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1page.title=Upgrading the SDK
2sdk.version=1.5
3sdk.rel.id=3
4
5@jd:body
6
7
8<div id="qv-wrapper">
9<div id="qv">
10
11  <h2>Upgrading the SDK</h2>
12  <ul>
13    <li>The Android 1.5 SDK uses a new project structure and a new ADT plugin (ADT 0.9). </li>
14    <li>To move existing projects into the SDK, you must make some minor changes in your
15    development environment.</li>
16    <li>The new ADT plugin (ADT 0.9) <em>is not compatible</em> with projects created in previous SDKs.</li>
17    <li>You need to uninstall your existing ADT plugin, before installing ADT 0.9.</li>
18  </ul>
19
20  <h2>In this document</h2>
21  <ol>
22    <li><a href="#Install">Install the SDK</a></li>
23    <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li>
24    <li><a href="#UpdateYourProjects">Update Your Projects</a>
25      <ol>
26        <li><a href="#EclipseUsers">Eclipse Users</a></li>
27        <li><a href="#AntUsers">Ant Users</a></li>
28      </ol>
29    </li>
30    <li><a href="#MigrateYourApplications">Migrate Your Applications</a>
31      <ol><li><a href="#FutureProofYourApps">Future-proof your apps</a></li></ol>
32    </li>
33  </ol>
34
35  <h2>Migrating references</h2>
36  <ol>
37    <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li>
38    <li><a
39href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing
40Your Apps &raquo;</a></li>
41    <li><a
42href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI
43framework changes in Android 1.5 &raquo;</a></li>
44  </ol>
45
46</div>
47</div>
48
49<p>This document describes how to move your development environment and existing
50Android applications from an Android 1.0 or 1.1 SDK to the Android 1.5 SDK.
51If you are migrating applications from an SDK older than 1.0, please also read the upgrading
52document available in the Android 1.0 SDK package.</p>
53
54<p>There are several compelling reasons to upgrade, such as new SDK tools
55that make developing more efficient and new APIs that allow you to expand the feature-set
56of your applications. However, even if you or your applications don't require these enhancements,
57it's important that you upgrade to ensure that your applications run properly on the
58Android 1.5 platform.</p>
59
60<p>The Android 1.5 platform will soon be deployable to devices around the world.
61If you have already released Android applications to the public, you should
62test the forward-compatibility of your applications on the latest version of the platform
63as soon as possible. It's unlikely that you'll encounter breakage in your applications, but
64in the interest of maintaining the best user experience, you should take no risks.
65So, please install the new Android SDK and test your applications on Android 1.5.</p>
66
67<p>For more information on new SDK features and system changes,
68see the <a href="{@docRoot}sdk/android-1.5.html">Android 1.5 Version Notes</a>.</p>
69
70
71<h2 id="Install">Install the SDK</h2>
72
73<p>If you haven't yet downloaded the SDK, <a href="index.html">download from here</a>
74and unpack it into a safe location.</p>
75
76<p><strong>Before you begin:</strong>
77If you had previously setup your PATH variable to point to the SDK tools directory,
78then you need to update it to point to the new SDK. For example, for a
79<code>.bashrc</code> or <code>.bash_profile</code> file:</p>
80<pre>export PATH=$PATH:<em>&lt;your_sdk_dir></em>/tools</pre>
81
82<p>If you don't use Eclipse for development,
83skip to <a href="#updateYourProjects">Update Your Projects</a>.</p>
84
85
86<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2>
87
88<p><em>If you installed ADT-0.9_pre with the early look 1.5 SDK, there have been
89additional changes, so please continue with this guide and update to the final ADT 0.9.</em></p>
90
91<p>A new ADT plugin (version 0.9) is required for the Android 1.5 SDK.
92Because the component structure has been changed since Android 1.1,
93the Android 1.5 SDK does not work with ADT 0.8 (or older) and previously installed SDKs will not
94work with ADT 0.9. However, the Android 1.5 SDK includes an Android 1.1 SDK image that you
95can build against while using ADT 0.9. </p>
96
97<p class="note">For information about using different system images (such as Android 1.1)
98while running this SDK, see Developing <a href="{@docRoot}guide/developing/eclipse-adt.html">
99In Eclipse, with ADT</a> or <a href="{@docRoot}guide/developing/other-ide.html">In
100Other IDEs</a>, as appropriate for your development environment.</p>
101
102<p>In order to upgrade your Eclipse IDE to use the new 0.9 ADT, follow the steps below
103for your respective version of Eclipse.</p>
104
105<h3 id="uninstallAdt">Uninstall your previous ADT plugin</h3>
106
107<p>You must uninstall your existing ADT plugin (0.8 or older). If you do not uninstall it,
108you will get a conflict with the Android Editors when installing the new ADT.
