused by API changes by opening your project 338in Eclipse, changing the "build target" to one using the Android 1.5 platform, 339and see where the ADT identifies errors in your code.</p> 340 341 342<h3 id="FutureProofYourApps">Future-proof your apps</h3> 343 344<p>There have been several API additions made for this release, but there have been 345very few actual API <em>changes</em>. Only a couple (relatively unused) elements 346have been removed and a few have been deprecated, so your applications written with the 347Android 1.1 system library should work just fine. However, 348your application is more likely to encounter problems on Android 1.5 349if it performs any of the following:</p> 350 351<ul> 352 <li>Uses internal APIs. That is, APIs that are not officially supported 353 and not available in the reference documentation. Any un-official APIs are always subject 354 to change (which is why they're un-official) and some have indeed changed. 355 </li> 356 <li>Directly manipulates system settings. There are some settings (such as 357 GPS, data roaming, bluetooth and others) that used to be writable by 358 applications but have been changed so that they can only be explicitly modified by the user 359 through the system settings. Refer to {@link android.provider.Settings.Secure} 360 to see which settings are now secured and cannot be directly changed by your application. 361 </li> 362 <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or 363 broad (more than 30 total). View hierarchies this big have always been troublesome, but 364 Android 1.5 is much more efficient at exposing this and your application may crash. 365 </li> 366 <li>Makes assumptions about the available hardware. With new support for soft keyboards, 367 not all devices will have full QWERTY keyboards on the hardware. So if your application 368 listens for special keypress events that only occur on a keypad, then your application 369 should degrade gracefully when there is no keyboard available. 370 </li> 371 <li>Performs its own layout orientation changes based on the accelerometer (or via other 372 sensors). Some devices running Android 1.5 will automatically rotate the orientation 373 (and all devices have the option to turn on auto-rotation), so if your application also 374 attempts to rotate the orientation, it can result in strange behavior. In addition, if your 375 application uses the accelerometer to detect shaking and you do not want to rotate the 376 orientation, then you should lock the current orientation with 377 <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. 378 </li> 379</ul> 380 381<p>Please read our blog post on <a 382href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing 383Your Apps</a> for more information on the issues mentioned above.</p> 384 385<p>For information 386about other changes made to Android 1.5, refer to the following documents:</p> 387<ul> 388 <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li> 389 <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li> 390 <li><a 391href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI 392framework changes in Android 1.5 »</a></li> 393</ul> 394 395<p>If you have additional trouble updating your code, visit the 396<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> 397to seek help from other Android developers.</p> 398