109(If you have already installed ADT-0.9_pre with the early look 1.5 SDK, you can skip this
110uninstall procedure and continue to <a href="#installAdt">Install the 0.9 ADT plugin</a>).</p>
111
112<table style="font-size:100%">
113<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
114<tr>
115<td width="50%">
116<!-- 3.3 steps -->
117<ol>
118    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt;
119      <strong>Manage Configuration</strong>. </li>
120    <li>Expand the list in the left panel to reveal the installed tools.</li>
121    <li>Right-click "Android Editors" and click <strong>Uninstall</strong>. Click <strong>OK</strong>
122    to confirm.</li>
123    <li>Restart Eclipse.
124      <p>(Do not uninstall "Android Development Tools".)</p></li>
125</ol>
126</td>
127<td>
128<!-- 3.4 steps -->
129<ol>
130    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
131    <li>Select the <strong>Installed Software</strong> tab.</li>
132    <li>Select "Android Editors". Click <strong>Uninstall</strong>.</li>
133    <li>In the next window, be sure "Android Editors" is checked, then click <strong>Finish</strong>
134    to uninstall.</li>
135    <li>Restart Eclipse.
136      <p>(Do not uninstall "Android Development Tools".)</p></li>
137</ol>
138</td>
139</tr>
140</table>
141
142
143<h3 id="installAdt">Install the 0.9 ADT plugin</h3>
144
145<p>Only install the new plugin once you've completed the procedure to
146<a href="#uninstallAdt">Uninstall your previous ADT plugin</a>.</p>
147
148<table style="font-size:100%">
149<tr><th>Eclipse 3.3 (Europa)</th><th>Eclipse 3.4 (Ganymede)</th></tr>
150<tr>
151<td width="50%">
152<!-- 3.3 steps -->
153<ol>
154    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong> &gt;
155      <strong>Find and Install</strong>. </li>
156    <li>Select <strong>Search for new features to install</strong>.</li>
157    <li>Select the Android plugin entry by checking the box next to it,
158      then click <strong>Finish</strong>.
159      <p>(Your original entry for the plugin should still be here. If not, see the guide
160      to <a href="installing.html#installingplugin">Installing the ADT Plugin</a>.)
161      </p></li>
162    <li>In the results, expand the entry for the Android plugin and
163      be sure that "Developer Tools" is checked, then click <strong>Next</strong>.
164      (This will install "Android DDMS" and "Android Development Tools".)</li>
165    <li>Read and accept the license agreement, then click <strong>Next</strong>.
166    <li>In the next window, click <strong>Finish</strong> to start installation.</li>
167    <li>The ADT plugin is not digitally signed. Accept the installation anyway by clicking
168    <strong>Install All</strong>.</li>
169    <li>Restart Eclipse.</li>
170</ol>
171</td>
172<td>
173<!-- 3.4 steps -->
174<ol>
175    <li>Select <strong>Help</strong> &gt; <strong>Software Updates</strong>.</li>
176    <li>Select the <strong>Available Software</strong> tab.</li>
177    <li>Expand the entry for the Android plugin (may be listed as the location URL)
178      and select "Developer Tools" by checking the box next to it, then click
179      <strong>Install</strong>.</li>
180    <li>On the next window, "Android DDMS" and "Android Development Tools"
181    should both be checked. Click <strong>Finish</strong>.</li>
182    <li>Restart Eclipse.</li>
183</ol>
184</td>
185</tr>
186</table>
187
188<p>If you encounter problems, ensure your ADT is fully uninstalled and then
189follow the guide to
190<a href="installing.html#installingplugin">Installing the ADT Plugin
191for Eclipse</a>.</p>
192
193<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3>
194
195<p>The last step is to update your Eclipse preferences to point to the new SDK directory:</p>
196    <ol>
197      <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open the Preferences
198      panel (Mac: <strong>Eclipse</strong> > <strong>Preferences</strong>).</li>
199      <li>Select <strong>Android</strong> from the left panel.</li>
200      <li>For the <em>SDK Location</em> in the main panel, click <strong>Browse</strong>
201      and locate your SDK directory.</li>
202      <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li>
203    </ol>
204
205
206<h2 id="UpdateYourProjects">Update Your Projects</h2>
207
208<p>You will now need to update any and all Android projects that you have
209developed using a previous version of the Android SDK.</p>
210
211
212<h3 id="EclipseUsers">Eclipse users</h3>
213
214<p>If you use Eclipse to develop applications, use the following procedure to
215update each project:</p>
216
217<ol>
218  <li>Right-click on the individual project (in the Package Explorer)
219   and select <strong>Properties</strong>.</li>
220  <li>In the properties, open the Android panel and select a "build target" to compile
221    against. This SDK offers the Android 1.1 and Android 1.5 platforms to choose from. When
222    you are initially updating your projects to the new SDK, we recommend that you select a build
223    target with the Android 1.1 platform. Click <strong>Apply</strong>, then
224    <strong>OK</strong>.</li>
225</ol>
226
227<p>The new plugin creates a <code>gen/</code> folder in your project, in which it puts the
228<code>R.java</code> file
229and all automatically generated AIDL java files. If you get an error such as
230<code>The type R is already defined</code>,
231then you probably need to delete your old <code>R.java</code> or your old auto-generated
232AIDL Java files in the <code>src/</code> folder.
233(This <em>does not</em> apply to your own hand-crafted parcelable AIDL java files.)</p>
234
235<p>Note that, with the Android 1.5 SDK, there is a new process for running
236applications in the Android Emulator.
237Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance
238of the Emulator. Before attempting to run your applications with the new SDK,
239please continue with the section below to
240<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p>
241
242
243<h3 id="AntUsers">Ant users</h3>
244
245<p>If you build your projects using the Ant tool (rather than with Eclipse), note the
246following changes with the new SDK tools.</p>
247
248<h4>build.xml has changed</h4>
249
250<p>You must re-create your <code>build.xml</code> file.</p>
251
252<p>If you had customized your <code>build.xml</code>, first make a copy of it:</p>
253
254<pre>
255$ cd <em>my-project</em>
256$ cp build.xml build.xml.old
257</pre>
258
259<p>Now use the new <code>android</code> tool (located in <code><em>your_sdk</em>/tools/</code>)
260to create a new <code>build.xml</code> that references
261a specific platform target:</p>
262
263<pre>$ android update project --path /path/to/my-project --target 1</pre>
264
265<p>The "target" corresponds to an Android platform library (including any add-ons, such as
266Google APIs) that you would like to build your project against. You can view a list of available
267targets (and their corresponding integer ID) with the command, <code>android list targets</code>.
268When you are initially updating your projects to the new SDK, we recommend that you select the
269first target ("1"), which uses the Android 1.1 platform library.</p>
270
271<p>A <code>gen/</code> folder will be created the first time you build and your <code>R.java</code> and
272your AIDL Java files will be generated in here. You <strong>must</strong> remove
273the old <code>R.java</code> and old auto-generated AIDL java files from the
274<code>src/</code> folder. (This
275does not apply to your own hand-crafted parcelable AIDL java files.)</p>
276
277<p class="note"><strong>Note:</strong> The "activitycreator" tool has been replaced
278by the new "android" tool. For information on creating new projects with the android tool,
279see the documentation about <a href="{@docRoot}guide/developing/other-ide.html">Developing
280In Other IDEs</a>.</p>
281
282<p>Note that, with the Android 1.5 SDK, there is a new process for running
283applications in the Android Emulator.
284Specifically, you must create an Android Virtual Device (AVD) before you can launch an instance
285of the Emulator. Before attempting to run your applications with the new SDK,
286please continue with the section below to
287<a href="#MigrateYourApplications">Migrate Your Applications</a>.</p>
288
289
290<h2 id="MigrateYourApplications">Migrate Your Applications</h2>
291
292<p>After you have completed the process above to <a href="#UpdateYourProjects">Update Your
293Projects</a>, you are strongly encouraged to run each of your applications in an instance
294of the emulator running the Android 1.5 system image. It's possible (however, unlikely)
295that you'll encounter some breakage in your application when you run your applications on
296the Android 1.5 system image. Whether you believe your application will be affected by
297platform changes or not, it's very important that you test the application's
298forward-compatibility on Android 1.5.</p>
299
300<p>To test forward-compatibility, simply run your existing application (as-is) on an Android
301Emulator that's running the Android 1.5 system image. The following procedure will guide
302you through the process to running your existing applications on an emulator. <em>Please read
303the following guide completely before you begin</em>.</p>
304
305<p>To test your application on an emulator running Android 1.5:</p>
306<ol>
307  <li><a href="#UpdateYourProjects">Update Your Project</a> (you should have done this
308  already, in the section above).</li>
309  <li>Run your existing project, as-is, on an emulator running the Android 1.5 system image.
310    <p>As mentioned in the guide to <a href="#UpdateYourProjects">Update Your Projects</a>,
311    you should have selected a "build
312    target" of "1", which compiles your application against the Android 1.1 system image, so there
313    should be no new errors in your code.</p>
314    <p>Eclipse users: follow the
315    <a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Eclipse guide to
316    Running Your Application</a>.</p>
317    <p>Ant users: follow the
318    <a href="{@docRoot}guide/developing/other-ide.html#Running">Ant guide to
319    Running Your Application</a>
320    <p>During the procedure to Running Your Application, select a "deployment target"
321    for the AVD that includes the Android 1.5 platform.
322    If your application utilizes the Google Maps APIs (i.e.,
323    MapView), be certain to select a target that includes the Google APIs.</p>
324    <p>Once you complete the procedures to run your application in your respective environment,
325    linked above, return here.</p>
326  </li>
327  <li>With your application running in the emulator, perform all regular testing on the application
328  to ensure that it functions normally (in both landscape and portrait orientations).</li>
329</ol>
330
331<p>Chances are, your application runs just fine on the Android 1.5 platform &mdash;
332new devices will be able to safely install and run your application and
333current users who update their devices will be able to continue using your application as usual.
334However, if something doesn't work the way you expect, then you might need to revisit
335your project and make any necessary changes to your code.</p>
336
337<p>You can check for code breakages caused by API changes by opening your project
338in Eclipse, changing the "build target" to one using the Android 1.5 platform,
339and see where the ADT identifies errors in your code.</p>
340
341
342<h3 id="FutureProofYourApps">Future-proof your apps</h3>
343
344<p>There have been several API additions made for this release, but there have been
345very few actual API <em>changes</em>. Only a couple (relatively unused) elements
346have been removed and a few have been deprecated, so your applications written with the
347Android 1.1 system library should work just fine. However,
348your application is more likely to encounter problems on Android 1.5
349if it performs any of the following:</p>
350
351<ul>
352  <li>Uses internal APIs. That is, APIs that are not officially supported
353  and not available in the reference documentation. Any un-official APIs are always subject
354  to change (which is why they're un-official) and some have indeed changed.
355  </li>
356  <li>Directly manipulates system settings. There are some settings (such as
357  GPS, data roaming, bluetooth and others) that used to be writable by
358  applications but have been changed so that they can only be explicitly modified by the user
359  through the system settings. Refer to {@link android.provider.Settings.Secure}
360  to see which settings are now secured and cannot be directly changed by your application.
361  </li>
362  <li>Uses View hierarchies that are unreasonably deep (more than 10 or so levels) or
363  broad (more than 30 total). View hierarchies this big have always been troublesome, but
364  Android 1.5 is much more efficient at exposing this and your application may crash.
365  </li>
366  <li>Makes assumptions about the available hardware. With new support for soft keyboards,
367  not all devices will have full QWERTY keyboards on the hardware. So if your application
368  listens for special keypress events that only occur on a keypad, then your application
369  should degrade gracefully when there is no keyboard available.
370  </li>
371  <li>Performs its own layout orientation changes based on the accelerometer (or via other
372  sensors). Some devices running Android 1.5 will automatically rotate the orientation
373  (and all devices have the option to turn on auto-rotation), so if your application also
374  attempts to rotate the orientation, it can result in strange behavior. In addition, if your
375  application uses the accelerometer to detect shaking and you do not want to rotate the
376  orientation, then you should lock the current orientation with
377  <a href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>.
378  </li>
379</ul>
380
381<p>Please read our blog post on <a
382href="http://android-developers.blogspot.com/2009/04/future-proofing-your-apps.html">Future-Proofing
383Your Apps</a> for more information on the issues mentioned above.</p>
384
385<p>For information
386about other changes made to Android 1.5, refer to the following documents:</p>
387<ul>
388  <li><a href="{@docRoot}sdk/api_diff/3/changes.html">Android 1.5 API Differences</a></li>
389  <li><a href="{@docRoot}sdk/android-1.5.html#api-changes">Android 1.5 Version Notes</a></li>
390  <li><a
391href="http://android-developers.blogspot.com/2009/04/ui-framework-changes-in-android-15.html">UI
392framework changes in Android 1.5 &raquo;</a></li>
393</ul>
394
395<p>If you have additional trouble updating your code, visit the
396<a href="http://groups.google.com/group/android-developers">Android Developers Group</a>
397to seek help from other Android developers.</p>
398